Remaking and revisiting Metroid in Godot. This project uses sprites from *Metroid* by Nintendo. Do not copy it without permission.
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  1. [gd_scene load_steps=2 format=2]
  2. [sub_resource type="TileSet" id=1]
  3. [node name="Main" type="Node"]
  4. [node name="TileMap" type="TileMap" parent="."]
  5. tile_set = SubResource( 1 )
  6. format = 1