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# Normalize EOL for all files that Git considers text files. | |||
* text=auto eol=lf |
@@ -0,0 +1,4 @@ | |||
# Godot 4+ specific ignores | |||
.godot/ | |||
../ | |||
../* |
@@ -0,0 +1 @@ | |||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg> |
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[remap] | |||
importer="texture" | |||
type="CompressedTexture2D" | |||
uid="uid://bjunj6kcndj3j" | |||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" | |||
metadata={ | |||
"vram_texture": false | |||
} | |||
[deps] | |||
source_file="res://icon.svg" | |||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | |||
[params] | |||
compress/mode=0 | |||
compress/high_quality=false | |||
compress/lossy_quality=0.7 | |||
compress/hdr_compression=1 | |||
compress/normal_map=0 | |||
compress/channel_pack=0 | |||
mipmaps/generate=false | |||
mipmaps/limit=-1 | |||
roughness/mode=0 | |||
roughness/src_normal="" | |||
process/fix_alpha_border=true | |||
process/premult_alpha=false | |||
process/normal_map_invert_y=false | |||
process/hdr_as_srgb=false | |||
process/hdr_clamp_exposure=false | |||
process/size_limit=0 | |||
detect_3d/compress_to=1 | |||
svg/scale=1.0 | |||
editor/scale_with_editor_scale=false | |||
editor/convert_colors_with_editor_theme=false |
@@ -0,0 +1,28 @@ | |||
; Engine configuration file. | |||
; It's best edited using the editor UI and not directly, | |||
; since the parameters that go here are not all obvious. | |||
; | |||
; Format: | |||
; [section] ; section goes between [] | |||
; param=value ; assign values to parameters | |||
config_version=5 | |||
[application] | |||
config/name="DNA Idle Game" | |||
run/main_scene="res://scenes/main.tscn" | |||
config/features=PackedStringArray("4.2", "Mobile") | |||
config/icon="res://icon.svg" | |||
[input] | |||
ClickItem={ | |||
"deadzone": 0.5, | |||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) | |||
] | |||
} | |||
[rendering] | |||
renderer/rendering_method="mobile" |
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[gd_scene load_steps=2 format=3 uid="uid://fe1lihrecu3u"] | |||
[ext_resource type="Script" path="res://scripts/Analyzers/analyzers.gd" id="1_u0rar"] | |||
[node name="Analyzers" type="Node"] | |||
script = ExtResource("1_u0rar") | |||
[node name="Level 1" type="Node" parent="."] | |||
[node name="Timer" type="Timer" parent="."] |
@@ -0,0 +1,32 @@ | |||
[gd_scene load_steps=5 format=3 uid="uid://bc2qthu8tugim"] | |||
[ext_resource type="Script" path="res://scripts/ClickTarget/click_target.gd" id="1_ki655"] | |||
[ext_resource type="Script" path="res://scripts/ClickTarget/energy_creator.gd" id="2_17jgy"] | |||
[ext_resource type="Script" path="res://scripts/ClickTarget/buy_l1_generator.gd" id="3_yqqol"] | |||
[ext_resource type="Script" path="res://scripts/ClickTarget/buy_l1_analyzer.gd" id="4_fpmpw"] | |||
[node name="ClickTarget" type="Node"] | |||
script = ExtResource("1_ki655") | |||
[node name="Energy Creator" type="Button" parent="."] | |||
visible = false | |||
offset_left = 394.0 | |||
offset_top = 301.0 | |||
offset_right = 402.0 | |||
offset_bottom = 309.0 | |||
text = "Click me!" | |||
script = ExtResource("2_17jgy") | |||
[node name="Buy L1 Generator" type="Button" parent="."] | |||
visible = false | |||
offset_left = 536.0 | |||
offset_top = 301.0 | |||
offset_right = 544.0 | |||
offset_bottom = 309.0 | |||
script = ExtResource("3_yqqol") | |||
[node name="Buy L1 Analyzer" type="Button" parent="."] | |||
visible = false | |||
offset_right = 8.0 | |||
offset_bottom = 8.0 | |||
script = ExtResource("4_fpmpw") |
@@ -0,0 +1,23 @@ | |||
[gd_scene load_steps=3 format=3 uid="uid://b6w7cs7fffyv7"] | |||
[ext_resource type="Script" path="res://scripts/Generators/generators.gd" id="1_yc76t"] | |||
[ext_resource type="Script" path="res://scripts/Generators/generator_level_1.gd" id="2_nlfwd"] | |||
[node name="Generators" type="Node"] | |||
script = ExtResource("1_yc76t") | |||
[node name="Level 1" type="Node" parent="."] | |||
script = ExtResource("2_nlfwd") | |||
click_value = 0 | |||
[node name="L1 Display" type="Node2D" parent="Level 1"] | |||
visible = false | |||
position = Vector2(542, 178) | |||
[node name="L1 Text" type="RichTextLabel" parent="Level 1/L1 Display"] | |||
offset_right = 210.0 | |||
offset_bottom = 25.0 | |||
