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use sdl2::rect::{Point, Rect}; |
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use sdl2::rect::{Point, Rect}; |
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use std::time::Duration; |
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use std::time::Duration; |
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const PLAYER_MOVEMENT_SPEED: i32 = 10; |
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#[derive(Debug, Clone, Copy, PartialEq, Eq)] |
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enum Direction { |
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Up, |
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Down, |
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Left, |
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Right, |
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} |
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#[derive(Debug)] |
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#[derive(Debug)] |
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struct Player { |
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struct Player { |
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position: Point, |
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position: Point, |
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sprite: Rect, |
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sprite: Rect, |
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speed: i32, |
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speed: i32, |
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direction: Direction, |
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} |
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} |
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fn render(canvas: &mut WindowCanvas, |
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color: Color, |
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texture: &Texture, |
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player: &Player) -> Result<(), String> { |
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fn render( |
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canvas: &mut WindowCanvas, |
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color: Color, |
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texture: &Texture, |
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player: &Player |
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) -> Result<(), String> { |
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canvas.set_draw_color(color); |
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canvas.set_draw_color(color); |
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canvas.clear(); |
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canvas.clear(); |
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Ok(()) |
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Ok(()) |
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} |
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} |
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fn update_player(player: &mut Player) { |
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use self::Direction::*; |
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match player.direction { |
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Left => { |
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player.position = player.position.offset(-player.speed, 0); |
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}, |
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Right => { |
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player.position = player.position.offset(player.speed, 0); |
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}, |
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Up => { |
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player.position = player.position.offset(0, -player.speed); |
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}, |
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Down => { |
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player.position = player.position.offset(0, player.speed); |
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}, |
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} |
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} |
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fn main() -> Result<(), String> { |
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fn main() -> Result<(), String> { |
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let sdl_context = sdl2::init()?; |
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let sdl_context = sdl2::init()?; |
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let video_subsystem = sdl_context.video()?; |
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let video_subsystem = sdl_context.video()?; |
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let mut player = Player { |
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let mut player = Player { |
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position: Point::new(0,0), |
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position: Point::new(0,0), |
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sprite: Rect::new(0, 0, 26, 36), |
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sprite: Rect::new(0, 0, 26, 36), |
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speed: 5, |
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speed: 0, |
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direction: Direction::Right, |
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}; |
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}; |
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let mut event_pump = sdl_context.event_pump()?; |
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let mut event_pump = sdl_context.event_pump()?; |
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break 'running; |
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break 'running; |
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}, |
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}, |
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Event::KeyDown { keycode: Some(Keycode::Left), .. } => { |
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Event::KeyDown { keycode: Some(Keycode::Left), .. } => { |
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player.position = player.position.offset(-player.speed, 0); |
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player.speed = PLAYER_MOVEMENT_SPEED; |
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player.direction = Direction::Left; |
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}, |
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}, |
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Event::KeyDown { keycode: Some(Keycode::Right), .. } => { |
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Event::KeyDown { keycode: Some(Keycode::Right), .. } => { |
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player.position = player.position.offset(player.speed, 0); |
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player.speed = PLAYER_MOVEMENT_SPEED; |
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player.direction = Direction::Right; |
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}, |
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}, |
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Event::KeyDown { keycode: Some(Keycode::Up), .. } => { |
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Event::KeyDown { keycode: Some(Keycode::Up), .. } => { |
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player.position = player.position.offset(0, -player.speed); |
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player.speed = PLAYER_MOVEMENT_SPEED; |
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player.direction = Direction::Up; |
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}, |
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}, |
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Event::KeyDown { keycode: Some(Keycode::Down), .. } => { |
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Event::KeyDown { keycode: Some(Keycode::Down), .. } => { |
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player.position = player.position.offset(0, player.speed); |
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player.speed = PLAYER_MOVEMENT_SPEED; |
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player.direction = Direction::Down; |
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}, |
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Event::KeyUp { keycode: Some(Keycode::Left), repeat: false, .. } | |
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Event::KeyUp { keycode: Some(Keycode::Right), repeat: false, .. } | |
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Event::KeyUp { keycode: Some(Keycode::Up), repeat: false, .. } | |
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Event::KeyUp { keycode: Some(Keycode::Down), repeat: false, .. } => { |
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player.speed = 0; |
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}, |
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}, |
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_ => {} |
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_ => {} |
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} |
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} |
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} |
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} |
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i = (i + 1) % 255; |
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i = (i + 1) % 255; |
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update_player(&mut player); |
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render(&mut canvas, Color::RGB(i, 64, 255-i), &texture, &player)?; |
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render(&mut canvas, Color::RGB(i, 64, 255-i), &texture, &player)?; |
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