Browse Source

Working on Brinstar

dev
Noëlle 1 year ago
parent
commit
143f57ef03
No known key found for this signature in database
100 changed files with 1083 additions and 1 deletions
  1. 7
    1
      Main.tscn
  2. BIN
      assets/.NES - Metroid - Tileset.png-autosave.kra
  3. BIN
      assets/NES - Metroid - Brinstar.png
  4. 35
    0
      assets/NES - Metroid - Brinstar.png.import
  5. BIN
      assets/NES - Metroid - Items & Objects.png
  6. 35
    0
      assets/NES - Metroid - Items & Objects.png.import
  7. BIN
      assets/NES - Metroid - Kraids Lair.png
  8. 35
    0
      assets/NES - Metroid - Kraids Lair.png.import
  9. BIN
      assets/NES - Metroid - NES and FDS Menus.png
  10. 35
    0
      assets/NES - Metroid - NES and FDS Menus.png.import
  11. BIN
      assets/NES - Metroid - Norfair.png
  12. 35
    0
      assets/NES - Metroid - Norfair.png.import
  13. BIN
      assets/NES - Metroid - Ridleys Lair.png
  14. 35
    0
      assets/NES - Metroid - Ridleys Lair.png.import
  15. BIN
      assets/NES - Metroid - Tileset.png
  16. 35
    0
      assets/NES - Metroid - Tileset.png.import
  17. BIN
      assets/NES - Metroid - Title Screen Menus & Ending.png
  18. 35
    0
      assets/NES - Metroid - Title Screen Menus & Ending.png.import
  19. BIN
      assets/NES - Metroid - Tourian.png
  20. 35
    0
      assets/NES - Metroid - Tourian.png.import
  21. BIN
      assets/music/01_title.mp3
  22. 15
    0
      assets/music/01_title.mp3.import
  23. BIN
      assets/music/02_samus_appears.mp3
  24. 15
    0
      assets/music/02_samus_appears.mp3.import
  25. BIN
      assets/music/03_brinstar.mp3
  26. 15
    0
      assets/music/03_brinstar.mp3.import
  27. BIN
      assets/music/04_item_room.mp3
  28. 15
    0
      assets/music/04_item_room.mp3.import
  29. BIN
      assets/music/05_item_get.mp3
  30. 15
    0
      assets/music/05_item_get.mp3.import
  31. BIN
      assets/music/06_norfair.mp3
  32. 15
    0
      assets/music/06_norfair.mp3.import
  33. BIN
      assets/music/07_kraid.mp3
  34. 15
    0
      assets/music/07_kraid.mp3.import
  35. BIN
      assets/music/08_ridley.mp3
  36. 15
    0
      assets/music/08_ridley.mp3.import
  37. BIN
      assets/music/09_tourian.mp3
  38. 15
    0
      assets/music/09_tourian.mp3.import
  39. BIN
      assets/music/10_zebetite.mp3
  40. 15
    0
      assets/music/10_zebetite.mp3.import
  41. BIN
      assets/music/11_escape.mp3
  42. 15
    0
      assets/music/11_escape.mp3.import
  43. BIN
      assets/music/12_ending.mp3
  44. 15
    0
      assets/music/12_ending.mp3.import
  45. BIN
      assets/sounds/Sound Effect (10).wav
  46. 21
    0
      assets/sounds/Sound Effect (10).wav.import
  47. BIN
      assets/sounds/Sound Effect (14).wav
  48. 21
    0
      assets/sounds/Sound Effect (14).wav.import
  49. BIN
