A character/one-shot generator for KOBOLDS IN SPACE!
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

koboldgen.py 36KB

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  1. import random as r
  2. import argparse
  3. import sys
  4. import adversaries
  5. import gear
  6. beg = ["a","e","i","o","u","ba","be","bi","bo","bu","by","y","da","de","di","do","du","dy","fa","fi","fo","fe","fu","ga","ge","gi","go","gu","ka","ke","ki","ko","ku","ky","ma","me","mi","mo","mu","na","ne","ni","no","nu","pa","pe","pi","po","pu","ra","re","ri","ro","ru","ry","sa","se","si","so","su","ta","te","ti","to","tu","ty","wa","we","wi","wo","wy","za","ze","zi","zo","zu","zy"]
  7. mid = beg + ["l","x","n","r"]
  8. def binarize(num, l=None):
  9. r = bin(num)[2:]
  10. try:
  11. l = int(l)
  12. except:
  13. l = None
  14. if l != None:
  15. while len(r) < l:
  16. r = "0" + r
  17. return r
  18. def gen_name(length=None, minimum=3):
  19. maximum = 8
  20. if length == None:
  21. lgt = r.randint(minimum,maximum)
  22. else:
  23. if length > maximum:
  24. length = maximum
  25. print("Maximum name length is 8.")
  26. lgt = length
  27. morae = []
  28. while len("".join(morae)) < lgt:
  29. if len(morae) == 0:
  30. mora = r.choice(beg)
  31. morae.append(mora[0].upper() + mora[1:])
  32. else:
  33. mora = r.choice(mid)
  34. if morae[-1] == mora:
  35. mora = r.choice(mid)
  36. morae.append(mora)
  37. fname = "".join(morae)[:lgt]
  38. return fname
  39. class Plot:
  40. loc1 = ["friendly","hostile","derelict","airless","poison-filled/covered","overgrown","looted","burning","frozen","haunted","infested"]
  41. loc2 = ["asteroid","moon","space station","spaceship","ringworld","Dyson sphere","planet","Space Whale","pocket of folded space","time vortex","Reroll"]
  42. miss = ["explore","loot everything not bolted down too securely","find the last group of kobolds who came here","find a rumored secret weapon","find a way to break someone else's secret weapon","claim this place in the name of the Kobold Empire","make friends","rediscover lost technology","find lost magical items","find and defeat a powerful enemy"]
  43. prob = adversaries.prob
  44. def __init__(self, loc_desc=None, locIndex=None, battlefield=None, location=None, missIndex=None, oops=None, mission=None, probIndex=None, problem=None, probName=None, secProblem=None, thirdProblem=None):
  45. self.loc_desc = loc_desc if loc_desc != None else Plot.loc1[r.randint(0, len(Plot.loc1)-1)]
  46. self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1)
  47. self.battlefield = int(battlefield) if battlefield != None else 0
  48. self.location = location if location != None else Plot.loc2[self.locIndex]
  49. if locIndex == None and self.locIndex == len(Plot.loc2) - 2:
  50. if self.battlefield == 0:
  51. self.battlefield = 1
  52. self.locIndex = r.randint(0, len(Plot.loc2)-3)
  53. elif locIndex == None and self.locIndex != len(Plot.loc2) - 1:
  54. if self.location == "":
  55. self.location = Plot.loc2[self.locIndex]
  56. if self.location[0].lower() in ["a","e","i","o","u"]:
  57. self.locart = 1
  58. else:
  59. self.locart = 0
  60. self.missIndex = missIndex if missIndex != None else r.randint(0, len(Plot.miss)-1)
  61. self.oops = int(oops) if oops != None else r.randint(1,12)
  62. if self.oops != 1:
  63. self.oops = 0
  64. self.mission = Plot.miss[self.missIndex]
  65. self.probIndex = probIndex if probIndex != None else r.randint(0, len(Plot.prob)-1)
  66. self.problem = Plot.prob[self.probIndex]
  67. if type(self.problem["name"]) != str:
  68. self.problem["name"] = self.problem["name"]()
  69. if type(self.problem["note"]) != str:
  70. self.problem["note"] = self.problem["note"]()
  71. if self.problem["hasMinion"]:
  72. if secProblem != None:
  73. try:
  74. self.secProblem = Plot.prob[secProblem]
  75. except:
  76. self.secProblem = Plot.prob[r.choice(self.problem["potentialMinions"])]
  77. else:
  78. self.secProblem = Plot.prob[r.choice(self.problem["potentialMinions"])]
  79. if type(self.secProblem["name"]) != str:
  80. self.secProblem["name"] = self.secProblem["name"]()
  81. if type(self.secProblem["note"]) != str:
  82. self.secProblem["note"] = self.secProblem["note"]()
  83. self.fullProblem = ""
  84. if self.problem["needsName"]:
  85. self.problem["givenname"] = probName if probName != None else gen_name()
  86. self.fullProblem += self.problem["givenname"] + ", "
  87. if not self.problem["isPlural"] and self.problem["name"].split(" ")[0] != "Old":
