# Normalize EOL for all files that Git considers text files. | |||||
* text=auto eol=lf |
# Godot 4+ specific ignores | |||||
.godot/ | |||||
../ | |||||
../* |
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[remap] | |||||
importer="texture" | |||||
type="CompressedTexture2D" | |||||
uid="uid://bjunj6kcndj3j" | |||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" | |||||
metadata={ | |||||
"vram_texture": false | |||||
} | |||||
[deps] | |||||
source_file="res://icon.svg" | |||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | |||||
[params] | |||||
compress/mode=0 | |||||
compress/high_quality=false | |||||
compress/lossy_quality=0.7 | |||||
compress/hdr_compression=1 | |||||
compress/normal_map=0 | |||||
compress/channel_pack=0 | |||||
mipmaps/generate=false | |||||
mipmaps/limit=-1 | |||||
roughness/mode=0 | |||||
roughness/src_normal="" | |||||
process/fix_alpha_border=true | |||||
process/premult_alpha=false | |||||
process/normal_map_invert_y=false | |||||
process/hdr_as_srgb=false | |||||
process/hdr_clamp_exposure=false | |||||
process/size_limit=0 | |||||
detect_3d/compress_to=1 | |||||
svg/scale=1.0 | |||||
editor/scale_with_editor_scale=false | |||||
editor/convert_colors_with_editor_theme=false |
; Engine configuration file. | |||||
; It's best edited using the editor UI and not directly, | |||||
; since the parameters that go here are not all obvious. | |||||
; | |||||
; Format: | |||||
; [section] ; section goes between [] | |||||
; param=value ; assign values to parameters | |||||
config_version=5 | |||||
[application] | |||||
config/name="DNA Idle Game" | |||||
run/main_scene="res://scenes/main.tscn" | |||||
config/features=PackedStringArray("4.2", "Mobile") | |||||
config/icon="res://icon.svg" | |||||
[input] | |||||
ClickItem={ | |||||
"deadzone": 0.5, | |||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) | |||||
] | |||||
} | |||||
[rendering] | |||||
renderer/rendering_method="mobile" |
[gd_scene load_steps=2 format=3 uid="uid://fe1lihrecu3u"] | |||||
[ext_resource type="Script" path="res://scripts/Analyzers/analyzers.gd" id="1_u0rar"] | |||||
[node name="Analyzers" type="Node"] | |||||
script = ExtResource("1_u0rar") | |||||
[node name="Level 1" type="Node" parent="."] | |||||
[node name="Timer" type="Timer" parent="."] |
[gd_scene load_steps=5 format=3 uid="uid://bc2qthu8tugim"] | |||||
[ext_resource type="Script" path="res://scripts/ClickTarget/click_target.gd" id="1_ki655"] | |||||
[ext_resource type="Script" path="res://scripts/ClickTarget/energy_creator.gd" id="2_17jgy"] | |||||
[ext_resource type="Script" path="res://scripts/ClickTarget/buy_l1_generator.gd" id="3_yqqol"] | |||||
[ext_resource type="Script" path="res://scripts/ClickTarget/buy_l1_analyzer.gd" id="4_fpmpw"] | |||||
[node name="ClickTarget" type="Node"] | |||||
script = ExtResource("1_ki655") | |||||
[node name="Energy Creator" type="Button" parent="."] | |||||
visible = false | |||||
offset_left = 394.0 | |||||
offset_top = 301.0 | |||||
offset_right = 402.0 | |||||
offset_bottom = 309.0 | |||||
text = "Click me!" | |||||
script = ExtResource("2_17jgy") | |||||
[node name="Buy L1 Generator" type="Button" parent="."] | |||||
visible = false | |||||
offset_left = 536.0 | |||||
offset_top = 301.0 | |||||
offset_right = 544.0 | |||||
offset_bottom = 309.0 | |||||
script = ExtResource("3_yqqol") | |||||
[node name="Buy L1 Analyzer" type="Button" parent="."] | |||||
visible = false | |||||
offset_right = 8.0 | |||||
offset_bottom = 8.0 | |||||
script = ExtResource("4_fpmpw") |
[gd_scene load_steps=3 format=3 uid="uid://b6w7cs7fffyv7"] | |||||
[ext_resource type="Script" path="res://scripts/Generators/generators.gd" id="1_yc76t"] | |||||
[ext_resource type="Script" path="res://scripts/Generators/generator_level_1.gd" id="2_nlfwd"] | |||||
[node name="Generators" type="Node"] | |||||
script = ExtResource("1_yc76t") | |||||
[node name="Level 1" type="Node" parent="."] | |||||
script = ExtResource("2_nlfwd") | |||||
click_value = 0 | |||||
[node name="L1 Display" type="Node2D" parent="Level 1"] | |||||
visible = false | |||||
position = Vector2(542, 178) | |||||
[node name="L1 Text" type="RichTextLabel" parent="Level 1/L1 Display"] | |||||
offset_right = 210.0 | |||||
offset_bottom = 25.0 | |||||
[node name="GeneratorTimer" type="Timer" parent="."] | |||||
