A character/one-shot generator for KOBOLDS IN SPACE!
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

koboldgen.py 39KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891
  1. import random as r
  2. import argparse
  3. import sys
  4. import adversaries
  5. import gear
  6. beg = ["a","e","i","o","u","ba","be","bi","bo","bu","by","y","da","de","di","do","du","dy","fa","fi","fo","fe","fu","ga","ge","gi","go","gu","ka","ke","ki","ko","ku","ky","ma","me","mi","mo","mu","na","ne","ni","no","nu","pa","pe","pi","po","pu","ra","re","ri","ro","ru","ry","sa","se","si","so","su","ta","te","ti","to","tu","ty","wa","we","wi","wo","wy","za","ze","zi","zo","zu","zy"]
  7. mid = beg + ["l","x","n","r", "k"]
  8. def binarize(num, l=None):
  9. r = bin(num)[2:]
  10. try:
  11. l = int(l)
  12. except:
  13. l = None
  14. if l != None:
  15. while len(r) < l:
  16. r = "0" + r
  17. return r
  18. def gen_name(length=None, minimum=3):
  19. maximum = 8
  20. if length == None:
  21. lgt = r.randint(minimum,maximum)
  22. else:
  23. if length > maximum:
  24. length = maximum
  25. print("Maximum name length is 8.")
  26. lgt = length
  27. morae = []
  28. while len("".join(morae)) < lgt:
  29. if len(morae) == 0:
  30. mora = r.choice(beg)
  31. morae.append(mora[0].upper() + mora[1:])
  32. else:
  33. mora = r.choice(mid)
  34. if morae[-1] == mora:
  35. mora = r.choice(mid)
  36. morae.append(mora)
  37. fname = "".join(morae)[:lgt]
  38. return fname
  39. class Plot:
  40. loc1 = ["friendly","hostile","derelict","airless","poison-filled/covered","overgrown","looted","burning","frozen","haunted","infested"]
  41. loc2 = ["asteroid","moon","space station","spaceship","ringworld","Dyson sphere","planet","Space Whale","pocket of folded space","time vortex","Reroll"]
  42. miss = ["explore","loot everything not bolted down too securely","find the last group of kobolds who came here","find a rumored secret weapon","find a way to break someone else's secret weapon","claim this place in the name of the Kobold Empire","make friends","rediscover lost technology","find lost magical items","find and defeat a powerful enemy"]
  43. prob = adversaries.prob
  44. def __init__(self, loc_desc=None, locIndex=None, battlefield=None, location=None, missIndex=None, oops=None, mission=None, probIndex=None, problem=None, probName=None, secProblem=None, thirdProblem=None):
  45. self.loc_desc = loc_desc if loc_desc != None else Plot.loc1[r.randint(0, len(Plot.loc1)-1)]
  46. self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1)
  47. self.battlefield = int(battlefield) if battlefield != None else 0
  48. self.location = location if location != None else Plot.loc2[self.locIndex]
  49. if locIndex == None and self.locIndex == len(Plot.loc2) - 2:
  50. if self.battlefield == 0:
  51. self.battlefield = 1
  52. self.locIndex = r.randint(0, len(Plot.loc2)-3)
  53. elif locIndex == None and self.locIndex != len(Plot.loc2) - 1:
  54. if self.location == "":
  55. self.location = Plot.loc2[self.locIndex]
  56. if self.location[0].lower() in ["a","e","i","o","u"]:
  57. self.locart = 1
  58. else:
  59. self.locart = 0
  60. self.missIndex = missIndex if missIndex != None else r.randint(0, len(Plot.miss)-1)
  61. self.oops = int(oops) if oops != None else r.randint(1,12)
  62. if self.oops != 1:
  63. self.oops = 0
  64. self.mission = Plot.miss[self.missIndex]
  65. self.probIndex = probIndex if probIndex != None else r.randint(0, len(Plot.prob)-1)
  66. self.problem = Plot.prob[self.probIndex]
  67. if type(self.problem["name"]) != str:
  68. self.problem["name"] = self.problem["name"]()
  69. if type(self.problem["note"]) != str:
  70. self.problem["note"] = self.problem["note"]()
  71. if self.problem["hasMinion"]:
  72. if secProblem != None:
  73. try:
  74. self.secProblem = Plot.prob[secProblem]
  75. except:
  76. self.secProblem = Plot.prob[r.choice(self.problem["potentialMinions"])]
  77. else:
  78. self.secProblem = Plot.prob[r.choice(self.problem["potentialMinions"])]
  79. if type(self.secProblem["name"]) != str:
  80. self.secProblem["name"] = self.secProblem["name"]()
  81. if type(self.secProblem["note"]) != str:
  82. self.secProblem["note"] = self.secProblem["note"]()
  83. self.fullProblem = ""
  84. if self.problem["needsName"]:
  85. self.problem["givenname"] = probName if probName != None else gen_name()
  86. self.fullProblem += self.problem["givenname"] + ", "
  87. if not self.problem["isPlural"] and self.problem["name"].split(" ")[0] not in ["Old", "Pev"]:
  88. if self.problem["name"][0].lower() in ["a","e","i","o","u"]:
  89. self.fullProblem += "an "
  90. else:
  91. self.fullProblem += "a "
  92. self.fullProblem += self.problem["name"]
  93. if self.problem["hasMinion"]:
  94. self.fullProblem += " and their minion, "
  95. # if self.secProblem["name"][0].lower() in ["a","e","i","o","u"]:
  96. # self.fullProblem += "an "
  97. # else:
  98. # self.fullProblem += "a "
  99. self.fullProblem += self.secProblem["name"]
  100. class Character:
  101. # Remember to update gen_gadget() when you add gadgets
  102. GADGETS = gear.gadgets
  103. # Remember to update gen_career() when you add careers
  104. CAREERS = [ {"id": 0, "name": "Soldier/Guard"},
  105. {"id": 1, "name": "Pilot"},
  106. {"id": 2, "name": "Medic"},
  107. {"id": 3, "name": "Mechanic"},
  108. {"id": 4, "name": "Politician"},
  109. {"id": 5, "name": "Spellcaster"},
  110. {"id": 6, "name": "Performer"},
  111. {"id": 7, "name": "Historian"},
  112. {"id": 8, "name": "Spy"},
  113. {"id": 9, "name": "Cook"},
  114. {"id": 10, "name": "Cartographer"},
  115. {"id": 11, "name": "Inventor"},
  116. {"id": 12, "name": "Merchant"},
  117. {"id": 13, "name": "Bard"},
  118. {"id": 14, "name": "Sorcerer"},
  119. {"id": 15, "name": "Cleric"},
  120. {"id": 16, "name": "Rogue"},
  121. {"id": 17, "name": "Ranger"},
  122. {"id": 18, "name": "Barbarian"},
  123. {"id": 19, "name": "Artificer"},
  124. {"id": 20, "name": "Druid"},
  125. {"id": 21, "name": "Wizard"},
  126. {"id": 22, "name": "Fighter"},
  127. {"id": 23, "name": "Monk"},
  128. {"id": 24, "name": "Paladin"},
  129. {"id": 25, "name": "Warlock"},
  130. {"id": 26, "name": "Blood Hunter"}
  131. ]
  132. def __init__(self, name=None, career=None, stats=None, gadget=None):
  133. self.name = name if name != None else ""
  134. if career == None:
  135. self.career = ""
  136. elif isinstance(career, str):
  137. self.career = career
  138. elif isinstance(career, int) and career in range(27):
  139. self.career = [x for x in Character.CAREERS if x["id"] == career][0]
  140. else:
  141. self.career = ""
  142. self.stats = stats if stats != None else []
  143. if gadget == None:
  144. self.gadget = ""
  145. elif isinstance(gadget, str) or isinstance(gadget, dict):
  146. self.gadget = gadget
  147. if type(self.gadget["description"]) != str:
  148. self.gadget["description"] = self.gadget["description"]()
  149. else:
  150. self.gadget = next((x for x in Character.GADGETS if x["id"] == gadget), "")
  151. if type(self.gadget["description"]) != str:
  152. self.gadget["description"] = self.gadget["description"]()
  153. self.generate()
  154. def generate(self):
  155. if self.name == "" or self.name == None:
  156. self.gen_name()
  157. if self.stats == [] or self.stats == None:
  158. self.gen_stats()
  159. if self.career == "" or self.career == None:
  160. self.gen_career()
  161. if self.gadget == "" or self.gadget == None:
  162. self.gen_gadget()
  163. def gen_name(self):
  164. self.name = gen_name()
  165. def gen_stats(self, n=12):
  166. if n < 0:
  167. print("Too few stat points!")
  168. return [0,0,0,0]
  169. stats = [0,0,0,0]
  170. points = n
  171. slots = [0,1,2,3]
  172. for _ in range(points):
  173. tgl = False
  174. while tgl == False:
  175. slt = r.choice(slots)
  176. if slt <= 1:
  177. if stats[slt] == 6: continue
  178. if stats[slt] == 5 and r.randint(0,1) != 1: continue
  179. else:
  180. if stats[slt] == 6: continue
  181. if stats[slt] > 2 and r.randint(0,stats[slt]-2) != 1: continue
  182. stats[slt] += 1
  183. tgl = True
  184. stats[3] = stats[3] + 1
  185. if stats[3] > 6:
  186. stats[3] = 6
  187. stats[2] = stats[2] + 1
  188. if stats[2] > 6:
  189. stats[2] = 6
  190. self.stats = stats
  191. def gen_career(self):
  192. cid = r.randint(0,26)
  193. self.career = next((x for x in Character.CAREERS if x["id"] == cid), "")
  194. def gen_gadget(self):
  195. gid = r.randint(0,36)
  196. self.gadget = [x for x in Character.GADGETS if x["id"] == gid][0]
  197. if type(self.gadget["description"]) != str:
  198. self.gadget["description"] = self.gadget["description"]()
  199. def print_name(self, html=False):
  200. if isinstance(self.career, str):
  201. cname = self.career
  202. cid = next((x for x in Character.CAREERS if x["name"] == cname), "")
  203. else:
  204. cname = self.career["name"]
  205. c = dict(next((x for x in Character.CAREERS if x["name"] == cname), ""))
  206. cid = c["id"]
  207. if html:
  208. charText = f"<h4>Name: {self.name} (Kobold {cname})</h4>"
  209. else:
  210. charText = f"\nName: {self.name} (Kobold {cname} {cid})"
  211. print(charText)
  212. def print(self, html=False):
  213. if html:
  214. if isinstance(self.career, str):
  215. cname = self.career