      assets/sounds/Sound Effect (15).wav
  50. 21
    0
      assets/sounds/Sound Effect (15).wav.import
  51. BIN
      assets/sounds/Sound Effect (16).wav
  52. 21
    0
      assets/sounds/Sound Effect (16).wav.import
  53. BIN
      assets/sounds/Sound Effect (17).wav
  54. 21
    0
      assets/sounds/Sound Effect (17).wav.import
  55. BIN
      assets/sounds/Sound Effect (18).wav
  56. 21
    0
      assets/sounds/Sound Effect (18).wav.import
  57. BIN
      assets/sounds/Sound Effect (19).wav
  58. 21
    0
      assets/sounds/Sound Effect (19).wav.import
  59. BIN
      assets/sounds/Sound Effect (2).wav
  60. 21
    0
      assets/sounds/Sound Effect (2).wav.import
  61. BIN
      assets/sounds/Sound Effect (20).wav
  62. 21
    0
      assets/sounds/Sound Effect (20).wav.import
  63. BIN
      assets/sounds/Sound Effect (21).wav
  64. 21
    0
      assets/sounds/Sound Effect (21).wav.import
  65. BIN
      assets/sounds/Sound Effect (7).wav
  66. 21
    0
      assets/sounds/Sound Effect (7).wav.import
  67. BIN
      assets/sounds/bullet.wav
  68. 21
    0
      assets/sounds/bullet.wav.import
  69. BIN
      assets/sounds/door toggle (?).wav
  70. 21
    0
      assets/sounds/door toggle (?).wav.import
  71. BIN
      assets/sounds/enemy hit.wav
  72. 21
    0
      assets/sounds/enemy hit.wav.import
  73. BIN
      assets/sounds/footstep (?).wav
  74. 21
    0
      assets/sounds/footstep (?).wav.import
  75. BIN
      assets/sounds/health pickup large.wav
  76. 21
    0
      assets/sounds/health pickup large.wav.import
  77. BIN
      assets/sounds/health pickup small.wav
  78. 21
    0
      assets/sounds/health pickup small.wav.import
  79. BIN
      assets/sounds/ineffective ping.wav
  80. 21
    0
      assets/sounds/ineffective ping.wav.import
  81. BIN
      assets/sounds/jump.wav
  82. 21
    0
      assets/sounds/jump.wav.import
  83. BIN
      assets/sounds/missile fired.wav
  84. 21
    0
      assets/sounds/missile fired.wav.import
  85. BIN
      assets/sounds/samus damage.wav
  86. 21
    0
      assets/sounds/samus damage.wav.import
  87. BIN
      assets/sprites/.samus_aran.kra-autosave.kra
  88. BIN
      assets/sprites/.samus_power_suit.png-autosave.kra
  89. BIN
      assets/sprites/enemies_bosses.png
  90. 35
    0
      assets/sprites/enemies_bosses.png.import
  91. BIN
      assets/sprites/metroid-brinstar-anim.png
  92. 35
    0
      assets/sprites/metroid-brinstar-anim.png.import
  93. BIN
      assets/sprites/metroid-brinstar.png
  94. 35
    0
      assets/sprites/metroid-brinstar.png.import
  95. BIN
      assets/sprites/samus_aran.kra
  96. BIN
      assets/sprites/samus_aran.kra~
  97. BIN
      assets/sprites/samus_aran.png
  98. 35
    0
      assets/sprites/samus_aran.png.import
  99. BIN
      assets/sprites/samus_aran.png~
  100. 0
    0
      assets/sprites/samus_leotard.png