  88. if self.problem["name"][0].lower() in ["a","e","i","o","u"]:
  89. self.fullProblem += "an "
  90. else:
  91. self.fullProblem += "a "
  92. self.fullProblem += self.problem["name"]
  93. if self.problem["hasMinion"]:
  94. self.fullProblem += " and their minion, "
  95. # if self.secProblem["name"][0].lower() in ["a","e","i","o","u"]:
  96. # self.fullProblem += "an "
  97. # else:
  98. # self.fullProblem += "a "
  99. self.fullProblem += self.secProblem["name"]
  100. class Character:
  101. # Remember to update gen_gadget() when you add gadgets
  102. GADGETS = gear.gadgets
  103. # Remember to update gen_career() when you add careers
  104. CAREERS = [ {"id": 0, "name": "Soldier/Guard"},
  105. {"id": 1, "name": "Pilot"},
  106. {"id": 2, "name": "Medic"},
  107. {"id": 3, "name": "Mechanic"},
  108. {"id": 4, "name": "Politician"},
  109. {"id": 5, "name": "Spellcaster"},
  110. {"id": 6, "name": "Performer"},
  111. {"id": 7, "name": "Historian"},
  112. {"id": 8, "name": "Spy"},
  113. {"id": 9, "name": "Cook"},
  114. {"id": 10, "name": "Cartographer"},
  115. {"id": 11, "name": "Inventor"},
  116. {"id": 12, "name": "Merchant"},
  117. {"id": 123, "name": "Ranger"},
  118. {"id": 124, "name": "Barbarian"},
  119. {"id": 125, "name": "Artificer"},
  120. {"id": 126, "name": "Druid"},
  121. {"id": 127, "name": "Wizard"}
  122. ]
  123. def __init__(self, name=None, career=None, stats=None, gadget=None):
  124. self.name = name if name != None else ""
  125. if career == None:
  126. self.career = ""
  127. elif isinstance(career, str):
  128. self.career = career
  129. elif isinstance(career, int) and (career in range(13) or career in range(123,128)):
  130. self.career = [x for x in Character.CAREERS if x["id"] == career][0]
  131. else:
  132. self.career = ""
  133. self.stats = stats if stats != None else []
  134. if gadget == None:
  135. self.gadget = ""
  136. elif isinstance(gadget, str) or isinstance(gadget, dict):
  137. self.gadget = gadget
  138. if type(self.gadget["description"]) != str:
  139. self.gadget["description"] = self.gadget["description"]()
  140. else:
  141. self.gadget = next((x for x in Character.GADGETS if x["id"] == gadget), "")
  142. if type(self.gadget["description"]) != str:
  143. self.gadget["description"] = self.gadget["description"]()
  144. self.generate()
  145. def generate(self):
  146. if self.name == "" or self.name == None:
  147. self.gen_name()
  148. if self.stats == [] or self.stats == None:
  149. self.gen_stats()
  150. if self.career == "" or self.career == None:
  151. self.gen_career()
  152. if self.gadget == "" or self.gadget == None:
  153. self.gen_gadget()
  154. def gen_name(self):
  155. self.name = gen_name()
  156. def gen_stats(self, n=12):
  157. if n < 0:
  158. print("Too few stat points!")
  159. return [0,0,0,0]
  160. stats = [0,0,0,0]
  161. points = n
  162. slots = [0,1,2,3]
  163. for _ in range(points):
  164. tgl = False
  165. while tgl == False:
  166. slt = r.choice(slots)
  167. if slt <= 1:
  168. if stats[slt] == 6: continue
  169. if stats[slt] == 5 and r.randint(0,1) != 1: continue
  170. else:
  171. if stats[slt] == 6: continue
  172. if stats[slt] > 2 and r.randint(0,stats[slt]-2) != 1: continue
  173. stats[slt] += 1
  174. tgl = True
  175. stats[3] = stats[3] + 1
  176. if stats[3] > 6:
  177. stats[3] = 6
  178. stats[2] = stats[2] + 1
  179. if stats[2] > 6:
  180. stats[2] = 6
  181. self.stats = stats
  182. def gen_career(self):
  183. cid = r.randint(0,12)
  184. self.career = next((x for x in Character.CAREERS if x["id"] == cid), "")
  185. def gen_gadget(self):
  186. gid = r.randint(0,36)
  187. self.gadget = [x for x in Character.GADGETS if x["id"] == gid][0]
  188. if type(self.gadget["description"]) != str:
  189. self.gadget["description"] = self.gadget["description"]()
  190. def print_name(self, html=False):
  191. if isinstance(self.career, str):
  192. cname = self.career
  193. cid = next((x for x in Character.CAREERS if x["name"] == cname), "")
  194. else:
  195. cname = self.career["name"]
  196. c = dict(next((x for x in Character.CAREERS if x["name"] == cname), ""))
  197. cid = c["id"]
  198. if html:
  199. charText = f"<h4>Name: {self.name} (Kobold {cname})</h4>"
  200. else:
  201. charText = f"\nName: {self.name} (Kobold {cname} {cid})"
  202. print(charText)
  203. def print(self, html=False):
  204. if html:
  205. if isinstance(self.career, str):
  206. cname = self.career
  207. else:
  208. cname = self.career["name"]
