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#Simple procedural generation of "dungeon maps"
# Simple procedural generation of "dungeon maps"

Basic proof of concept for a "cellular automata" model. No real refinement at this point.

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* --reps *x*: the number of smoothing passes to take on the map. *x* must be a positive integer. Large values can significantly extend runtime.
* --out: save the result to an image in the maps/ directory instead of printing it to the screen.

###A note on width and height
### A note on width and height

If you use --out, width and height are in pixels.


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