+ 7
- 1
Main.tscn View File

@@ -1,3 +1,9 @@
[gd_scene format=2]
[gd_scene load_steps=2 format=2]

[sub_resource type="TileSet" id=1]

[node name="Main" type="Node"]

[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 1 )
format = 1

BIN
assets/.NES - Metroid - Tileset.png-autosave.kra View File


BIN
assets/NES - Metroid - Brinstar.png View File


+ 35
- 0
assets/NES - Metroid - Brinstar.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - Brinstar.png-67bc06ef0a4b0506050cb9118a790243.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - Brinstar.png"
dest_files=[ "res://.import/NES - Metroid - Brinstar.png-67bc06ef0a4b0506050cb9118a790243.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/NES - Metroid - Items & Objects.png View File


+ 35
- 0
assets/NES - Metroid - Items & Objects.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - Items & Objects.png-86c0ad8491e794dc07a608760ab511c3.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - Items & Objects.png"
dest_files=[ "res://.import/NES - Metroid - Items & Objects.png-86c0ad8491e794dc07a608760ab511c3.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/NES - Metroid - Kraids Lair.png View File


+ 35
- 0
assets/NES - Metroid - Kraids Lair.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - Kraids Lair.png-8cd0e9b5b883776d75dcaff473c77979.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - Kraids Lair.png"
dest_files=[ "res://.import/NES - Metroid - Kraids Lair.png-8cd0e9b5b883776d75dcaff473c77979.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/NES - Metroid - NES and FDS Menus.png View File


+ 35
- 0
assets/NES - Metroid - NES and FDS Menus.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - NES and FDS Menus.png-7aa82e90e6c29176ac0aaafa4b08923d.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - NES and FDS Menus.png"
dest_files=[ "res://.import/NES - Metroid - NES and FDS Menus.png-7aa82e90e6c29176ac0aaafa4b08923d.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/NES - Metroid - Norfair.png View File


+ 35
- 0
assets/NES - Metroid - Norfair.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - Norfair.png-4263f8876565b31b75620bbd05d0e844.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - Norfair.png"
dest_files=[ "res://.import/NES - Metroid - Norfair.png-4263f8876565b31b75620bbd05d0e844.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/NES - Metroid - Ridleys Lair.png View File


+ 35
- 0
assets/NES - Metroid - Ridleys Lair.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - Ridleys Lair.png-f05506f7afefa23fd43d164d12b2e504.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - Ridleys Lair.png"
dest_files=[ "res://.import/NES - Metroid - Ridleys Lair.png-f05506f7afefa23fd43d164d12b2e504.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/NES - Metroid - Tileset.png View File


+ 35
- 0
assets/NES - Metroid - Tileset.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - Tileset.png-98f86a6534791c715ffb450d1ecf5f82.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - Tileset.png"
dest_files=[ "res://.import/NES - Metroid - Tileset.png-98f86a6534791c715ffb450d1ecf5f82.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/NES - Metroid - Title Screen Menus & Ending.png View File


+ 35
- 0
assets/NES - Metroid - Title Screen Menus & Ending.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - Title Screen Menus & Ending.png-6f0db702a0854c2cc0c4cff5f6eb5954.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - Title Screen Menus & Ending.png"
dest_files=[ "res://.import/NES - Metroid - Title Screen Menus & Ending.png-6f0db702a0854c2cc0c4cff5f6eb5954.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/NES - Metroid - Tourian.png View File


+ 35
- 0
assets/NES - Metroid - Tourian.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/NES - Metroid - Tourian.png-2eebe2afc056e6cc4e26c58fe737f99b.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/NES - Metroid - Tourian.png"
dest_files=[ "res://.import/NES - Metroid - Tourian.png-2eebe2afc056e6cc4e26c58fe737f99b.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/music/01_title.mp3 View File


+ 15
- 0
assets/music/01_title.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/01_title.mp3-947bacf64ef484670cce508a7b459f23.mp3str"

[deps]

source_file="res://assets/music/01_title.mp3"
dest_files=[ "res://.import/01_title.mp3-947bacf64ef484670cce508a7b459f23.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/02_samus_appears.mp3 View File


+ 15
- 0
assets/music/02_samus_appears.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/02_samus_appears.mp3-cfc398e512dd416775404a24b90cec8e.mp3str"

[deps]

source_file="res://assets/music/02_samus_appears.mp3"
dest_files=[ "res://.import/02_samus_appears.mp3-cfc398e512dd416775404a24b90cec8e.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/03_brinstar.mp3 View File


+ 15
- 0
assets/music/03_brinstar.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/03_brinstar.mp3-29d0c5606d8d48c49e274abf26e5518e.mp3str"

[deps]

source_file="res://assets/music/03_brinstar.mp3"
dest_files=[ "res://.import/03_brinstar.mp3-29d0c5606d8d48c49e274abf26e5518e.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/04_item_room.mp3 View File


+ 15
- 0
assets/music/04_item_room.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/04_item_room.mp3-de1112a2d01291abd4f50a43d4918ab0.mp3str"