  209. if isinstance(self.gadget, str):
  210. gdg = {"id": 127, "name": self.gadget, "description": "", "reusable": True}
  211. else:
  212. gdg = self.gadget
  213. out = (
  214. f"<div class='kobold'>\n"
  215. f" <span class='koboldid'>\n"
  216. f" <span class='koboldname'>{self.name}</span><br>\n"
  217. f" <span class='koboldcareer'>Kobold {cname}</span>\n"
  218. f" </span>\n"
  219. f" <br>\n"
  220. f" <span class='koboldstats'>\n"
  221. f" <ul>\n"
  222. f" <li>Order: {self.stats[0]}</li>\n"
  223. f" <li>Chaos: {self.stats[1]}</li>\n"
  224. f" <li>Brain: {self.stats[2]}</li>\n"
  225. f" <li>Body: {self.stats[3]}</li>\n"
  226. f" </ul>\n"
  227. f" </span>\n"
  228. f" <br>\n"
  229. f" <span class='koboldgadget'>\n"
  230. f" <span class='koboldgadgetname'>{gdg['name']}</span><br>\n"
  231. f" <span class='koboldgadgetdescription'>{gdg['description']}</span>\n"
  232. f" <span class='koboldgadgetreuse'>{'<br>Reusable' if gdg['reusable'] else ''}</span>\n"
  233. f" </span>"
  234. f"</div>\n"
  235. )
  236. print(out)
  237. else:
  238. self.print_name()
  239. print(f"Order: {self.stats[0]}")
  240. print(f"Chaos: {self.stats[1]}")
  241. print(f"Brain: {self.stats[2]}")
  242. print(f"Body: {self.stats[3]}")
  243. if isinstance(self.gadget, str):
  244. print(f"Gadget: {self.gadget}")
  245. else:
  246. print(f"Gadget: {self.gadget['name']} ({self.gadget['description']}{'- Reusable' if self.gadget['reusable'] else ''})")
  247. class Ship:
  248. NAME1 = ["Red","Orange","Yellow","Green","Blue","Violet","Dark","Light","Frenzied","Maniacal","Ancient"]
  249. NAME2 = ["Moon","Comet","Star","Saber","World-Eater","Dancer","Looter","Phlogiston","Fireball","Mecha","Raptor"]
  250. GQUAL = ["is stealthy & unarmored","is speedy & unarmored","is maneuverable & unarmored","is always repairable","is self-repairing","is flamboyant & speedy","is slow & armored","is flamboyant & armored","is hard to maneuver & armored","has Too Many Weapons!","has a prototype hyperdrive"]
  251. BQUAL = ["has an annoying AI","has inconveniently crossed circuits","has an unpredictable power source","drifts to the right","is haunted","was recently 'found' so the kobolds are unused to it","is too cold","has a constant odd smell","its interior design... changes","its water pressure shifts between slow drip and power wash","it leaves a visible smoke trail"]
  252. def __init__(self, name1=None, name2=None, gqual = None, bqual = None):
  253. self.name1 = name1 if name1 != None else r.choice(Ship.NAME1)
  254. self.name2 = name2 if name2 != None else r.choice(Ship.NAME2)
  255. self.gqual = gqual if gqual != None else r.choice(Ship.GQUAL)
  256. self.bqual = bqual if bqual != None else r.choice(Ship.BQUAL)
  257. self.fullname = f"{self.name1} {self.name2}"
  258. def print(self, html=False):
  259. if (html):
  260. shipText = f"<p>The <strong>{self.fullname}</strong> <span style='color: blue;'>{self.gqual}</span>, but <span style='color: red;'>{self.bqual}</span>.</p>\n"
  261. else:
  262. shipText = f"The {self.fullname} {self.gqual}, but {self.bqual}.\n"
  263. print(shipText)
  264. class Campaign:
  265. ALPHABET = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?- "
  266. NAMELETS = ['a', 'e', 'i', 'o', 'u', 'b', 'y', 'd', 'f', 'g', 'k', 'm', 'n', 'p', 'r', 's', 't', 'w', 'z', 'l', 'x']
  267. def __init__(self, n=None, makeChars=True, fromPW=False, pw=None):
  268. if fromPW == True:
  269. self.ship = None
  270. self.params = None
  271. self.characters = None
  272. self.art = None
  273. self.masterpassword = pw
  274. self.decode_key(pw)
  275. else:
  276. self.masterpassword = None
  277. self.create_campaign(n, makeChars)
  278. def create_campaign(self, n, makeChars):
  279. n = 6 if n == None else n
  280. self.ship = Ship()
  281. self.params = Plot()
  282. self.params.problem["fullname"] = ""
  283. if self.params.problem["id"] in [1,2]:
  284. self.params.problem["fullname"] += " led by " + self.params.problem["name"]
  285. if self.params.problem["id"] in [4,7,8,10]:
  286. self.params.problem["fullname"] += " named " + self.params.problem["name"]
  287. if makeChars:
  288. self.characters = []
  289. for _ in range(n):
  290. c = Character()
  291. c.generate()
  292. self.characters.append(c)
  293. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  294. def generate_key(self):
  295. """
  296. "PACKTA CTICS! ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- -------" should generate the Season 3 Pack Tactics crew.