[node name="GeneratorTimer" type="Timer" parent="."] | |||
[connection signal="timeout" from="GeneratorTimer" to="Level 1" method="_on_generator_timer_timeout"] |
@@ -0,0 +1,38 @@ | |||
[gd_scene load_steps=6 format=3 uid="uid://daggped4nujna"] | |||
[ext_resource type="Script" path="res://scripts/Main Interface.gd" id="1_ltn0e"] | |||
[ext_resource type="PackedScene" uid="uid://bc2qthu8tugim" path="res://scenes/click_target.tscn" id="2_2hdm6"] | |||
[ext_resource type="PackedScene" uid="uid://c4ocioaw64kq2" path="res://scenes/messages.tscn" id="2_d66gc"] | |||
[ext_resource type="PackedScene" uid="uid://b6w7cs7fffyv7" path="res://scenes/generators.tscn" id="3_qm46o"] | |||
[ext_resource type="PackedScene" uid="uid://fe1lihrecu3u" path="res://scenes/analyzers.tscn" id="4_kptdw"] | |||
[node name="Main" type="Node2D"] | |||
[node name="Messages" parent="." instance=ExtResource("2_d66gc")] | |||
[node name="Generators" parent="." instance=ExtResource("3_qm46o")] | |||
[node name="Analyzers" parent="." instance=ExtResource("4_kptdw")] | |||
[node name="Main Interface" type="CanvasLayer" parent="."] | |||
script = ExtResource("1_ltn0e") | |||
[node name="ClickTarget" parent="Main Interface" instance=ExtResource("2_2hdm6")] | |||
[connection signal="narration_end_introduction" from="Messages" to="Main Interface" method="_on_messages_narration_end_introduction"] | |||
[connection signal="end_introduction" from="Messages/Narration" to="Main Interface" method="_on_narration_end_introduction"] | |||
[connection signal="gl1_click" from="Generators/Level 1" to="Messages/Score" method="_on_level_1_gl_1_click"] | |||
[connection signal="interface_ready" from="Main Interface" to="Messages/Narration" method="_on_interface_ready"] | |||
[connection signal="interface_ready" from="Main Interface" to="Messages/Score" method="_on_interface_ready"] | |||
[connection signal="interface_ready" from="Main Interface" to="Generators" method="_on_interface_ready"] | |||
[connection signal="interface_ready" from="Main Interface" to="Generators/Level 1" method="_on_interface_ready"] | |||
[connection signal="interface_ready" from="Main Interface" to="Analyzers" method="_on_interface_ready"] | |||
[connection signal="score_update" from="Main Interface" to="Messages/Score" method="_on_score_update"] | |||
[connection signal="pressed" from="Main Interface/ClickTarget/Energy Creator" to="Main Interface" method="_on_energy_creator_pressed"] | |||
[connection signal="pressed" from="Main Interface/ClickTarget/Buy L1 Generator" to="Main Interface" method="_on_buy_l_1_generator_pressed"] | |||
[connection signal="pressed" from="Main Interface/ClickTarget/Buy L1 Analyzer" to="Main Interface" method="_on_buy_l_1_analyzer_pressed"] | |||
[editable path="Messages"] | |||
[editable path="Generators"] | |||
[editable path="Analyzers"] | |||
[editable path="Main Interface/ClickTarget"] |
@@ -0,0 +1,39 @@ | |||
[gd_scene load_steps=4 format=3 uid="uid://c4ocioaw64kq2"] | |||
[ext_resource type="Script" path="res://scripts/Messages/messages.gd" id="1_logqo"] | |||
[ext_resource type="Script" path="res://scripts/Messages/narration.gd" id="2_jrcmu"] | |||
[ext_resource type="Script" path="res://scripts/Messages/score.gd" id="3_tungw"] | |||
[node name="Messages" type="Node"] | |||
script = ExtResource("1_logqo") | |||
[node name="Narration" type="RichTextLabel" parent="."] | |||
offset_left = 63.0 | |||
offset_top = 222.0 | |||
offset_right = 806.0 | |||
offset_bottom = 286.0 | |||
bbcode_enabled = true | |||
scroll_following = true | |||
script = ExtResource("2_jrcmu") | |||
[node name="MessageTimer" type="Timer" parent="Narration"] | |||
[node name="Score" type="RichTextLabel" parent="."] | |||
offset_left = 331.0 | |||
offset_top = 160.0 | |||
offset_right = 526.0 | |||
offset_bottom = 186.0 | |||
script = ExtResource("3_tungw") | |||
[node name="Score Per Second" type="RichTextLabel" parent="."] | |||
visible = false | |||
offset_left = 339.0 | |||
offset_top = 186.0 | |||
offset_right = 531.0 | |||
offset_bottom = 216.0 | |||
metadata/_edit_use_anchors_ = true | |||
[node name="SPS Timer" type="Timer" parent="Score Per Second"] | |||
autostart = true | |||
[connection signal="end_introduction" from="Narration" to="." method="_on_narration_end_introduction"] |
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extends Node | |||