  216. else:
  217. cname = self.career["name"]
  218. if isinstance(self.gadget, str):
  219. gdg = {"id": 127, "name": self.gadget, "description": "", "reusable": True}
  220. else:
  221. gdg = self.gadget
  222. out = (
  223. f"<div class='kobold'>\n"
  224. f" <span class='koboldid'>\n"
  225. f" <span class='koboldname'>{self.name}</span><br>\n"
  226. f" <span class='koboldcareer'>Kobold {cname}</span>\n"
  227. f" </span>\n"
  228. f" <br>\n"
  229. f" <span class='koboldstats'>\n"
  230. f" <ul>\n"
  231. f" <li>Order: {self.stats[0]}</li>\n"
  232. f" <li>Chaos: {self.stats[1]}</li>\n"
  233. f" <li>Brain: {self.stats[2]}</li>\n"
  234. f" <li>Body: {self.stats[3]}</li>\n"
  235. f" </ul>\n"
  236. f" </span>\n"
  237. f" <br>\n"
  238. f" <span class='koboldgadget'>\n"
  239. f" <span class='koboldgadgetname'>{gdg['name']}</span><br>\n"
  240. f" <span class='koboldgadgetdescription'>{gdg['description']}</span>\n"
  241. f" <span class='koboldgadgetreuse'>{'<br>Reusable' if gdg['reusable'] else ''}</span>\n"
  242. f" </span>"
  243. f"</div>\n"
  244. )
  245. print(out)
  246. else:
  247. self.print_name()
  248. print(f"Order: {self.stats[0]}")
  249. print(f"Chaos: {self.stats[1]}")
  250. print(f"Brain: {self.stats[2]}")
  251. print(f"Body: {self.stats[3]}")
  252. if isinstance(self.gadget, str):
  253. print(f"Gadget: {self.gadget}")
  254. else:
  255. print(f"Gadget: {self.gadget['name']} ({self.gadget['description']}{'- Reusable' if self.gadget['reusable'] else ''})")
  256. class Ship:
  257. NAME1 = ["Red","Orange","Yellow","Green","Blue","Violet","Dark","Light","Frenzied","Maniacal","Ancient"]
  258. NAME2 = ["Moon","Comet","Star","Saber","World-Eater","Dancer","Looter","Phlogiston","Fireball","Mecha","Raptor"]
  259. GQUAL = ["is stealthy & unarmored","is speedy & unarmored","is maneuverable & unarmored","is always repairable","is self-repairing","is flamboyant & speedy","is slow & armored","is flamboyant & armored","is hard to maneuver & armored","has Too Many Weapons!","has a prototype hyperdrive"]
  260. BQUAL = ["has an annoying AI","has inconveniently crossed circuits","has an unpredictable power source","drifts to the right","is haunted","was recently 'found' so the kobolds are unused to it","is too cold","has a constant odd smell","its interior design... changes","its water pressure shifts between slow drip and power wash","it leaves a visible smoke trail"]
  261. def __init__(self, name1=None, name2=None, gqual = None, bqual = None):
  262. self.name1 = name1 if name1 != None else r.choice(Ship.NAME1)
  263. self.name2 = name2 if name2 != None else r.choice(Ship.NAME2)
  264. self.gqual = gqual if gqual != None else r.choice(Ship.GQUAL)
  265. self.bqual = bqual if bqual != None else r.choice(Ship.BQUAL)
  266. self.fullname = f"{self.name1} {self.name2}"
  267. def print(self, html=False):
  268. if (html):
  269. shipText = f"<p>The <strong>{self.fullname}</strong> <span style='color: blue;'>{self.gqual}</span>, but <span style='color: red;'>{self.bqual}</span>.</p>\n"
  270. else:
  271. shipText = f"The {self.fullname} {self.gqual}, but {self.bqual}.\n"
  272. print(shipText)
  273. class Campaign:
  274. ALPHABET = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?- "
  275. NAMELETS = ['a', 'e', 'i', 'o', 'u', 'b', 'y', 'd', 'f', 'g', 'k', 'm', 'n', 'p', 'r', 's', 't', 'w', 'z', 'l', 'x']
  276. def __init__(self, n=None, makeChars=True, fromPW=False, pw=None):
  277. if fromPW == True:
  278. self.ship = None
  279. self.params = None
  280. self.characters = None
  281. self.art = None
  282. self.masterpassword = pw
  283. self.decode_key(pw)
  284. else:
  285. self.masterpassword = None
  286. self.create_campaign(n, makeChars)
  287. def create_campaign(self, n=None, makeChars=True):
  288. n = 6 if n == None else n
  289. self.ship = Ship()
  290. self.params = Plot()
  291. self.params.problem["fullname"] = ""
  292. # if self.params.problem["id"] in [1,2]:
  293. # self.params.problem["fullname"] += " led by " + self.params.problem["name"]
  294. # if self.params.problem["id"] in [4,7,8,10]:
  295. # self.params.problem["fullname"] += " named " + self.params.problem["name"]
  296. if makeChars:
  297. self.characters = []
  298. for _ in range(n):
  299. c = Character()
  300. c.generate()
  301. self.characters.append(c)
  302. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  303. def generate_key(self):
  304. """
  305. "PACKTA CTICS! ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- -------" should generate the Season 3 Pack Tactics crew.
  306. "JUSTIN BAILEY" and "NARPAS SWORD" should do something too.