  297. "JUSTIN BAILEY" and "NARPAS SWORD" should do something too.
  298. Key is analphanumeric string generated from a bitfield
  299. Bitfield is:
  300. Location 1: 7 bits
  301. Location 2: 7 bits
  302. Location Battlefield: 1 bit
  303. Mission: 7 bits
  304. Oops: 1 bit
  305. Problem 1: 7 bits
  306. Problem 1 name: 40 bits
  307. Problem 2: 7 bits
  308. Ship name 1: 7 bits
  309. Ship name 2: 7 bits
  310. Ship gqual: 7 bits
  311. Ship bqual: 7 bits
  312. Character 1 name: 40 bits
  313. Character 1 career: 7 bits
  314. Character 1 order: 3 bits
  315. Character 1 chaos: 3 bits
  316. Character 1 body: 3 bits
  317. Character 1 brain: 3 bits
  318. Character 1 gadget: 7 bits
  319. Character 2 name: 40 bits
  320. Character 2 career: 7 bits
  321. Character 2 order: 3 bits
  322. Character 2 chaos: 3 bits
  323. Character 2 body: 3 bits
  324. Character 2 brain: 3 bits
  325. Character 2 gadget: 7 bits
  326. Character 3 name: 40 bits
  327. Character 3 career: 7 bits
  328. Character 3 order: 3 bits
  329. Character 3 chaos: 3 bits
  330. Character 3 body: 3 bits
  331. Character 3 brain: 3 bits
  332. Character 3 gadget: 7 bits
  333. Character 4 name: 40 bits
  334. Character 4 career: 7 bits
  335. Character 4 order: 3 bits
  336. Character 4 chaos: 3 bits
  337. Character 4 body: 3 bits
  338. Character 4 brain: 3 bits
  339. Character 4 gadget: 7 bits
  340. Character 5 name: 40 bits
  341. Character 5 career: 7 bits
  342. Character 5 order: 3 bits
  343. Character 5 chaos: 3 bits
  344. Character 5 body: 3 bits
  345. Character 5 brain: 3 bits
  346. Character 5 gadget: 7 bits
  347. Character 6 name: 40 bits
  348. Character 6 career: 7 bits
  349. Character 6 order: 3 bits
  350. Character 6 chaos: 3 bits
  351. Character 6 body: 3 bits
  352. Character 6 brain: 3 bits
  353. Character 6 gadget: 7 bits
  354. 104 for campaign
  355. 396 for characters
  356. total 501
  357. 11 remaining
  358. """
  359. self.key = ""
  360. l1 = bin(Plot.loc1.index(self.params.loc_desc))[2:]
  361. l2 = bin(Plot.loc2.index(self.params.location))[2:]
  362. lb = bin(self.params.battlefield)[2:]
  363. op = bin(self.params.oops)[2:]
  364. ms = bin(self.params.missIndex)[2:]
  365. pb1 = bin(self.params.probIndex)[2:]
  366. if self.params.problem["hasMinion"]:
  367. pb2 = bin(self.params.secProblem["id"])[2:]
  368. else:
  369. pb2 = bin(127)[2:]
  370. if self.params.problem["needsName"]:
  371. pbname = self.encode_name(self.params.problem["givenname"])
  372. else:
  373. pbname = self.encode_name("yyyyyyyy")
  374. n1 = bin(Ship.NAME1.index(self.ship.name1))[2:]
  375. n2 = bin(Ship.NAME2.index(self.ship.name2))[2:]
  376. gq = bin(Ship.GQUAL.index(self.ship.gqual))[2:]
  377. bq = bin(Ship.BQUAL.index(self.ship.bqual))[2:]
  378. chars = {}
  379. i = 0
  380. for chct in self.characters:
  381. chars[i] = {
  382. "name": self.encode_name(chct.name),
  383. "career": bin(chct.career["id"])[2:],
  384. "order": bin(chct.stats[0])[2:],
  385. "chaos": bin(chct.stats[1])[2:],
  386. "body": bin(chct.stats[2])[2:],
  387. "brains": bin(chct.stats[3])[2:],
  388. "gadget": bin(chct.gadget["id"])[2:]
  389. }
  390. i += 1
  391. l1 = lpad(l1, 7)
  392. l2 = lpad(l2, 7)
  393. ms = lpad(ms, 7)
  394. pb1 = lpad(pb1, 7)
  395. pb2 = lpad(pb2, 7)
  396. pbname = lpad(pbname, 40, "1")
  397. n1 = lpad(n1, 7)
  398. n2 = lpad(n2, 7)
  399. gq = lpad(gq, 7)
  400. bq = lpad(bq, 7)
  401. self.key += l1 + l2 + lb + ms + op + pb1 + pbname + pb2 + n1 + n2 + gq + bq
  402. for k,chct in chars.items():
  403. chct["name"] = lpad(chct["name"], 40, "1")
  404. chct["career"] = lpad(chct["career"], 7)
  405. chct["order"] = lpad(chct["order"],3)
  406. chct["chaos"] = lpad(chct["chaos"], 3)
  407. chct["body"] = lpad(chct["body"], 3)
  408. chct["brains"] = lpad(chct["brains"], 3)
  409. chct["gadget"] = lpad(chct["gadget"], 7)
  410. self.key += chct["name"] + chct["career"] + chct["order"] + chct["chaos"] + chct["body"] + chct["brains"] + chct["gadget"]
  411. while len(self.key) < 509:
  412. self.key = self.key + "0"
  413. letters = []
  414. letter = []
  415. for bit in self.key:
  416. letter.append(bit)
  417. if len(letter) == 6:
  418. letters.append(Campaign.ALPHABET[int("".join(letter),2)])
  419. letter = []
  420. words = []
  421. word = []
  422. for lt in letters:
  423. word.append(lt)
  424. if len(word) == 6:
  425. words.append("".join(word))
  426. word = []
  427. words.append("".join(word))
  428. self.password = " ".join(words)
  429. return self.password
  430. def decode_key(self, pw):
  431. densePwd = pw.replace(" ", "")
  432. if len(densePwd) != 84 and (densePwd not in ["PACKTACTICS!", "JUSTINBAILEY", "NARPASSWORD"]):
  433. print("This password is not valid. If this is a password that this generator created, please email noelle@noelle.codes and let me know.")
