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generators.gd 482B

1 week ago
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  1. extends Node
  2. @onready var l1 = $"Level 1"
  3. @onready var l1_display = $"Level 1/L1 Display"
  4. @onready var l1_text = $"Level 1/L1 Display/L1 Text"
  5. @onready var generator_timer = $GeneratorTimer
  6. # Called when the node enters the scene tree for the first time.
  7. func _ready():
  8. pass # Replace with function body.
  9. # Called every frame. 'delta' is the elapsed time since the previous frame.
  10. func _process(delta):
  11. pass
  12. func _on_interface_ready():
  13. pass # Replace with function body.