[connection signal="timeout" from="GeneratorTimer" to="Level 1" method="_on_generator_timer_timeout"] |
[gd_scene load_steps=6 format=3 uid="uid://daggped4nujna"] | |||||
[ext_resource type="Script" path="res://scripts/Main Interface.gd" id="1_ltn0e"] | |||||
[ext_resource type="PackedScene" uid="uid://bc2qthu8tugim" path="res://scenes/click_target.tscn" id="2_2hdm6"] | |||||
[ext_resource type="PackedScene" uid="uid://c4ocioaw64kq2" path="res://scenes/messages.tscn" id="2_d66gc"] | |||||
[ext_resource type="PackedScene" uid="uid://b6w7cs7fffyv7" path="res://scenes/generators.tscn" id="3_qm46o"] | |||||
[ext_resource type="PackedScene" uid="uid://fe1lihrecu3u" path="res://scenes/analyzers.tscn" id="4_kptdw"] | |||||
[node name="Main" type="Node2D"] | |||||
[node name="Messages" parent="." instance=ExtResource("2_d66gc")] | |||||
[node name="Generators" parent="." instance=ExtResource("3_qm46o")] | |||||
[node name="Analyzers" parent="." instance=ExtResource("4_kptdw")] | |||||
[node name="Main Interface" type="CanvasLayer" parent="."] | |||||
script = ExtResource("1_ltn0e") | |||||
[node name="ClickTarget" parent="Main Interface" instance=ExtResource("2_2hdm6")] | |||||
[connection signal="narration_end_introduction" from="Messages" to="Main Interface" method="_on_messages_narration_end_introduction"] | |||||
[connection signal="end_introduction" from="Messages/Narration" to="Main Interface" method="_on_narration_end_introduction"] | |||||
[connection signal="gl1_click" from="Generators/Level 1" to="Messages/Score" method="_on_level_1_gl_1_click"] | |||||
[connection signal="interface_ready" from="Main Interface" to="Messages/Narration" method="_on_interface_ready"] | |||||
[connection signal="interface_ready" from="Main Interface" to="Messages/Score" method="_on_interface_ready"] | |||||
[connection signal="interface_ready" from="Main Interface" to="Generators" method="_on_interface_ready"] | |||||
[connection signal="interface_ready" from="Main Interface" to="Generators/Level 1" method="_on_interface_ready"] | |||||
[connection signal="interface_ready" from="Main Interface" to="Analyzers" method="_on_interface_ready"] | |||||
[connection signal="score_update" from="Main Interface" to="Messages/Score" method="_on_score_update"] | |||||
[connection signal="pressed" from="Main Interface/ClickTarget/Energy Creator" to="Main Interface" method="_on_energy_creator_pressed"] | |||||
[connection signal="pressed" from="Main Interface/ClickTarget/Buy L1 Generator" to="Main Interface" method="_on_buy_l_1_generator_pressed"] | |||||
[connection signal="pressed" from="Main Interface/ClickTarget/Buy L1 Analyzer" to="Main Interface" method="_on_buy_l_1_analyzer_pressed"] | |||||
[editable path="Messages"] | |||||
[editable path="Generators"] | |||||
[editable path="Analyzers"] | |||||
[editable path="Main Interface/ClickTarget"] |
[gd_scene load_steps=4 format=3 uid="uid://c4ocioaw64kq2"] | |||||
[ext_resource type="Script" path="res://scripts/Messages/messages.gd" id="1_logqo"] | |||||
[ext_resource type="Script" path="res://scripts/Messages/narration.gd" id="2_jrcmu"] | |||||
[ext_resource type="Script" path="res://scripts/Messages/score.gd" id="3_tungw"] | |||||
[node name="Messages" type="Node"] | |||||
script = ExtResource("1_logqo") | |||||
[node name="Narration" type="RichTextLabel" parent="."] | |||||
offset_left = 63.0 | |||||
offset_top = 222.0 | |||||
offset_right = 806.0 | |||||
offset_bottom = 286.0 | |||||
bbcode_enabled = true | |||||
scroll_following = true | |||||
script = ExtResource("2_jrcmu") | |||||
[node name="MessageTimer" type="Timer" parent="Narration"] | |||||
[node name="Score" type="RichTextLabel" parent="."] | |||||
offset_left = 331.0 | |||||
offset_top = 160.0 | |||||
offset_right = 526.0 | |||||
offset_bottom = 186.0 | |||||
script = ExtResource("3_tungw") | |||||
[node name="Score Per Second" type="RichTextLabel" parent="."] | |||||
visible = false | |||||
offset_left = 339.0 | |||||
offset_top = 186.0 | |||||
offset_right = 531.0 | |||||
offset_bottom = 216.0 | |||||
metadata/_edit_use_anchors_ = true | |||||
[node name="SPS Timer" type="Timer" parent="Score Per Second"] | |||||
autostart = true | |||||
[connection signal="end_introduction" from="Narration" to="." method="_on_narration_end_introduction"] |
extends Node | |||||