  307. Key is analphanumeric string generated from a bitfield
  308. Bitfield is:
  309. Location 1: 7 bits
  310. Location 2: 7 bits
  311. Location Battlefield: 1 bit
  312. Mission: 7 bits
  313. Oops: 1 bit
  314. Problem 1: 7 bits
  315. Problem 1 name: 40 bits
  316. Problem 2: 7 bits
  317. Ship name 1: 7 bits
  318. Ship name 2: 7 bits
  319. Ship gqual: 7 bits
  320. Ship bqual: 7 bits
  321. Character 1 name: 40 bits
  322. Character 1 career: 7 bits
  323. Character 1 order: 3 bits
  324. Character 1 chaos: 3 bits
  325. Character 1 body: 3 bits
  326. Character 1 brain: 3 bits
  327. Character 1 gadget: 7 bits
  328. Character 2 name: 40 bits
  329. Character 2 career: 7 bits
  330. Character 2 order: 3 bits
  331. Character 2 chaos: 3 bits
  332. Character 2 body: 3 bits
  333. Character 2 brain: 3 bits
  334. Character 2 gadget: 7 bits
  335. Character 3 name: 40 bits
  336. Character 3 career: 7 bits
  337. Character 3 order: 3 bits
  338. Character 3 chaos: 3 bits
  339. Character 3 body: 3 bits
  340. Character 3 brain: 3 bits
  341. Character 3 gadget: 7 bits
  342. Character 4 name: 40 bits
  343. Character 4 career: 7 bits
  344. Character 4 order: 3 bits
  345. Character 4 chaos: 3 bits
  346. Character 4 body: 3 bits
  347. Character 4 brain: 3 bits
  348. Character 4 gadget: 7 bits
  349. Character 5 name: 40 bits
  350. Character 5 career: 7 bits
  351. Character 5 order: 3 bits
  352. Character 5 chaos: 3 bits
  353. Character 5 body: 3 bits
  354. Character 5 brain: 3 bits
  355. Character 5 gadget: 7 bits
  356. Character 6 name: 40 bits
  357. Character 6 career: 7 bits
  358. Character 6 order: 3 bits
  359. Character 6 chaos: 3 bits
  360. Character 6 body: 3 bits
  361. Character 6 brain: 3 bits
  362. Character 6 gadget: 7 bits
  363. 104 for campaign
  364. 396 for characters
  365. total 501
  366. 11 remaining
  367. """
  368. self.key = ""
  369. l1 = bin(Plot.loc1.index(self.params.loc_desc))[2:]
  370. l2 = bin(Plot.loc2.index(self.params.location))[2:]
  371. lb = bin(self.params.battlefield)[2:]
  372. op = bin(self.params.oops)[2:]
  373. ms = bin(self.params.missIndex)[2:]
  374. pb1 = bin(self.params.probIndex)[2:]
  375. if self.params.problem["hasMinion"]:
  376. pb2 = bin(self.params.secProblem["id"])[2:]
  377. else:
  378. pb2 = bin(127)[2:]
  379. if self.params.problem["needsName"]:
  380. pbname = self.encode_name(self.params.problem["givenname"])
  381. else:
  382. pbname = self.encode_name("yyyyyyyy")
  383. n1 = bin(Ship.NAME1.index(self.ship.name1))[2:]
  384. n2 = bin(Ship.NAME2.index(self.ship.name2))[2:]
  385. gq = bin(Ship.GQUAL.index(self.ship.gqual))[2:]
  386. bq = bin(Ship.BQUAL.index(self.ship.bqual))[2:]
  387. chars = {}
  388. i = 0
  389. for chct in self.characters:
  390. chars[i] = {
  391. "name": self.encode_name(chct.name),
  392. "career": bin(chct.career["id"])[2:],
  393. "order": bin(chct.stats[0])[2:],
  394. "chaos": bin(chct.stats[1])[2:],
  395. "body": bin(chct.stats[2])[2:],
  396. "brains": bin(chct.stats[3])[2:],
  397. "gadget": bin(chct.gadget["id"])[2:]
  398. }
  399. i += 1
  400. l1 = lpad(l1, 7)
  401. l2 = lpad(l2, 7)
  402. ms = lpad(ms, 7)
  403. pb1 = lpad(pb1, 7)
  404. pb2 = lpad(pb2, 7)
  405. pbname = lpad(pbname, 40, "1")
  406. n1 = lpad(n1, 7)
  407. n2 = lpad(n2, 7)
  408. gq = lpad(gq, 7)
  409. bq = lpad(bq, 7)
  410. self.key += l1 + l2 + lb + ms + op + pb1 + pbname + pb2 + n1 + n2 + gq + bq
  411. for k,chct in chars.items():
  412. chct["name"] = lpad(chct["name"], 40, "1")
  413. chct["career"] = lpad(chct["career"], 7)
  414. chct["order"] = lpad(chct["order"],3)
  415. chct["chaos"] = lpad(chct["chaos"], 3)
  416. chct["body"] = lpad(chct["body"], 3)
  417. chct["brains"] = lpad(chct["brains"], 3)
  418. chct["gadget"] = lpad(chct["gadget"], 7)
  419. self.key += chct["name"] + chct["career"] + chct["order"] + chct["chaos"] + chct["body"] + chct["brains"] + chct["gadget"]
  420. while len(self.key) < 509:
  421. self.key = self.key + "0"
  422. letters = []
  423. letter = []
  424. for bit in self.key:
  425. letter.append(bit)
  426. if len(letter) == 6:
  427. letters.append(Campaign.ALPHABET[int("".join(letter),2)])
  428. letter = []
  429. words = []
  430. word = []
  431. for lt in letters:
  432. word.append(lt)
  433. if len(word) == 6:
  434. words.append("".join(word))
  435. word = []
  436. words.append("".join(word))
  437. self.password = " ".join(words)
  438. return self.password
  439. def decode_key(self, pw):
  440. densePwd = pw.replace(" ", "")
  441. aBuiltin = densePwd[:12].upper()
  442. builtins = ["PACKTACTICS!", "JUSTINBAILEY", "NARPASSWORD", "PACKTACTICS1", "PACKTACTICS2", "PACKTACTICS3", "OHNOITSPEV!!"]