  434. sys.exit(0)
  435. if densePwd[:12] == "PACKTACTICS!":
  436. # Create a campaign featuring the Season 3 Pack Tactics crew.
  437. self.ship = Ship("Red", "Star", "is maneuverable & unarmored", "has a politician who thinks they're in charge of it")
  438. self.params = Plot()
  439. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  440. self.characters = []
  441. self.characters.append(Character("Niwri", 123, [3, 4, 4, 3], 123))
  442. self.characters.append(Character("Zax", 124, [1, 6, 2, 5], 124))
  443. self.characters.append(Character("Chroma", 125, [4, 2, 5, 3], 125))
  444. self.characters.append(Character("Zenosha", 126, [2, 3, 5, 2], 126))
  445. self.characters.append(Character("Snax", 127, [3, 4, 6, 1], 127))
  446. # self.print_params()
  447. # self.print_chars()
  448. return
  449. elif densePwd[:12] == "JUSTINBAILEY":
  450. # Create a random campaign, but everyone's Gadget is a leotard that somehow is also an environment suit
  451. self.create_campaign(n=6, makeChars=True)
  452. for c in self.characters:
  453. c.gadget = {"id":127, "name": "The Bailey", "description": "A form-fitting leotard that somehow protects the wearer from all environmental effects except extreme heat - including vacuum and poison.", "reusable": True}
  454. # self.print_params()
  455. # self.print_chars()
  456. return
  457. elif densePwd[:12] == "NARPASSWORD":
  458. # Create a random campaign, but all the kobolds' stats are set to 6
  459. self.create_campaign(n=6, makeChars=True)
  460. for c in self.characters:
  461. c.stats = [6,6,6,6]
  462. # self.print_params()
  463. # self.print_chars()
  464. return
  465. numPwd = []
  466. for c in densePwd:
  467. numPwd.append(Campaign.ALPHABET.index(c))
  468. bitPwd = [lpad(bin(x).replace("0b",""), 6) for x in numPwd]
  469. longBitPwd = []
  470. for word in bitPwd:
  471. longword = lpad(word,6)
  472. longBitPwd.append(longword)
  473. self.newBitfield = "".join(longBitPwd)
  474. while len(self.newBitfield) < 509:
  475. self.newBitfield += "0"
  476. outkey = {}
  477. # Location 1: 7 bits
  478. i,j = 0,7
  479. outkey["loc1"] = int(self.newBitfield[i:j], 2)
  480. # Location 2: 7 bits
  481. i,j = j,j+7
  482. outkey["loc2"] = int(self.newBitfield[i:j], 2)
  483. # Location Battlefield: 1 bit
  484. i,j = j,j+1
  485. outkey["battlefield"] = int(self.newBitfield[i:j], 2)
  486. # Mission: 7 bits
  487. i,j = j,j+7
  488. outkey["miss"] = int(self.newBitfield[i:j], 2)
  489. # Oops: 1 bit
  490. i,j = j,j+1
  491. outkey["oops"] = int(self.newBitfield[i:j], 2)
  492. # Problem 1: 7 bits
  493. i,j = j,j+7
  494. outkey["prob1"] = int(self.newBitfield[i:j], 2)
  495. # Problem 1 name: 40 bits
  496. i,j = j,j+40
  497. outkey["prob1name"] = self.newBitfield[i:j]
  498. # Problem 2: 7 bits
  499. i,j = j,j+7
  500. outkey["prob2"] = int(self.newBitfield[i:j], 2)
  501. # Ship name 1: 7 bits
  502. i,j = j,j+7
  503. outkey["sname1"] = int(self.newBitfield[i:j], 2)
  504. # Ship name 2: 7 bits
  505. i,j = j,j+7
  506. outkey["sname2"] = int(self.newBitfield[i:j], 2)
  507. # Ship gqual: 7 bits
  508. i,j = j,j+7
  509. outkey["gqual"] = int(self.newBitfield[i:j], 2)
  510. # Ship bqual: 7 bits
  511. i,j = j,j+7
  512. outkey["bqual"] = int(self.newBitfield[i:j], 2)
  513. # Character 1 name: 40 bits
  514. i,j = j,j+40
  515. outkey["char1name"] = self.newBitfield[i:j]
  516. # Character 1 career: 7 bits
  517. i,j = j,j+7
  518. outkey["char1career"] = int(self.newBitfield[i:j], 2)
  519. # Character 1 order: 3 bits
  520. i,j = j,j+3
  521. outkey["char1ord"] = int(self.newBitfield[i:j], 2)
  522. # Character 1 chaos: 3 bits
  523. i,j = j,j+3
  524. outkey["char1cha"] = int(self.newBitfield[i:j], 2)
  525. # Character 1 body: 3 bits
  526. i,j = j,j+3
  527. outkey["char1bod"] = int(self.newBitfield[i:j], 2)
  528. # Character 1 brain: 3 bits
  529. i,j = j,j+3
  530. outkey["char1bra"] = int(self.newBitfield[i:j], 2)
