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Switch to player updates

master
Noëlle Anthony il y a 4 ans
Parent
révision
4f87d0fcbf
1 fichiers modifiés avec 52 ajouts et 9 suppressions
  1. 52
    9
      src/main.rs

+ 52
- 9
src/main.rs Voir le fichier

@@ -6,17 +6,30 @@ use sdl2::image::{self, LoadTexture, InitFlag};
use sdl2::rect::{Point, Rect};
use std::time::Duration;

const PLAYER_MOVEMENT_SPEED: i32 = 10;

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Direction {
Up,
Down,
Left,
Right,
}

#[derive(Debug)]
struct Player {
position: Point,
sprite: Rect,
speed: i32,
direction: Direction,
}

fn render(canvas: &mut WindowCanvas,
color: Color,
texture: &Texture,
player: &Player) -> Result<(), String> {
fn render(
canvas: &mut WindowCanvas,
color: Color,
texture: &Texture,
player: &Player
) -> Result<(), String> {
canvas.set_draw_color(color);
canvas.clear();

@@ -30,6 +43,24 @@ fn render(canvas: &mut WindowCanvas,
Ok(())
}

fn update_player(player: &mut Player) {
use self::Direction::*;
match player.direction {
Left => {
player.position = player.position.offset(-player.speed, 0);
},
Right => {
player.position = player.position.offset(player.speed, 0);
},
Up => {
player.position = player.position.offset(0, -player.speed);
},
Down => {
player.position = player.position.offset(0, player.speed);
},
}
}

fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
@@ -49,7 +80,8 @@ fn main() -> Result<(), String> {
let mut player = Player {
position: Point::new(0,0),
sprite: Rect::new(0, 0, 26, 36),
speed: 5,
speed: 0,
direction: Direction::Right,
};

let mut event_pump = sdl_context.event_pump()?;
@@ -62,22 +94,33 @@ fn main() -> Result<(), String> {
break 'running;
},
Event::KeyDown { keycode: Some(Keycode::Left), .. } => {
player.position = player.position.offset(-player.speed, 0);
player.speed = PLAYER_MOVEMENT_SPEED;
player.direction = Direction::Left;
},
Event::KeyDown { keycode: Some(Keycode::Right), .. } => {
player.position = player.position.offset(player.speed, 0);
player.speed = PLAYER_MOVEMENT_SPEED;
player.direction = Direction::Right;
},
Event::KeyDown { keycode: Some(Keycode::Up), .. } => {
player.position = player.position.offset(0, -player.speed);
player.speed = PLAYER_MOVEMENT_SPEED;
player.direction = Direction::Up;
},
Event::KeyDown { keycode: Some(Keycode::Down), .. } => {
player.position = player.position.offset(0, player.speed);
player.speed = PLAYER_MOVEMENT_SPEED;
player.direction = Direction::Down;
},
Event::KeyUp { keycode: Some(Keycode::Left), repeat: false, .. } |
Event::KeyUp { keycode: Some(Keycode::Right), repeat: false, .. } |
Event::KeyUp { keycode: Some(Keycode::Up), repeat: false, .. } |
Event::KeyUp { keycode: Some(Keycode::Down), repeat: false, .. } => {
player.speed = 0;
},
_ => {}
}
}

i = (i + 1) % 255;
update_player(&mut player);

render(&mut canvas, Color::RGB(i, 64, 255-i), &texture, &player)?;


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