  443. if len(densePwd) != 84 and (aBuiltin not in builtins):
  444. print("This password is not valid. If this is a password that this generator created, please email noelle@noelle.codes and let me know.")
  445. sys.exit(0)
  446. if aBuiltin in builtins:
  447. if aBuiltin == "PACKTACTICS!" or aBuiltin == "PACKTACTICS3":
  448. # Create a campaign featuring the Season 3 Pack Tactics crew.
  449. self.ship = Ship("Red", "Star", "is maneuverable & unarmored", "has a politician who thinks they're in charge of it")
  450. self.params = Plot()
  451. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  452. self.characters = []
  453. self.characters.append(Character("Niwri", 17, [3, 4, 4, 3], 123))
  454. self.characters.append(Character("Zax", 18, [1, 6, 2, 5], 124))
  455. self.characters.append(Character("Chroma", 19, [4, 2, 5, 3], 125))
  456. self.characters.append(Character("Zenosha", 20, [3, 4, 5, 2], 126))
  457. self.characters.append(Character("Snax", 21, [3, 4, 6, 1], 127))
  458. # self.print_params()
  459. # self.print_chars()
  460. return
  461. elif aBuiltin == "PACKTACTICS1":
  462. # Create a campaign featuring the Season 1 Pack Tactics crew.
  463. self.ship = Ship()
  464. self.params = Plot()
  465. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  466. self.characters = []
  467. self.characters.append(Character("Daldain", 13, [3, 4, 5, 2], 114))
  468. self.characters.append(Character("Gox", 18, [2, 5, 2, 5], 115))
  469. self.characters.append(Character("Zeeli", 14, [4, 2, 5, 3], 116))
  470. self.characters.append(Character("Sox", 16, [3, 3, 3, 3], 117))
  471. # self.print_params()
  472. # self.print_chars()
  473. return
  474. elif aBuiltin == "PACKTACTICS2":
  475. # Create a campaign featuring the Season 2 Pack Tactics crew.
  476. self.ship = Ship("Red", "Star", "is maneuverable & unarmored", "has a politician who thinks they're in charge of it")
  477. self.params = Plot()
  478. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  479. self.characters = []
  480. self.characters.append(Character("Daldain", 13, [4, 5, 5, 3], 118))
  481. self.characters.append(Character("Gox", 18, [2, 6, 4, 5], 119))
  482. self.characters.append(Character("Zeeli", 14, [3, 4, 6, 5], 120))
  483. self.characters.append(Character("Marwyse", 15, [4, 4, 6, 3], 121))
  484. self.characters.append(Character("Sox", 16, [5, 4, 4, 4], 122))
  485. # self.print_params()
  486. # self.print_chars()
  487. return
  488. elif aBuiltin == "JUSTINBAILEY":
  489. # Create a random campaign, but everyone's Gadget is a leotard that somehow is also an environment suit
  490. self.create_campaign(n=6, makeChars=True)
  491. for c in self.characters:
  492. c.gadget = {"id":127, "name": "The Bailey", "description": "A form-fitting leotard that somehow protects the wearer from all environmental effects except extreme heat - including vacuum and poison.", "reusable": True}
  493. # self.print_params()
  494. # self.print_chars()
  495. return
  496. elif aBuiltin == "NARPASSWORD":
  497. # Create a random campaign, but all the kobolds' stats are set to 6
  498. self.create_campaign(n=6, makeChars=True)
  499. for c in self.characters:
  500. c.stats = [6,6,6,6]
  501. # self.print_params()
  502. # self.print_chars()
  503. return
  504. elif aBuiltin == "OHNOITSPEV!!":
  505. # Create a random campaign, but the adversary is Pev
  506. self.create_campaign(n=6, makeChars=True)
  507. self.params = Plot(probIndex=121)
  508. return
  509. numPwd = []
  510. for c in densePwd:
  511. numPwd.append(Campaign.ALPHABET.index(c))
  512. bitPwd = [lpad(bin(x).replace("0b",""), 6) for x in numPwd]
  513. longBitPwd = []
  514. for word in bitPwd:
  515. longword = lpad(word,6)
  516. longBitPwd.append(longword)
  517. self.newBitfield = "".join(longBitPwd)
  518. while len(self.newBitfield) < 509:
  519. self.newBitfield += "0"
  520. outkey = {}
  521. # Location 1: 7 bits
  522. i,j = 0,7
  523. outkey["loc1"] = int(self.newBitfield[i:j], 2)
  524. # Location 2: 7 bits
  525. i,j = j,j+7
  526. outkey["loc2"] = int(self.newBitfield[i:j], 2)
  527. # Location Battlefield: 1 bit
  528. i,j = j,j+1
  529. outkey["battlefield"] = int(self.newBitfield[i:j], 2)
  530. # Mission: 7 bits
  531. i,j = j,j+7
  532. outkey["miss"] = int(self.newBitfield[i:j], 2)
  533. # Oops: 1 bit
  534. i,j = j,j+1
  535. outkey["oops"] = int(self.newBitfield[i:j], 2)
