extends Node @onready var l1 = $"Level 1" @onready var l1_display = $"Level 1/L1 Display" @onready var l1_text = $"Level 1/L1 Display/L1 Text" @onready var generator_timer = $GeneratorTimer # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_interface_ready(): pass # Replace with function body.