@onready var l1 = $"Level 1" | |||
@onready var timer = $Timer | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
pass # Replace with function body. | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass | |||
func _on_interface_ready(): | |||
pass # Replace with function body. |
@@ -0,0 +1,13 @@ | |||
extends Button | |||
@export var cost_per_tick: int = -1 | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
pass # Replace with function body. | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass | |||
@@ -0,0 +1,13 @@ | |||
extends Button | |||
@export var current_cost = 10 | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
pass | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass | |||
@@ -0,0 +1,13 @@ | |||
extends Node | |||
@onready var energy_creator = $"Energy Creator" | |||
@onready var buy_l1 = $"Buy L1 Generator" | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
pass # Replace with function body. | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass |
@@ -0,0 +1,11 @@ | |||
extends Button | |||
@export var energy_created = 1 | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
pressed.connect($"../..::_on_energy_creator_pressed".bind(energy_created)) | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass |
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extends Node | |||
@export var cost = 10 | |||
@export var click_value = 1 | |||
@export var active = false | |||
@onready var generator_timer = $"../GeneratorTimer" | |||
@onready var l1_display = $"L1 Display" | |||
@onready var score | |||
@onready var l1_text | |||
@onready var my_timer | |||
@onready var text1 = "Clicking " | |||
@onready var text2 = " per second!" | |||
signal gl1_click(value) | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
# Don't use this unless you want it to happen before the interface loads! Use _on_interface_ready instead. | |||
pass # Replace with function body. | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass | |||
func start_clicking(): | |||
active = true | |||
generator_timer.start() | |||
func _on_generator_timer_timeout(): | |||
if active: | |||
print("Emitted click.") | |||
gl1_click.emit(click_value) | |||
generator_timer.start() | |||
func _on_interface_ready(): | |||
l1_text = $"L1 Display/L1 Text" | |||
score = $"../../Messages/Score" |
@@ -0,0 +1,20 @@ | |||
extends Node | |||
@onready var l1 = $"Level 1" | |||
@onready var l1_display = $"Level 1/L1 Display" | |||
@onready var l1_text = $"Level 1/L1 Display/L1 Text" | |||
@onready var generator_timer = $GeneratorTimer | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
pass # Replace with function body. | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass | |||
func _on_interface_ready(): | |||
pass # Replace with function body. |
@@ -0,0 +1,124 @@ | |||
extends CanvasLayer | |||
signal button_click | |||
# Local imports | |||
@onready var click_target = $ClickTarget | |||
# Other scene imports | |||
@onready var messages = $"../Messages" | |||
#@onready var narration = $"../Messages/Narration" | |||
@onready var generators = $"../Generators" | |||
@onready var analyzers = $"../Analyzers" | |||
# Global variables | |||
@onready var line_thresholds = [1, 5, 10, 25, 75, 300] | |||
@onready var next_threshold: int | |||
@onready var autoclicker_cost: int = 10 | |||
@onready var current_per_second_score: float = 0.0 | |||
@onready var second_scores = [] | |||
@export var energy_creator_click_value = 1 | |||
@export var l1_generator_initial_cost = 10 | |||
@export var l1_generator_click_value = 1 | |||
@export var l1_analyzer_initial_cost = 25 | |||
@export var l1_analyzer_click_cost = -1 | |||
signal interface_ready | |||
signal score_update(value) | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
# SETUP | |||
# This is set in inspector options, but just in case. | |||
messages.narration.json_content = get_json_file_content(messages.narration.lines_file_path) | |||
click_target.buy_l1.visible = false | |||
click_target.buy_l1.text = "Add L1 Generator (costs " + str(generators.l1.cost) + ")" | |||
print("Emitting interface_ready signal.") | |||
interface_ready.emit() | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass | |||
func update_score(new_score): | |||
messages.score.update(new_score) | |||
if messages.score.total_score == 1: | |||
