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Noëlle Anthony 7 years ago
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#Simple procedural generation of "dungeon maps"
# Simple procedural generation of "dungeon maps"


Basic proof of concept for a "cellular automata" model. No real refinement at this point. Basic proof of concept for a "cellular automata" model. No real refinement at this point.


* --reps *x*: the number of smoothing passes to take on the map. *x* must be a positive integer. Large values can significantly extend runtime. * --reps *x*: the number of smoothing passes to take on the map. *x* must be a positive integer. Large values can significantly extend runtime.
* --out: save the result to an image in the maps/ directory instead of printing it to the screen. * --out: save the result to an image in the maps/ directory instead of printing it to the screen.


###A note on width and height
### A note on width and height


If you use --out, width and height are in pixels. If you use --out, width and height are in pixels.



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