A character/one-shot generator for KOBOLDS IN SPACE!
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koboldgen.py 41KB

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  1. import random as r
  2. import argparse
  3. import sys
  4. beg = ["a","e","i","o","u","ba","be","bi","bo","bu","by","y","da","de","di","do","du","dy","fa","fi","fo","fe","fu","ga","ge","gi","go","gu","ka","ke","ki","ko","ku","ky","ma","me","mi","mo","mu","na","ne","ni","no","nu","pa","pe","pi","po","pu","ra","re","ri","ro","ru","ry","sa","se","si","so","su","ta","te","ti","to","tu","ty","wa","we","wi","wo","wy","za","ze","zi","zo","zu","zy"]
  5. mid = beg + ["l","x","n","r"]
  6. def binarize(num, l=None):
  7. r = bin(num)[2:]
  8. try:
  9. l = int(l)
  10. except:
  11. l = None
  12. if l != None:
  13. while len(r) < l:
  14. r = "0" + r
  15. return r
  16. def gen_name(length=None, minimum=3):
  17. maximum = 8
  18. if length == None:
  19. lgt = r.randint(minimum,maximum)
  20. else:
  21. if length > maximum:
  22. length = maximum
  23. print("Maximum name length is 8.")
  24. lgt = length
  25. morae = []
  26. while len("".join(morae)) < lgt:
  27. if len(morae) == 0:
  28. mora = r.choice(beg)
  29. morae.append(mora[0].upper() + mora[1:])
  30. else:
  31. mora = r.choice(mid)
  32. if morae[-1] == mora:
  33. mora = r.choice(mid)
  34. morae.append(mora)
  35. return "".join(morae)
  36. class Plot:
  37. loc1 = ["friendly","hostile","derelict","airless","poison-filled/covered","overgrown","looted","burning","frozen","haunted","infested"]
  38. loc2 = ["asteroid","moon","space station","spaceship","ringworld","Dyson sphere","planet","Space Whale","pocket of folded space","time vortex","Reroll"]
  39. miss = ["explore","loot everything not bolted down too securely","find the last group of kobolds who came here","find a rumored secret weapon","find a way to break someone else's secret weapon","claim this place in the name of the Kobold Empire","make friends","rediscover lost technology","find lost magical items","find and defeat a powerful enemy"]
  40. prob = [
  41. {
  42. "id": 0,
  43. "name": "an Undead Sample Pack (swarm of zombies and skeletons)",
  44. "shortname": "undead",
  45. "stats": [0,5,2,6],
  46. },
  47. {
  48. "id": 1,
  49. "name": "a rival band of kobolds",
  50. "shortname": "kobold rivals",
  51. "stats": [3,3,4,4],
  52. },
  53. {
  54. "id": 2,
  55. "name": "a detachment from the Elf Armada",
  56. "shortname": "elves",
  57. "stats": [4,3,5,4],
  58. },
  59. {
  60. "id": 3,
  61. "name": "refugees with parasites. Big parasites",
  62. "shortname": "refugees",
  63. "stats": [2,4,0,0],
  64. },
  65. {
  66. "id": 4,
  67. "name": "an artificial intelligence bent on multi-world domination",
  68. "shortname": "AI",
  69. "stats": [4,1,6,3],
  70. },
  71. {
  72. "id": 5,
  73. "name": "robot spiders",
  74. "shortname": "spiders",
  75. "stats": [3,3,2,4],
  76. },
  77. {
  78. "id": 6,
  79. "name": "semi-intelligent metal eating slime",
  80. "shortname": "slime",
  81. "stats": [0,2,1,5],
  82. },
  83. {
  84. "id": 7,
  85. "name": "a living asteroid that intends to follow the kobolds home like the largest puppy",
  86. "shortname": "asteroid",
  87. "stats": [2,3,1,6],
  88. },
  89. {
  90. "id": 8,
  91. "name": "an old lich that wants everyone to stay off of their 'lawn'",
  92. "shortname": "lich",
  93. "stats": [5,2,6,3],
  94. },
  95. {
  96. "id": 9,