  531. # Character 1 gadget: 7 bits
  532. i,j = j,j+7
  533. outkey["char1gad"] = int(self.newBitfield[i:j], 2)
  534. # Character 2 name: 40 bits
  535. i,j = j,j+40
  536. outkey["char2name"] = self.newBitfield[i:j]
  537. # Character 2 career: 7 bits
  538. i,j = j,j+7
  539. outkey["char2career"] = int(self.newBitfield[i:j], 2)
  540. # Character 2 order: 3 bits
  541. i,j = j,j+3
  542. outkey["char2ord"] = int(self.newBitfield[i:j], 2)
  543. # Character 2 chaos: 3 bits
  544. i,j = j,j+3
  545. outkey["char2cha"] = int(self.newBitfield[i:j], 2)
  546. # Character 2 body: 3 bits
  547. i,j = j,j+3
  548. outkey["char2bod"] = int(self.newBitfield[i:j], 2)
  549. # Character 2 brain: 3 bits
  550. i,j = j,j+3
  551. outkey["char2bra"] = int(self.newBitfield[i:j], 2)
  552. # Character 2 gadget: 7 bits
  553. i,j = j,j+7
  554. outkey["char2gad"] = int(self.newBitfield[i:j], 2)
  555. # Character 3 name: 40 bits
  556. i,j = j,j+40
  557. outkey["char3name"] = self.newBitfield[i:j]
  558. # Character 3 career: 7 bits
  559. i,j = j,j+7
  560. outkey["char3career"] = int(self.newBitfield[i:j], 2)
  561. # Character 3 order: 3 bits
  562. i,j = j,j+3
  563. outkey["char3ord"] = int(self.newBitfield[i:j], 2)
  564. # Character 3 chaos: 3 bits
  565. i,j = j,j+3
  566. outkey["char3cha"] = int(self.newBitfield[i:j], 2)
  567. # Character 3 body: 3 bits
  568. i,j = j,j+3
  569. outkey["char3bod"] = int(self.newBitfield[i:j], 2)
  570. # Character 3 brain: 3 bits
  571. i,j = j,j+3
  572. outkey["char3bra"] = int(self.newBitfield[i:j], 2)
  573. # Character 3 gadget: 7 bits
  574. i,j = j,j+7
  575. outkey["char3gad"] = int(self.newBitfield[i:j], 2)
  576. # Character 4 name: 40 bits
  577. i,j = j,j+40
  578. outkey["char4name"] = self.newBitfield[i:j]
  579. # Character 4 career: 7 bits
  580. i,j = j,j+7
  581. outkey["char4career"] = int(self.newBitfield[i:j], 2)
  582. # Character 4 order: 3 bits
  583. i,j = j,j+3
  584. outkey["char4ord"] = int(self.newBitfield[i:j], 2)
  585. # Character 4 chaos: 3 bits
  586. i,j = j,j+3
  587. outkey["char4cha"] = int(self.newBitfield[i:j], 2)
  588. # Character 4 body: 3 bits
  589. i,j = j,j+3
  590. outkey["char4bod"] = int(self.newBitfield[i:j], 2)
  591. # Character 4 brain: 3 bits
  592. i,j = j,j+3
  593. outkey["char4bra"] = int(self.newBitfield[i:j], 2)
  594. # Character 4 gadget: 7 bits
  595. i,j = j,j+7
  596. outkey["char4gad"] = int(self.newBitfield[i:j], 2)
  597. # Character 5 name: 40 bits
  598. i,j = j,j+40
  599. outkey["char5name"] = self.newBitfield[i:j]
  600. # Character 5 career: 7 bits
  601. i,j = j,j+7
  602. outkey["char5career"] = int(self.newBitfield[i:j], 2)
  603. # Character 5 order: 3 bits
  604. i,j = j,j+3
  605. outkey["char5ord"] = int(self.newBitfield[i:j], 2)
  606. # Character 5 chaos: 3 bits
  607. i,j = j,j+3
  608. outkey["char5cha"] = int(self.newBitfield[i:j], 2)
  609. # Character 5 body: 3 bits
  610. i,j = j,j+3
  611. outkey["char5bod"] = int(self.newBitfield[i:j], 2)
  612. # Character 5 brain: 3 bits
  613. i,j = j,j+3
  614. outkey["char5bra"] = int(self.newBitfield[i:j], 2)
  615. # Character 5 gadget: 7 bits
  616. i,j = j,j+7
  617. outkey["char5gad"] = int(self.newBitfield[i:j], 2)
  618. # Character 6 name: 40 bits
  619. i,j = j,j+40
  620. outkey["char6name"] = self.newBitfield[i:j]
  621. # Character 6 career: 7 bits
  622. i,j = j,j+7
  623. outkey["char6career"] = int(self.newBitfield[i:j], 2)
  624. # Character 6 order: 3 bits
  625. i,j = j,j+3
  626. outkey["char6ord"] = int(self.newBitfield[i:j], 2)
  627. # Character 6 chaos: 3 bits
  628. i,j = j,j+3
  629. outkey["char6cha"] = int(self.newBitfield[i:j], 2)
  630. # Character 6 body: 3 bits
  631. i,j = j,j+3
  632. outkey["char6bod"] = int(self.newBitfield[i:j], 2)
  633. # Character 6 brain: 3 bits
  634. i,j = j,j+3
  635. outkey["char6bra"] = int(self.newBitfield[i:j], 2)