await get_tree().create_timer(0.5).timeout | |||
messages.message.show_message_by_id(2) | |||
await get_tree().create_timer(1).timeout | |||
messages.message.show_message_by_id(3) | |||
elif messages.score.total_score == 10: | |||
await get_tree().create_timer(0.5).timeout | |||
messages.message.show_message_by_id(4) | |||
await get_tree().create_timer(1).timeout | |||
messages.message.show_message_by_id(5) | |||
await get_tree().create_timer(1).timeout | |||
messages.message.show_message_by_id(6) | |||
await get_tree().create_timer(1).timeout | |||
messages.message.show_message_by_id(7) | |||
await get_tree().create_timer(1).timeout | |||
messages.message.show_message_by_id(8) | |||
await get_tree().create_timer(1).timeout | |||
click_target.buy_l1.visible = true | |||
messages.message.show_message_by_id(9) | |||
func _on_add_item_target_pressed(): | |||
if messages.score.current_score < autoclicker_cost: | |||
pass | |||
else: | |||
generators.l1.click_value += 1 | |||
if not generators.l1.l1_auto_display.visible: | |||
generators.l1.l1_auto_text.text = generators.l1.text1 + str(generators.l1.click_value) + "x" + generators.l1.text2 | |||
generators.l1.l1_auto_display.show() | |||
generators.l1.start_clicking() | |||
messages.message.show_message_by_id(10) | |||
messages.score.update(0 - autoclicker_cost) | |||
autoclicker_cost = (autoclicker_cost * 1 + (generators.l1.click_value)) * 1.5 | |||
click_target.buy_l1.text = "Buy Autoclicker (costs " + str(autoclicker_cost) + ")" | |||
func _on_sps_timer_timeout(): | |||
if len(messages.score.prev_second_scores) >= 5: | |||
messages.score.prev_second_scores.pop_at(0) | |||
messages.score.prev_second_scores.append(messages.score.current_second_score) | |||
messages.score.current_second_score = 0 | |||
var avg_score: float = messages.score.prev_second_scores.reduce(func(acc, c): return acc + c, 0) | |||
current_per_second_score = avg_score / len(messages.score.prev_second_scores) | |||
messages.sps.text = str(current_per_second_score) + " per second" | |||
messages.sps_timer.start() | |||
func get_text_file_content(file_path): | |||
var file = FileAccess.open(file_path, FileAccess.READ) | |||
var content = file.get_as_text() | |||
return content | |||
func get_json_file_content(file_path): | |||
var file = FileAccess.open(file_path, FileAccess.READ) | |||
var content = file.get_as_text() | |||
var json_content = JSON.parse_string(content) | |||
return json_content | |||
func _on_message_timer_timeout(): | |||
pass # Replace with function body. | |||
func update_second_score(new_score): | |||
pass | |||
func _on_narration_end_introduction(): | |||
click_target.energy_creator.visible = true | |||
func _on_energy_creator_pressed(): | |||
messages.sps.visible = true | |||
update_score(energy_creator_click_value) | |||
func _on_buy_l_1_generator_pressed(): | |||
update_score(l1_generator_initial_cost) | |||
func _on_buy_l_1_analyzer_pressed(): | |||
update_score(l1_analyzer_initial_cost) |
@@ -0,0 +1,22 @@ | |||
extends Node | |||
@onready var narration = $Narration | |||
@onready var narration_timer = $Narration/MessageTimer | |||
@onready var score = $Score | |||
@onready var sps = $"Score Per Second" | |||
@onready var sps_timer = $"Score Per Second/SPS Timer" | |||
signal narration_end_introduction | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
pass | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass | |||
func _on_narration_end_introduction(): | |||
narration_end_introduction.emit() |
@@ -0,0 +1,61 @@ | |||
extends RichTextLabel | |||
@onready var message_timer = $MessageTimer | |||
@onready var json_content: Dictionary | |||
@onready var message_lines: Dictionary | |||
@onready var messages_seen: Array | |||
@onready var lines_file_path = "res://text/message_lines.json" | |||
@export var lines_displayed = [] | |||
signal end_introduction | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
set_scroll_follow(true) | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(_delta): | |||
pass | |||
func show_message_by_id(section: String, idnum: int): | |||
var unique_id = section + str(idnum) | |||
if unique_id not in messages_seen: | |||
show_message(message_lines[section][idnum]) | |||
messages_seen.append(unique_id) | |||
func show_message(msg): | |||
lines_displayed.append(_centered_message(msg)) | |||
