|
|
@@ -1,4 +1,4 @@ |
|
|
|
#Simple procedural generation of "dungeon maps" |
|
|
|
# Simple procedural generation of "dungeon maps" |
|
|
|
|
|
|
|
Basic proof of concept for a "cellular automata" model. No real refinement at this point. |
|
|
|
|
|
|
@@ -14,7 +14,7 @@ It takes the following flags: |
|
|
|
* --reps *x*: the number of smoothing passes to take on the map. *x* must be a positive integer. Large values can significantly extend runtime. |
|
|
|
* --out: save the result to an image in the maps/ directory instead of printing it to the screen. |
|
|
|
|
|
|
|
###A note on width and height |
|
|
|
### A note on width and height |
|
|
|
|
|
|
|
If you use --out, width and height are in pixels. |
|
|
|
|