@onready var l1 = $"Level 1" | |||||
@onready var timer = $Timer | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pass # Replace with function body. | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
func _on_interface_ready(): | |||||
pass # Replace with function body. |
extends Button | |||||
@export var cost_per_tick: int = -1 | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pass # Replace with function body. | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
extends Button | |||||
@export var current_cost = 10 | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pass | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
extends Node | |||||
@onready var energy_creator = $"Energy Creator" | |||||
@onready var buy_l1 = $"Buy L1 Generator" | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pass # Replace with function body. | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass |
extends Button | |||||
@export var energy_created = 1 | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pressed.connect($"../..::_on_energy_creator_pressed".bind(energy_created)) | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass |
extends Node | |||||
@export var cost = 10 | |||||
@export var click_value = 1 | |||||
@export var active = false | |||||
@onready var generator_timer = $"../GeneratorTimer" | |||||
@onready var l1_display = $"L1 Display" | |||||
@onready var score | |||||
@onready var l1_text | |||||
@onready var my_timer | |||||
@onready var text1 = "Clicking " | |||||
@onready var text2 = " per second!" | |||||
signal gl1_click(value) | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
# Don't use this unless you want it to happen before the interface loads! Use _on_interface_ready instead. | |||||
pass # Replace with function body. | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
func start_clicking(): | |||||
active = true | |||||
generator_timer.start() | |||||
func _on_generator_timer_timeout(): | |||||
if active: | |||||
print("Emitted click.") | |||||
gl1_click.emit(click_value) | |||||
generator_timer.start() | |||||
func _on_interface_ready(): | |||||
l1_text = $"L1 Display/L1 Text" | |||||
score = $"../../Messages/Score" |
extends Node | |||||
@onready var l1 = $"Level 1" | |||||
@onready var l1_display = $"Level 1/L1 Display" | |||||
@onready var l1_text = $"Level 1/L1 Display/L1 Text" | |||||
@onready var generator_timer = $GeneratorTimer | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pass # Replace with function body. | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
func _on_interface_ready(): | |||||
pass # Replace with function body. |
extends CanvasLayer | |||||
signal button_click | |||||
# Local imports | |||||
@onready var click_target = $ClickTarget | |||||
# Other scene imports | |||||
@onready var messages = $"../Messages" | |||||
#@onready var narration = $"../Messages/Narration" | |||||
@onready var generators = $"../Generators" | |||||
@onready var analyzers = $"../Analyzers" | |||||
# Global variables | |||||
@onready var line_thresholds = [1, 5, 10, 25, 75, 300] | |||||
@onready var next_threshold: int | |||||
@onready var autoclicker_cost: int = 10 | |||||
@onready var current_per_second_score: float = 0.0 | |||||
@onready var second_scores = [] | |||||
@export var energy_creator_click_value = 1 | |||||
@export var l1_generator_initial_cost = 10 | |||||
@export var l1_generator_click_value = 1 | |||||
@export var l1_analyzer_initial_cost = 25 | |||||
@export var l1_analyzer_click_cost = -1 | |||||
signal interface_ready | |||||
signal score_update(value) | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
# SETUP | |||||
# This is set in inspector options, but just in case. | |||||
messages.narration.json_content = get_json_file_content(messages.narration.lines_file_path) | |||||
click_target.buy_l1.visible = false | |||||
click_target.buy_l1.text = "Add L1 Generator (costs " + str(generators.l1.cost) + ")" | |||||
print("Emitting interface_ready signal.") | |||||
interface_ready.emit() | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
func update_score(new_score): | |||||
messages.score.update(new_score) | |||||
if messages.score.total_score == 1: | |||||
await get_tree().create_timer(0.5).timeout | |||||
messages.message.show_message_by_id(2) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(3) | |||||