[deps]

source_file="res://assets/music/04_item_room.mp3"
dest_files=[ "res://.import/04_item_room.mp3-de1112a2d01291abd4f50a43d4918ab0.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/05_item_get.mp3 View File


+ 15
- 0
assets/music/05_item_get.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/05_item_get.mp3-7a6dcd45f280e4e385042f8af3eb91a3.mp3str"

[deps]

source_file="res://assets/music/05_item_get.mp3"
dest_files=[ "res://.import/05_item_get.mp3-7a6dcd45f280e4e385042f8af3eb91a3.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/06_norfair.mp3 View File


+ 15
- 0
assets/music/06_norfair.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/06_norfair.mp3-5145fd9455d3464505b11d577225a1c2.mp3str"

[deps]

source_file="res://assets/music/06_norfair.mp3"
dest_files=[ "res://.import/06_norfair.mp3-5145fd9455d3464505b11d577225a1c2.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/07_kraid.mp3 View File


+ 15
- 0
assets/music/07_kraid.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/07_kraid.mp3-d892bd2f672cc5f56357782c87ebd614.mp3str"

[deps]

source_file="res://assets/music/07_kraid.mp3"
dest_files=[ "res://.import/07_kraid.mp3-d892bd2f672cc5f56357782c87ebd614.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/08_ridley.mp3 View File


+ 15
- 0
assets/music/08_ridley.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/08_ridley.mp3-49654c8538f039caf26427656a819c4f.mp3str"

[deps]

source_file="res://assets/music/08_ridley.mp3"
dest_files=[ "res://.import/08_ridley.mp3-49654c8538f039caf26427656a819c4f.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/09_tourian.mp3 View File


+ 15
- 0
assets/music/09_tourian.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/09_tourian.mp3-3bd6b5093677a9e768b9a13951b1da60.mp3str"

[deps]

source_file="res://assets/music/09_tourian.mp3"
dest_files=[ "res://.import/09_tourian.mp3-3bd6b5093677a9e768b9a13951b1da60.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/10_zebetite.mp3 View File


+ 15
- 0
assets/music/10_zebetite.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/10_zebetite.mp3-0a24d492958aaf7a424ae4d19a3fb4a1.mp3str"

[deps]

source_file="res://assets/music/10_zebetite.mp3"
dest_files=[ "res://.import/10_zebetite.mp3-0a24d492958aaf7a424ae4d19a3fb4a1.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/11_escape.mp3 View File


+ 15
- 0
assets/music/11_escape.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/11_escape.mp3-f967f8112c03abeabce04eafd25ceae4.mp3str"

[deps]

source_file="res://assets/music/11_escape.mp3"
dest_files=[ "res://.import/11_escape.mp3-f967f8112c03abeabce04eafd25ceae4.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/music/12_ending.mp3 View File


+ 15
- 0
assets/music/12_ending.mp3.import View File

@@ -0,0 +1,15 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
path="res://.import/12_ending.mp3-f7a4a2c48439188b0fc4f87a5d0129df.mp3str"

[deps]

source_file="res://assets/music/12_ending.mp3"
dest_files=[ "res://.import/12_ending.mp3-f7a4a2c48439188b0fc4f87a5d0129df.mp3str" ]

[params]

loop=true
loop_offset=0

BIN
assets/sounds/Sound Effect (10).wav View File


+ 21
- 0
assets/sounds/Sound Effect (10).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (10).wav-b1116c884a147c766ae970b224ec57c0.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (10).wav"
dest_files=[ "res://.import/Sound Effect (10).wav-b1116c884a147c766ae970b224ec57c0.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (14).wav View File


+ 21
- 0
assets/sounds/Sound Effect (14).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (14).wav-4f94ee3e2bc6bd8048c7495d2b744bd2.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (14).wav"
dest_files=[ "res://.import/Sound Effect (14).wav-4f94ee3e2bc6bd8048c7495d2b744bd2.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (15).wav View File


+ 21
- 0
assets/sounds/Sound Effect (15).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (15).wav-955b17a08aa0746fce3c701dcac7c893.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (15).wav"
dest_files=[ "res://.import/Sound Effect (15).wav-955b17a08aa0746fce3c701dcac7c893.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (16).wav View File