  536. # Problem 1: 7 bits
  537. i,j = j,j+7
  538. outkey["prob1"] = int(self.newBitfield[i:j], 2)
  539. # Problem 1 name: 40 bits
  540. i,j = j,j+40
  541. outkey["prob1name"] = self.newBitfield[i:j]
  542. # Problem 2: 7 bits
  543. i,j = j,j+7
  544. outkey["prob2"] = int(self.newBitfield[i:j], 2)
  545. # Ship name 1: 7 bits
  546. i,j = j,j+7
  547. outkey["sname1"] = int(self.newBitfield[i:j], 2)
  548. # Ship name 2: 7 bits
  549. i,j = j,j+7
  550. outkey["sname2"] = int(self.newBitfield[i:j], 2)
  551. # Ship gqual: 7 bits
  552. i,j = j,j+7
  553. outkey["gqual"] = int(self.newBitfield[i:j], 2)
  554. # Ship bqual: 7 bits
  555. i,j = j,j+7
  556. outkey["bqual"] = int(self.newBitfield[i:j], 2)
  557. # Character 1 name: 40 bits
  558. i,j = j,j+40
  559. outkey["char1name"] = self.newBitfield[i:j]
  560. # Character 1 career: 7 bits
  561. i,j = j,j+7
  562. outkey["char1career"] = int(self.newBitfield[i:j], 2)
  563. # Character 1 order: 3 bits
  564. i,j = j,j+3
  565. outkey["char1ord"] = int(self.newBitfield[i:j], 2)
  566. # Character 1 chaos: 3 bits
  567. i,j = j,j+3
  568. outkey["char1cha"] = int(self.newBitfield[i:j], 2)
  569. # Character 1 body: 3 bits
  570. i,j = j,j+3
  571. outkey["char1bod"] = int(self.newBitfield[i:j], 2)
  572. # Character 1 brain: 3 bits
  573. i,j = j,j+3
  574. outkey["char1bra"] = int(self.newBitfield[i:j], 2)
  575. # Character 1 gadget: 7 bits
  576. i,j = j,j+7
  577. outkey["char1gad"] = int(self.newBitfield[i:j], 2)
  578. # Character 2 name: 40 bits
  579. i,j = j,j+40
  580. outkey["char2name"] = self.newBitfield[i:j]
  581. # Character 2 career: 7 bits
  582. i,j = j,j+7
  583. outkey["char2career"] = int(self.newBitfield[i:j], 2)
  584. # Character 2 order: 3 bits
  585. i,j = j,j+3
  586. outkey["char2ord"] = int(self.newBitfield[i:j], 2)
  587. # Character 2 chaos: 3 bits
  588. i,j = j,j+3
  589. outkey["char2cha"] = int(self.newBitfield[i:j], 2)
  590. # Character 2 body: 3 bits
  591. i,j = j,j+3
  592. outkey["char2bod"] = int(self.newBitfield[i:j], 2)
  593. # Character 2 brain: 3 bits
  594. i,j = j,j+3
  595. outkey["char2bra"] = int(self.newBitfield[i:j], 2)
  596. # Character 2 gadget: 7 bits
  597. i,j = j,j+7
  598. outkey["char2gad"] = int(self.newBitfield[i:j], 2)
  599. # Character 3 name: 40 bits
  600. i,j = j,j+40
  601. outkey["char3name"] = self.newBitfield[i:j]
  602. # Character 3 career: 7 bits
  603. i,j = j,j+7
  604. outkey["char3career"] = int(self.newBitfield[i:j], 2)
  605. # Character 3 order: 3 bits
  606. i,j = j,j+3
  607. outkey["char3ord"] = int(self.newBitfield[i:j], 2)
  608. # Character 3 chaos: 3 bits
  609. i,j = j,j+3
  610. outkey["char3cha"] = int(self.newBitfield[i:j], 2)
  611. # Character 3 body: 3 bits
  612. i,j = j,j+3
  613. outkey["char3bod"] = int(self.newBitfield[i:j], 2)
  614. # Character 3 brain: 3 bits
  615. i,j = j,j+3
  616. outkey["char3bra"] = int(self.newBitfield[i:j], 2)
  617. # Character 3 gadget: 7 bits
  618. i,j = j,j+7
  619. outkey["char3gad"] = int(self.newBitfield[i:j], 2)
  620. # Character 4 name: 40 bits
  621. i,j = j,j+40
  622. outkey["char4name"] = self.newBitfield[i:j]
  623. # Character 4 career: 7 bits
  624. i,j = j,j+7
  625. outkey["char4career"] = int(self.newBitfield[i:j], 2)
  626. # Character 4 order: 3 bits
  627. i,j = j,j+3
  628. outkey["char4ord"] = int(self.newBitfield[i:j], 2)
  629. # Character 4 chaos: 3 bits
  630. i,j = j,j+3
  631. outkey["char4cha"] = int(self.newBitfield[i:j], 2)
  632. # Character 4 body: 3 bits
  633. i,j = j,j+3
  634. outkey["char4bod"] = int(self.newBitfield[i:j], 2)
  635. # Character 4 brain: 3 bits
  636. i,j = j,j+3
  637. outkey["char4bra"] = int(self.newBitfield[i:j], 2)
  638. # Character 4 gadget: 7 bits
  639. i,j = j,j+7
  640. outkey["char4gad"] = int(self.newBitfield[i:j], 2)
  641. # Character 5 name: 40 bits
  642. i,j = j,j+40
  643. outkey["char5name"] = self.newBitfield[i:j]
  644. # Character 5 career: 7 bits
  645. i,j = j,j+7
  646. outkey["char5career"] = int(self.newBitfield[i:j], 2)
  647. # Character 5 order: 3 bits
  648. i,j = j,j+3
  649. outkey["char5ord"] = int(self.newBitfield[i:j], 2)
  650. # Character 5 chaos: 3 bits
  651. i,j = j,j+3
  652. outkey["char5cha"] = int(self.newBitfield[i:j], 2)
  653. # Character 5 body: 3 bits
  654. i,j = j,j+3