  636. # Character 6 gadget: 7 bits
  637. i,j = j,j+7
  638. outkey["char6gad"] = int(self.newBitfield[i:j], 2)
  639. self.ship = Ship(Ship.NAME1[outkey["sname1"]], Ship.NAME2[outkey["sname2"]], Ship.GQUAL[outkey["gqual"]], Ship.BQUAL[outkey["bqual"]])
  640. self.params = Plot(loc_desc=Plot.loc1[outkey["loc1"]], locIndex=outkey["loc2"], battlefield=outkey["battlefield"], location=None, missIndex=outkey["miss"], oops=outkey["oops"], mission=None, probIndex=outkey["prob1"], problem=None, probName=self.decode_name(outkey["prob1name"]), secProblem=outkey["prob2"], thirdProblem=None)
  641. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  642. self.characters = []
  643. for q in range(1,7):
  644. keys = [f"char{q}name", f"char{q}career", f"char{q}ord", f"char{q}cha", f"char{q}bod", f"char{q}bra", f"char{q}gad"]
  645. c = Character(name=self.decode_name(outkey[keys[0]]), career=outkey[keys[1]], stats=[outkey[keys[2]], outkey[keys[3]], outkey[keys[4]], outkey[keys[5]]], gadget=outkey[keys[6]])
  646. self.characters.append(c)
  647. #return self.newBitfield
  648. def encode_name(self, name):
  649. field = "".join([lpad(bin(Campaign.NAMELETS.index(c.lower()))[2:], 5) for c in name])
  650. return field
  651. def decode_name(self, field):
  652. i,j = 35,40
  653. name = ""
  654. for _ in range(8):
  655. k = int(field[i:j], 2)
  656. if k != 31:
  657. name = Campaign.NAMELETS[k] + name
  658. i,j = i-5, i
  659. name = name[0].upper() + name[1:]
  660. return name
  661. def print_params(self, endc=" ", html=False):
  662. st = ["Order:", "Chaos:", "Brains:", "Body:"]
  663. cst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.problem["stats"]]))])
  664. if self.params.oops == 1:
  665. oops = "...well, they weren't paying attention, so don't tell them, but they're supposed to "
  666. else:
  667. oops = ""
  668. mission = oops + self.params.mission
  669. # pl = "s" if self.params.problem["isPlural"] else ""
  670. note = self.params.problem["note"]
  671. secnote = ""
  672. if self.params.problem["hasMinion"]:
  673. secnote = "Their minion: " + self.params.secProblem["note"]
  674. lines = [
  675. f"The Kobolds of the {self.ship.fullname}",
  676. f"have been sent out to {self.art} {self.params.loc_desc} {self.params.location}!",
  677. f"in order to {mission}",
  678. f"but they're challenged by {self.params.fullProblem}!",
  679. f"{note} {secnote}",
  680. f"The stats of the {self.params.problem['shortname']}",
  681. f"{cst}"
  682. ]
  683. if self.params.problem["hasMinion"]:
  684. mst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.secProblem["stats"]]))])
  685. # spl = "s" if self.params.secProblem["isPlural"] else ""
  686. lines.append(f"The stats of the {self.params.secProblem['shortname']}")
  687. lines.append(f"{mst}")
  688. if html:
  689. secnote = ""
  690. if self.params.problem["hasMinion"]:
  691. secnote = "Their minion: " + self.params.secProblem["note"] + "<br>\n"
  692. out = (
  693. f"<div id='theship' class='firstrow'>\n"
  694. f" <span class='head'>The Ship</span>\n"
  695. f" <span id='shipname'>\n"
  696. f" The {self.ship.fullname}!\n"
  697. f" </span>\n"
  698. f" <br>\n"
  699. f" <span id='shipquality1'>\n"
  700. f" It {self.ship.gqual}...\n"
  701. f" </span><br>\n"
  702. f" <span id='shipquality2'>\n"
  703. f" But {self.ship.bqual}!\n"
  704. f" </span>\n"
  705. f"</div>\n"
  706. f"<div id='themission' class='firstrow'>\n"
  707. f" <span class='head'>The Mission</span>\n"
  708. f" <span id='missionloc'>\n"
  709. f" The kobolds have been sent to {self.art} {self.params.loc_desc} {self.params.location}\n"
  710. f" </span><br>\n"
  711. f" <span id='missiontarget'>\n"
  712. f" in order to {mission}!\n"
  713. f" </span>\n"
  714. f"</div>\n<br clear='all'>\n"
  715. f"<div id='theadversary' class='firstrow'>\n"
  716. f" <span class='head'>The Adversary</span>\n"