elif messages.score.total_score == 10: | |||||
await get_tree().create_timer(0.5).timeout | |||||
messages.message.show_message_by_id(4) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(5) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(6) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(7) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(8) | |||||
await get_tree().create_timer(1).timeout | |||||
click_target.buy_l1.visible = true | |||||
messages.message.show_message_by_id(9) | |||||
func _on_add_item_target_pressed(): | |||||
if messages.score.current_score < autoclicker_cost: | |||||
pass | |||||
else: | |||||
generators.l1.click_value += 1 | |||||
if not generators.l1.l1_auto_display.visible: | |||||
generators.l1.l1_auto_text.text = generators.l1.text1 + str(generators.l1.click_value) + "x" + generators.l1.text2 | |||||
generators.l1.l1_auto_display.show() | |||||
generators.l1.start_clicking() | |||||
messages.message.show_message_by_id(10) | |||||
messages.score.update(0 - autoclicker_cost) | |||||
autoclicker_cost = (autoclicker_cost * 1 + (generators.l1.click_value)) * 1.5 | |||||
click_target.buy_l1.text = "Buy Autoclicker (costs " + str(autoclicker_cost) + ")" | |||||
func _on_sps_timer_timeout(): | |||||
if len(messages.score.prev_second_scores) >= 5: | |||||
messages.score.prev_second_scores.pop_at(0) | |||||
messages.score.prev_second_scores.append(messages.score.current_second_score) | |||||
messages.score.current_second_score = 0 | |||||
var avg_score: float = messages.score.prev_second_scores.reduce(func(acc, c): return acc + c, 0) | |||||
current_per_second_score = avg_score / len(messages.score.prev_second_scores) | |||||
messages.sps.text = str(current_per_second_score) + " per second" | |||||
messages.sps_timer.start() | |||||
func get_text_file_content(file_path): | |||||
var file = FileAccess.open(file_path, FileAccess.READ) | |||||
var content = file.get_as_text() | |||||
return content | |||||
func get_json_file_content(file_path): | |||||
var file = FileAccess.open(file_path, FileAccess.READ) | |||||
var content = file.get_as_text() | |||||
var json_content = JSON.parse_string(content) | |||||
return json_content | |||||
func _on_message_timer_timeout(): | |||||
pass # Replace with function body. | |||||
func update_second_score(new_score): | |||||
pass | |||||
func _on_narration_end_introduction(): | |||||
click_target.energy_creator.visible = true | |||||
func _on_energy_creator_pressed(): | |||||
messages.sps.visible = true | |||||
update_score(energy_creator_click_value) | |||||
func _on_buy_l_1_generator_pressed(): | |||||
update_score(l1_generator_initial_cost) | |||||
func _on_buy_l_1_analyzer_pressed(): | |||||
update_score(l1_analyzer_initial_cost) |
extends Node | |||||
@onready var narration = $Narration | |||||
@onready var narration_timer = $Narration/MessageTimer | |||||
@onready var score = $Score | |||||
@onready var sps = $"Score Per Second" | |||||
@onready var sps_timer = $"Score Per Second/SPS Timer" | |||||
signal narration_end_introduction | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pass | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
func _on_narration_end_introduction(): | |||||
narration_end_introduction.emit() |
extends RichTextLabel | |||||
@onready var message_timer = $MessageTimer | |||||
@onready var json_content: Dictionary | |||||
@onready var message_lines: Dictionary | |||||
@onready var messages_seen: Array | |||||
@onready var lines_file_path = "res://text/message_lines.json" | |||||
@export var lines_displayed = [] | |||||
signal end_introduction | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
set_scroll_follow(true) | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(_delta): | |||||
pass | |||||
func show_message_by_id(section: String, idnum: int): | |||||
var unique_id = section + str(idnum) | |||||
if unique_id not in messages_seen: | |||||
show_message(message_lines[section][idnum]) | |||||
messages_seen.append(unique_id) | |||||
func show_message(msg): | |||||
lines_displayed.append(_centered_message(msg)) | |||||
#var new_text = _nl_append(message.text, _centered_message(msg)) | |||||
text = ("\n").join(lines_displayed) | |||||
show() | |||||
func _nl_append(msg1, msg2): | |||||