  655. outkey["char5bod"] = int(self.newBitfield[i:j], 2)
  656. # Character 5 brain: 3 bits
  657. i,j = j,j+3
  658. outkey["char5bra"] = int(self.newBitfield[i:j], 2)
  659. # Character 5 gadget: 7 bits
  660. i,j = j,j+7
  661. outkey["char5gad"] = int(self.newBitfield[i:j], 2)
  662. # Character 6 name: 40 bits
  663. i,j = j,j+40
  664. outkey["char6name"] = self.newBitfield[i:j]
  665. # Character 6 career: 7 bits
  666. i,j = j,j+7
  667. outkey["char6career"] = int(self.newBitfield[i:j], 2)
  668. # Character 6 order: 3 bits
  669. i,j = j,j+3
  670. outkey["char6ord"] = int(self.newBitfield[i:j], 2)
  671. # Character 6 chaos: 3 bits
  672. i,j = j,j+3
  673. outkey["char6cha"] = int(self.newBitfield[i:j], 2)
  674. # Character 6 body: 3 bits
  675. i,j = j,j+3
  676. outkey["char6bod"] = int(self.newBitfield[i:j], 2)
  677. # Character 6 brain: 3 bits
  678. i,j = j,j+3
  679. outkey["char6bra"] = int(self.newBitfield[i:j], 2)
  680. # Character 6 gadget: 7 bits
  681. i,j = j,j+7
  682. outkey["char6gad"] = int(self.newBitfield[i:j], 2)
  683. self.ship = Ship(Ship.NAME1[outkey["sname1"]], Ship.NAME2[outkey["sname2"]], Ship.GQUAL[outkey["gqual"]], Ship.BQUAL[outkey["bqual"]])
  684. self.params = Plot(loc_desc=Plot.loc1[outkey["loc1"]], locIndex=outkey["loc2"], battlefield=outkey["battlefield"], location=None, missIndex=outkey["miss"], oops=outkey["oops"], mission=None, probIndex=outkey["prob1"], problem=None, probName=self.decode_name(outkey["prob1name"]), secProblem=outkey["prob2"], thirdProblem=None)
  685. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  686. self.characters = []
  687. for q in range(1,7):
  688. keys = [f"char{q}name", f"char{q}career", f"char{q}ord", f"char{q}cha", f"char{q}bod", f"char{q}bra", f"char{q}gad"]
  689. c = Character(name=self.decode_name(outkey[keys[0]]), career=outkey[keys[1]], stats=[outkey[keys[2]], outkey[keys[3]], outkey[keys[4]], outkey[keys[5]]], gadget=outkey[keys[6]])
  690. self.characters.append(c)
  691. #return self.newBitfield
  692. def encode_name(self, name):
  693. field = "".join([lpad(bin(Campaign.NAMELETS.index(c.lower()))[2:], 5) for c in name])
  694. return field
  695. def decode_name(self, field):
  696. i,j = 35,40
  697. name = ""
  698. for _ in range(8):
  699. k = int(field[i:j], 2)
  700. if k != 31:
  701. name = Campaign.NAMELETS[k] + name
  702. i,j = i-5, i
  703. name = name[0].upper() + name[1:]
  704. return name
  705. def print_params(self, endc=" ", html=False):
  706. st = ["Order:", "Chaos:", "Brains:", "Body:"]
  707. cst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.problem["stats"]]))])
  708. if self.params.oops == 1:
  709. oops = "...well, they weren't paying attention, so don't tell them, but they're supposed to "
  710. else:
  711. oops = ""
  712. mission = oops + self.params.mission
  713. # pl = "s" if self.params.problem["isPlural"] else ""
  714. note = self.params.problem["note"]
  715. secnote = ""
  716. if self.params.problem["hasMinion"]:
  717. secnote = "Their minion: " + self.params.secProblem["note"]
  718. lines = [
  719. f"The Kobolds of the {self.ship.fullname}",
  720. f"have been sent out to {self.art} {self.params.loc_desc} {self.params.location}!",
  721. f"in order to {mission}",
  722. f"but they're challenged by {self.params.fullProblem}!",
  723. f"{note} {secnote}",
  724. f"The stats of the {self.params.problem['shortname']}",
  725. f"{cst}"
  726. ]
  727. if self.params.problem["hasMinion"]:
  728. mst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.secProblem["stats"]]))])
  729. # spl = "s" if self.params.secProblem["isPlural"] else ""
  730. lines.append(f"The stats of the {self.params.secProblem['shortname']}")
  731. lines.append(f"{mst}")
  732. if html:
  733. secnote = ""
  734. if self.params.problem["hasMinion"]:
  735. secnote = "Their minion: " + self.params.secProblem["note"] + "<br>\n"
  736. out = (
  737. f"<div id='theship' class='firstrow'>\n"
  738. f" <span class='head'>The Ship</span>\n"
  739. f" <span id='shipname'>\n"
  740. f" The {self.ship.fullname}!\n"
  741. f" </span>\n"
  742. f" <br>\n"
  743. f" <span id='shipquality1'>\n"
  744. f" It {self.ship.gqual}...\n"
  745. f" </span><br>\n"
  746. f" <span id='shipquality2'>\n"
  747. f" But {self.ship.bqual}!\n"
  748. f" </span>\n"
  749. f"</div>\n"
  750. f"<div id='themission' class='firstrow'>\n"