+ 21
- 0
assets/sounds/Sound Effect (16).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (16).wav-d4f3506cab836cd0bf8ac518bbf537fc.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (16).wav"
dest_files=[ "res://.import/Sound Effect (16).wav-d4f3506cab836cd0bf8ac518bbf537fc.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (17).wav View File


+ 21
- 0
assets/sounds/Sound Effect (17).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (17).wav-4a68e1832b9e8c3a77af29e91f1c3cf5.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (17).wav"
dest_files=[ "res://.import/Sound Effect (17).wav-4a68e1832b9e8c3a77af29e91f1c3cf5.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (18).wav View File


+ 21
- 0
assets/sounds/Sound Effect (18).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (18).wav-88f2b12c2cec8a472fd62d26a725f30c.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (18).wav"
dest_files=[ "res://.import/Sound Effect (18).wav-88f2b12c2cec8a472fd62d26a725f30c.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (19).wav View File


+ 21
- 0
assets/sounds/Sound Effect (19).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (19).wav-e44b9c68b320849192f61a977900a541.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (19).wav"
dest_files=[ "res://.import/Sound Effect (19).wav-e44b9c68b320849192f61a977900a541.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (2).wav View File


+ 21
- 0
assets/sounds/Sound Effect (2).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (2).wav-14e5732ee1c0c489b9b40bc1183be484.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (2).wav"
dest_files=[ "res://.import/Sound Effect (2).wav-14e5732ee1c0c489b9b40bc1183be484.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (20).wav View File


+ 21
- 0
assets/sounds/Sound Effect (20).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (20).wav-339414c7bee4e0e9ae994be8727242af.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (20).wav"
dest_files=[ "res://.import/Sound Effect (20).wav-339414c7bee4e0e9ae994be8727242af.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (21).wav View File


+ 21
- 0
assets/sounds/Sound Effect (21).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (21).wav-2e2742e51c1760b0b3ef8cb3f38c81bd.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (21).wav"
dest_files=[ "res://.import/Sound Effect (21).wav-2e2742e51c1760b0b3ef8cb3f38c81bd.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/Sound Effect (7).wav View File


+ 21
- 0
assets/sounds/Sound Effect (7).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/Sound Effect (7).wav-79ba9608033aac583825f5f206503a76.sample"

[deps]

source_file="res://assets/sounds/Sound Effect (7).wav"
dest_files=[ "res://.import/Sound Effect (7).wav-79ba9608033aac583825f5f206503a76.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/bullet.wav View File


+ 21
- 0
assets/sounds/bullet.wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/bullet.wav-b59a3f8077bcb06b31603f5571faab03.sample"

[deps]

source_file="res://assets/sounds/bullet.wav"
dest_files=[ "res://.import/bullet.wav-b59a3f8077bcb06b31603f5571faab03.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/door toggle (?).wav View File


+ 21
- 0
assets/sounds/door toggle (?).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/door toggle (?).wav-1454508b4756fb6fc58246e8cffa6178.sample"

[deps]

source_file="res://assets/sounds/door toggle (?).wav"
dest_files=[ "res://.import/door toggle (?).wav-1454508b4756fb6fc58246e8cffa6178.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/enemy hit.wav View File


+ 21
- 0
assets/sounds/enemy hit.wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/enemy hit.wav-d99c21fdd64810f39b9dc4e2fd7721f3.sample"

[deps]

source_file="res://assets/sounds/enemy hit.wav"
dest_files=[ "res://.import/enemy hit.wav-d99c21fdd64810f39b9dc4e2fd7721f3.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/footstep (?).wav View File


+ 21
- 0
assets/sounds/footstep (?).wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/footstep (?).wav-fd959f0362e31d5bcff0db84603d3f14.sample"

[deps]

source_file="res://assets/sounds/footstep (?).wav"
dest_files=[ "res://.import/footstep (?).wav-fd959f0362e31d5bcff0db84603d3f14.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/health pickup large.wav View File


