Remaking and revisiting Metroid in Godot. This project uses sprites from *Metroid* by Nintendo. Do not copy it without permission.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

hace 2 años
1234567891011121314151617181920212223242526272829303132333435
  1. [remap]
  2. importer="texture"
  3. type="StreamTexture"
  4. path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
  5. metadata={
  6. "vram_texture": false
  7. }
  8. [deps]
  9. source_file="res://icon.png"
  10. dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
  11. [params]
  12. compress/mode=0
  13. compress/lossy_quality=0.7
  14. compress/hdr_mode=0
  15. compress/bptc_ldr=0
  16. compress/normal_map=0
  17. flags/repeat=0
  18. flags/filter=true
  19. flags/mipmaps=false
  20. flags/anisotropic=false
  21. flags/srgb=2
  22. process/fix_alpha_border=true
  23. process/premult_alpha=false
  24. process/HDR_as_SRGB=false
  25. process/invert_color=false
  26. process/normal_map_invert_y=false
  27. stream=false
  28. size_limit=0
  29. detect_3d=true
  30. svg/scale=1.0