  751. f" <span class='head'>The Mission</span>\n"
  752. f" <span id='missionloc'>\n"
  753. f" The kobolds have been sent to {self.art} {self.params.loc_desc} {self.params.location}\n"
  754. f" </span><br>\n"
  755. f" <span id='missiontarget'>\n"
  756. f" in order to {mission}!\n"
  757. f" </span>\n"
  758. f"</div>\n<br clear='all'>\n"
  759. f"<div id='theadversary' class='firstrow'>\n"
  760. f" <span class='head'>The Adversary</span>\n"
  761. f" They're challenged by <span id='advname'>{self.params.fullProblem}</span>!\n"
  762. f" <br>\n"
  763. f" <span id='problemnote'>\n"
  764. f" {self.params.problem['note']}<br>\n"
  765. f" {secnote}"
  766. f" </span>\n"
  767. f" <span id='problemstats'>\n"
  768. f" The stats of the {self.params.problem['shortname']}:<br>\n"
  769. f" {cst}\n"
  770. f" </span>\n"
  771. )
  772. if self.params.problem["hasMinion"]:
  773. out += (
  774. f" <br><span id='secprobstats'>\n"
  775. f" The stats of the {self.params.secProblem['shortname']}:<br>\n"
  776. f" {mst}\n"
  777. f" </span>\n"
  778. )
  779. out += f"</div>\n"
  780. print(out)
  781. print(f"<br clear='all'>\n")
  782. else:
  783. print(f"{lines[0]} {lines[1]} {lines[2]} -- {lines[3]}")
  784. print(f"{lines[4]}")
  785. print(f"{lines[5]}: {lines[6]}")
  786. if self.params.problem["hasMinion"]:
  787. print(f"- {lines[7]}: {lines[8]}")
  788. print()
  789. self.ship.print(html=html)
  790. def print_chars(self, html=False):
  791. if html:
  792. print(f"<div id='thekobolds'>\n")
  793. print(f"<span class='head'>The Kobolds</span>\n")
  794. else:
  795. print("The kobolds:")
  796. for k in self.characters:
  797. k.print(html=html)
  798. if html:
  799. print(f"</div>\n<br clear='all'>\n")
  800. def print_password(self, html=False):
  801. if self.masterpassword:
  802. pw = self.masterpassword
  803. else:
  804. pw = self.generate_key()
  805. if html:
  806. out = (
  807. f"<div id='passwordbox'>"
  808. f"<span class='passwordhead'>Permalink to this campaign:</span><br>"
  809. f"<span><a href='http://node.noelle.codes/kobold?pw={pw.replace(' ', '')}'>{pw.replace(' ', '')}</a></span><br><br>"
  810. f"<span class='passwordhead'><a href='http://node.noelle.codes/kobold'>Generate a new random campaign</a></span><br>"
  811. f"</div>"
  812. )
  813. print(out)
  814. print(f"<br clear='all'>\n")
  815. else:
  816. print(f"Password: {pw}")
  817. def decode(self, pwd):
  818. pass
  819. def lpad(s, n, c="0"):
  820. while len(s) < n:
  821. s = c + s
  822. return s
  823. if __name__ == "__main__":
  824. parser = argparse.ArgumentParser()
  825. group = parser.add_mutually_exclusive_group()
  826. group.add_argument("-c", "--campaign", help="print a full campaign block with N kobolds (default 6)", nargs="?", const=6, type=int, metavar="N")
  827. group.add_argument("-k", "--kobolds", help="print N kobolds", type=int, nargs="?", const=1, default=1, metavar="N")
  828. group.add_argument("-n", "--names", help="print N kobolds without stat blocks", nargs="?", const=1, type=int, metavar="N")
  829. group.add_argument("-p", "--params", help="print only the parameters of a campaign", action="store_true")
  830. group.add_argument("-s", "--ship", help="print only the ship name and description", action="store_true")
  831. group.add_argument("-pw", "--password", help="print the campaign defined by the submitted password", type=str, nargs="?", const=1, metavar="PW")
  832. parser.add_argument("--html", help="print in HTML instead of plain text", action="store_true")
  833. args = parser.parse_args()
  834. html = True if args.html else False
  835. if args.password:
  836. cmp = Campaign(fromPW = True, pw=args.password)
  837. cmp.print_params(html=html)
  838. cmp.print_chars(html=html)
  839. cmp.print_password(html=html)
  840. elif args.campaign:
  841. cmp = Campaign(args.campaign)
  842. cmp.print_params(html=html)
  843. cmp.print_chars(html=html)
  844. cmp.print_password(html=html)
  845. elif args.params:
  846. cmp = Campaign(makeChars=False)
  847. cmp.print_params(html=html)
  848. elif args.ship:
  849. ship = Ship()
  850. ship.print(html=html)
  851. elif args.names:
  852. for _ in range(args.names):
  853. c = Character()
  854. c.generate()
  855. c.print_name(html=html)
  856. else:
  857. for _ in range(args.kobolds):
  858. c = Character()
  859. c.generate()
  860. c.print(html=html)