+ 21
- 0
assets/sounds/health pickup large.wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/health pickup large.wav-a483f771590e9319f14afbcea3cf0c24.sample"

[deps]

source_file="res://assets/sounds/health pickup large.wav"
dest_files=[ "res://.import/health pickup large.wav-a483f771590e9319f14afbcea3cf0c24.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/health pickup small.wav View File


+ 21
- 0
assets/sounds/health pickup small.wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/health pickup small.wav-04ce7cb8e2f13e2a31e3a7f3a5a6a5b9.sample"

[deps]

source_file="res://assets/sounds/health pickup small.wav"
dest_files=[ "res://.import/health pickup small.wav-04ce7cb8e2f13e2a31e3a7f3a5a6a5b9.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/ineffective ping.wav View File


+ 21
- 0
assets/sounds/ineffective ping.wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/ineffective ping.wav-1900760a127eaf0dcbb23e795e4df210.sample"

[deps]

source_file="res://assets/sounds/ineffective ping.wav"
dest_files=[ "res://.import/ineffective ping.wav-1900760a127eaf0dcbb23e795e4df210.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/jump.wav View File


+ 21
- 0
assets/sounds/jump.wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/jump.wav-395b727cde98999423d5c020c9c3492f.sample"

[deps]

source_file="res://assets/sounds/jump.wav"
dest_files=[ "res://.import/jump.wav-395b727cde98999423d5c020c9c3492f.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/missile fired.wav View File


+ 21
- 0
assets/sounds/missile fired.wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/missile fired.wav-063e7492072a0b7a60407765e0e02610.sample"

[deps]

source_file="res://assets/sounds/missile fired.wav"
dest_files=[ "res://.import/missile fired.wav-063e7492072a0b7a60407765e0e02610.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sounds/samus damage.wav View File


+ 21
- 0
assets/sounds/samus damage.wav.import View File

@@ -0,0 +1,21 @@
[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/samus damage.wav-68c34d8986892e9829bc04976dc583c7.sample"

[deps]

source_file="res://assets/sounds/samus damage.wav"
dest_files=[ "res://.import/samus damage.wav-68c34d8986892e9829bc04976dc583c7.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
assets/sprites/.samus_aran.kra-autosave.kra View File


BIN
assets/sprites/.samus_power_suit.png-autosave.kra View File


BIN
assets/sprites/enemies_bosses.png View File


+ 35
- 0
assets/sprites/enemies_bosses.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/enemies_bosses.png-88880625194ae4f4f3283212c25d37b1.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/sprites/enemies_bosses.png"
dest_files=[ "res://.import/enemies_bosses.png-88880625194ae4f4f3283212c25d37b1.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/sprites/metroid-brinstar-anim.png View File


+ 35
- 0
assets/sprites/metroid-brinstar-anim.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/metroid-brinstar-anim.png-f26faebcde74011d80273d8189bd7950.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/sprites/metroid-brinstar-anim.png"
dest_files=[ "res://.import/metroid-brinstar-anim.png-f26faebcde74011d80273d8189bd7950.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/sprites/metroid-brinstar.png View File


+ 35
- 0
assets/sprites/metroid-brinstar.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/metroid-brinstar.png-75be89f3706109cff8503a0e40091d1d.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/sprites/metroid-brinstar.png"
dest_files=[ "res://.import/metroid-brinstar.png-75be89f3706109cff8503a0e40091d1d.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
assets/sprites/samus_aran.kra View File


BIN
assets/sprites/samus_aran.kra~ View File


BIN
assets/sprites/samus_aran.png View File


+ 35
- 0
assets/sprites/samus_aran.png.import View File

@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/samus_aran.png-b7d72dc787ee3754409b5163f19a061b.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/sprites/samus_aran.png"
dest_files=[ "res://.import/samus_aran.png-b7d72dc787ee3754409b5163f19a061b.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

BIN
assets/sprites/samus_aran.png~ View File


+ 0
- 0
assets/sprites/samus_leotard.png View File


Some files were not shown because too many files changed in this diff

Loading…
Cancel
Save