#var new_text = _nl_append(message.text, _centered_message(msg)) | |||
text = ("\n").join(lines_displayed) | |||
show() | |||
func _nl_append(msg1, msg2): | |||
return msg1 + "\n" + msg2 | |||
func _centered_message(msg): | |||
return "[center]" + msg + "[/center]" | |||
func display_introduction(): | |||
print("Displaying introduction.") | |||
show_message_by_id("introduction", 0) | |||
await get_tree().create_timer(1.0).timeout | |||
show_message_by_id("introduction", 1) | |||
await get_tree().create_timer(0.5).timeout | |||
end_introduction.emit() | |||
func _on_interface_ready(): | |||
print("Narration received interface_ready signal.") | |||
var main_sequence_messages = json_content["main_sequence_messages"] | |||
print("Got JSON content keys " + ", ".join(main_sequence_messages.keys())) | |||
for section in main_sequence_messages.keys(): | |||
message_lines[section] = [] | |||
var section_lines = main_sequence_messages[section] | |||
section_lines.sort_custom(func(a,b): return a["id"] < b["id"]) | |||
for line in section_lines: | |||
message_lines[section].append(line["text"]) | |||
display_introduction() |
@@ -0,0 +1,35 @@ | |||
extends RichTextLabel | |||
@export var current_score = 0 | |||
@export var current_second_score = 0 | |||
@export var total_score = 0 | |||
@export var prev_second_scores: Array | |||
@onready var score_per_second = $"../Score Per Second" | |||
@onready var narration = $"../Narration" | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
pass # Replace with function body. | |||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||
func _process(delta): | |||
pass | |||
func update(score): | |||
if score >= 0: | |||
current_second_score += score | |||
current_score += score | |||
total_score += score | |||
update_text(current_score) | |||
func update_text(score_num): | |||
text = "Energy: " + str(current_score) | |||
func _on_interface_ready(): | |||
pass # Replace with function body. | |||
func _on_score_update(click_value): | |||
update(click_value) |
@@ -0,0 +1,77 @@ | |||
{ | |||
"main_sequence_messages": { | |||
"introduction": [ | |||
{ | |||
"id": 0, | |||
"text": "Welcome to SPARK, the Species Preservation and Reconstruction Kit.", | |||
}, | |||
{ | |||
"id": 1, | |||
"text": "I'll add a button below this text. Please click it once." | |||
} | |||
], | |||
"get_to_10": [ | |||
{ | |||
"id": 0, | |||
"text": "Well done! You'll notice that your energy total has gone up." | |||
}, | |||
{ | |||
"id": 1, | |||
"text": "Go ahead and click a few more times. Your target energy is 10." | |||
} | |||
], | |||
"explain_mechanism": [ | |||
{ | |||
"id": 0, | |||
"text": "Good work. The SPARK click mechanism works a little like an old engine." | |||
}, | |||
{ | |||
"id": 1, | |||
"text": "You have to crank it a few times to get it started." | |||
}, | |||
{ | |||
"id": 2, | |||
"text": "Each click provides a little bit of the energy that SPARK needs to operate." | |||
}, | |||
{ | |||
"id": 3, | |||
"text": "But now that we've got some energy in the bank, we can start the engines up, so to speak." | |||
}, | |||
{ | |||
"id": 4, | |||
"text": "With the energy your clicks have yielded, you can start up an automated generator." | |||
}, | |||
{ | |||
"id": 5, | |||
"text": "I've added a button where you can do just that." | |||
} | |||
], | |||
"bought_generator": [ | |||
{ "id": 0, | |||
"text": "The generator will yield the equivalent of one click per second." | |||
}, | |||
{ | |||
"id": 1, | |||
"text": "You can use your energy to activate additional generators. Their total output is shown above." | |||
} | |||
], | |||
"afford_analyzer": [ | |||
{ | |||
"id": 0, | |||
"text": "Once you have enough energy stored, you can turn on an analyzer." | |||
}, | |||
{ | |||
"id": 1, | |||
"text": "Analyzers use energy to scan DNA fragments and work out how they fit together." | |||
}, | |||
{ | |||
"id": 3, | |||
"text": "And before you ask, we know all of these fragments are less than a myriad old." | |||
}, | |||
{ | |||
"id": 4, | |||
"text": "They've decayed a bit, but they're still readable." | |||
} | |||
] | |||
} | |||
} |
@@ -0,0 +1,6 @@ | |||
Click the button. | |||
Good job! Now click it again a few times. | |||
A couple more... | |||
Nice. The clicker interface works. | |||
You should see an "Add Item" button - click that. | |||
Click the "Add Item" button again. |