  717. f" They're challenged by <span id='advname'>{self.params.fullProblem}</span>!\n"
  718. f" <br>\n"
  719. f" <span id='problemnote'>\n"
  720. f" {self.params.problem['note']}<br>\n"
  721. f" {secnote}"
  722. f" </span>\n"
  723. f" <span id='problemstats'>\n"
  724. f" The stats of the {self.params.problem['shortname']}:<br>\n"
  725. f" {cst}\n"
  726. f" </span>\n"
  727. )
  728. if self.params.problem["hasMinion"]:
  729. out += (
  730. f" <br><span id='secprobstats'>\n"
  731. f" The stats of the {self.params.secProblem['shortname']}:<br>\n"
  732. f" {mst}\n"
  733. f" </span>\n"
  734. )
  735. out += f"</div>\n"
  736. print(out)
  737. print(f"<br clear='all'>\n")
  738. else:
  739. print(f"{lines[0]} {lines[1]} {lines[2]} -- {lines[3]}")
  740. print(f"{lines[4]}")
  741. print(f"{lines[5]}: {lines[6]}")
  742. if self.params.problem["hasMinion"]:
  743. print(f"- {lines[7]}: {lines[8]}")
  744. print()
  745. self.ship.print(html=html)
  746. def print_chars(self, html=False):
  747. if html:
  748. print(f"<div id='thekobolds'>\n")
  749. print(f"<span class='head'>The Kobolds</span>\n")
  750. else:
  751. print("The kobolds:")
  752. for k in self.characters:
  753. k.print(html=html)
  754. if html:
  755. print(f"</div>\n<br clear='all'>\n")
  756. def print_password(self, html=False):
  757. if self.masterpassword:
  758. pw = self.masterpassword
  759. else:
  760. pw = self.generate_key()
  761. if html:
  762. out = (
  763. f"<div id='passwordbox'>"
  764. f"<span class='passwordhead'>Permalink to this campaign:</span><br>"
  765. f"<span><a href='http://node.noelle.codes/kobold?pw={pw.replace(' ', '')}'>{pw.replace(' ', '')}</a></span><br><br>"
  766. f"<span class='passwordhead'><a href='http://node.noelle.codes/kobold'>Generate a new random campaign</a></span><br>"
  767. f"</div>"
  768. )
  769. print(out)
  770. print(f"<br clear='all'>\n")
  771. else:
  772. print(f"Password: {pw}")
  773. def decode(self, pwd):
  774. pass
  775. def lpad(s, n, c="0"):
  776. while len(s) < n:
  777. s = c + s
  778. return s
  779. if __name__ == "__main__":
  780. parser = argparse.ArgumentParser()
  781. group = parser.add_mutually_exclusive_group()
  782. group.add_argument("-c", "--campaign", help="print a full campaign block with N kobolds (default 6)", nargs="?", const=6, type=int, metavar="N")
  783. group.add_argument("-k", "--kobolds", help="print N kobolds", type=int, nargs="?", const=1, default=1, metavar="N")
  784. group.add_argument("-n", "--names", help="print N kobolds without stat blocks", nargs="?", const=1, type=int, metavar="N")
  785. group.add_argument("-p", "--params", help="print only the parameters of a campaign", action="store_true")
  786. group.add_argument("-s", "--ship", help="print only the ship name and description", action="store_true")
  787. group.add_argument("-pw", "--password", help="print the campaign defined by the submitted password", type=str, nargs="?", const=1, metavar="PW")
  788. parser.add_argument("--html", help="print in HTML instead of plain text", action="store_true")
  789. args = parser.parse_args()
  790. html = True if args.html else False
  791. if args.password:
  792. cmp = Campaign(fromPW = True, pw=args.password)
  793. cmp.print_params(html=html)
  794. cmp.print_chars(html=html)
  795. cmp.print_password(html=html)
  796. elif args.campaign:
  797. cmp = Campaign(args.campaign)
  798. cmp.print_params(html=html)
  799. cmp.print_chars(html=html)
  800. cmp.print_password(html=html)
  801. elif args.params:
  802. cmp = Campaign(makeChars=False)
  803. cmp.print_params(html=html)
  804. elif args.ship:
  805. ship = Ship()
  806. ship.print(html=html)
  807. elif args.names:
  808. for _ in range(args.names):
  809. c = Character()
  810. c.generate()
  811. c.print_name(html=html)
  812. else:
  813. for _ in range(args.kobolds):
  814. c = Character()
  815. c.generate()
  816. c.print(html=html)