return msg1 + "\n" + msg2 | |||||
func _centered_message(msg): | |||||
return "[center]" + msg + "[/center]" | |||||
func display_introduction(): | |||||
print("Displaying introduction.") | |||||
show_message_by_id("introduction", 0) | |||||
await get_tree().create_timer(1.0).timeout | |||||
show_message_by_id("introduction", 1) | |||||
await get_tree().create_timer(0.5).timeout | |||||
end_introduction.emit() | |||||
func _on_interface_ready(): | |||||
print("Narration received interface_ready signal.") | |||||
var main_sequence_messages = json_content["main_sequence_messages"] | |||||
print("Got JSON content keys " + ", ".join(main_sequence_messages.keys())) | |||||
for section in main_sequence_messages.keys(): | |||||
message_lines[section] = [] | |||||
var section_lines = main_sequence_messages[section] | |||||
section_lines.sort_custom(func(a,b): return a["id"] < b["id"]) | |||||
for line in section_lines: | |||||
message_lines[section].append(line["text"]) | |||||
display_introduction() |
extends RichTextLabel | |||||
@export var current_score = 0 | |||||
@export var current_second_score = 0 | |||||
@export var total_score = 0 | |||||
@export var prev_second_scores: Array | |||||
@onready var score_per_second = $"../Score Per Second" | |||||
@onready var narration = $"../Narration" | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pass # Replace with function body. | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
func update(score): | |||||
if score >= 0: | |||||
current_second_score += score | |||||
current_score += score | |||||
total_score += score | |||||
update_text(current_score) | |||||
func update_text(score_num): | |||||
text = "Energy: " + str(current_score) | |||||
func _on_interface_ready(): | |||||
pass # Replace with function body. | |||||
func _on_score_update(click_value): | |||||
update(click_value) |
{ | |||||
"main_sequence_messages": { | |||||
"introduction": [ | |||||
{ | |||||
"id": 0, | |||||
"text": "Welcome to SPARK, the Species Preservation and Reconstruction Kit.", | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "I'll add a button below this text. Please click it once." | |||||
} | |||||
], | |||||
"get_to_10": [ | |||||
{ | |||||
"id": 0, | |||||
"text": "Well done! You'll notice that your energy total has gone up." | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "Go ahead and click a few more times. Your target energy is 10." | |||||
} | |||||
], | |||||
"explain_mechanism": [ | |||||
{ | |||||
"id": 0, | |||||
"text": "Good work. The SPARK click mechanism works a little like an old engine." | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "You have to crank it a few times to get it started." | |||||
}, | |||||
{ | |||||
"id": 2, | |||||
"text": "Each click provides a little bit of the energy that SPARK needs to operate." | |||||
}, | |||||
{ | |||||
"id": 3, | |||||
"text": "But now that we've got some energy in the bank, we can start the engines up, so to speak." | |||||
}, | |||||
{ | |||||
"id": 4, | |||||
"text": "With the energy your clicks have yielded, you can start up an automated generator." | |||||
}, | |||||
{ | |||||
"id": 5, | |||||
"text": "I've added a button where you can do just that." | |||||
} | |||||
], | |||||
"bought_generator": [ | |||||
{ "id": 0, | |||||
"text": "The generator will yield the equivalent of one click per second." | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "You can use your energy to activate additional generators. Their total output is shown above." | |||||
} | |||||
], | |||||
"afford_analyzer": [ | |||||
{ | |||||
"id": 0, | |||||
"text": "Once you have enough energy stored, you can turn on an analyzer." | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "Analyzers use energy to scan DNA fragments and work out how they fit together." | |||||
}, | |||||
{ | |||||
"id": 3, | |||||
"text": "And before you ask, we know all of these fragments are less than a myriad old." | |||||
}, | |||||
{ | |||||
"id": 4, | |||||
"text": "They've decayed a bit, but they're still readable." | |||||
} | |||||
] | |||||
} | |||||
} |
Click the button. | |||||
Good job! Now click it again a few times. | |||||
A couple more... | |||||
Nice. The clicker interface works. | |||||
You should see an "Add Item" button - click that. | |||||
Click the "Add Item" button again. |