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- extends RichTextLabel
-
- @export var current_score = 0
- @export var current_second_score = 0
- @export var total_score = 0
- @export var prev_second_scores: Array
-
- @onready var score_per_second = $"../Score Per Second"
- @onready var narration = $"../Narration"
-
- # Called when the node enters the scene tree for the first time.
- func _ready():
- pass # Replace with function body.
-
-
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta):
- pass
-
- func update(score):
- if score >= 0:
- current_second_score += score
- current_score += score
- total_score += score
- update_text(current_score)
-
- func update_text(score_num):
- text = "Energy: " + str(current_score)
-
-
- func _on_interface_ready():
- pass # Replace with function body.
-
- func _on_score_update(click_value):
- update(click_value)
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