  97. "name": "elder gods hailing from the dark spaces between the stars",
  98. "shortname": "gods",
  99. "stats": [0,6,6,6],
  100. },
  101. {
  102. "id": 10,
  103. "name": "a Flying Brain Monster",
  104. "shortname": "Flying Brain Monster",
  105. "stats": [2,3,6,1],
  106. },
  107. ]
  108. def __init__(self, loc_desc=None, locIndex=None, battlefield=None, location=None, missIndex=None, oops=None, mission=None, probIndex=None, problem=None, probName=None, secProblem=None, thirdProblem=None):
  109. self.loc_desc = loc_desc if loc_desc != None else Plot.loc1[r.randint(0, len(Plot.loc1)-1)]
  110. self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1)
  111. self.battlefield = int(battlefield) if battlefield != None else 0
  112. self.location = location if location != None else Plot.loc2[self.locIndex]
  113. if locIndex == None and self.locIndex == len(Plot.loc2) - 2:
  114. if self.battlefield == 0:
  115. self.battlefield = 1
  116. self.locIndex = r.randint(0, len(Plot.loc2)-3)
  117. elif locIndex == None and self.locIndex != len(Plot.loc2) - 1:
  118. if self.location == "":
  119. self.location = Plot.loc2[self.locIndex]
  120. if self.location[0].lower() in ["a","e","i","o","u"]:
  121. self.locart = 1
  122. else:
  123. self.locart = 0
  124. self.missIndex = r.randint(0, len(Plot.miss)-1)
  125. self.oops = int(oops) if oops != None else r.randint(1,12)
  126. if self.oops != 1:
  127. self.oops = 0
  128. self.mission = Plot.miss[r.randint(0, len(Plot.miss)-1)]
  129. self.probIndex = probIndex if probIndex != None else r.randint(0, len(Plot.prob)-1)
  130. self.problem = Plot.prob[self.probIndex]
  131. self.secProblem = [x for x in Plot.prob if x["id"] == secProblem][0] if (secProblem != None and secProblem in list(filter(lambda x:x["id"], Plot.prob))) else None
  132. self.thirdProblem = [x for x in Plot.prob if x["id"] == thirdProblem][0] if (thirdProblem != None and thirdProblem in list(filter(lambda x:x["id"], Plot.prob))) else None
  133. self.problem["givenname"] = probName if probName != None else gen_name()
  134. if self.problem["id"] == 3:
  135. self.secProblem = {"name": "Parasites", "shortname": "parasites", "stats": [3,4,2,3]}
  136. if self.problem["id"] == 10:
  137. self.secProbIndex = r.randint(0, len(Plot.prob)-2)
  138. self.secProblem = Plot.prob[self.secProbIndex]
  139. if self.secProbIndex == 3:
  140. self.thirdProblem = {"name": "Parasites", "shortname": "parasites", "stats": [3,4,2,3]}
  141. self.fullProblem = self.problem["givenname"] + ", " + self.problem["name"]
  142. if self.secProblem and self.secProblem["name"] != "Parasites":
  143. self.fullProblem += " and its minion, " + self.secProblem["name"]
  144. class Character:
  145. GADGETS = [ {"id": 0, "name": "Awesome Dagger of Sneak(?) Attacks", "description": "Yell 'Sneak Attack!' to count a mixed-success Body attack as a success.", "reusable": True},
  146. {"id": 1, "name": "Button of Uselessness", "description": f"This large, red button can be stuck onto any flat surface, horizontal, vertical, or otherwise. A short time after it has been placed, any character (friend or foe) nearby must succeed a Brains roll to avoid pressing the button. Pressing the button does nothing, but this action takes the place of anything that might otherwise be done during an Event if the Brains roll is failed. The button can be pressed {r.randint(1,6)} times before it breaks and no longer compels others to press it.", "reusable": False},
  147. {"id": 2, "name": "Encyclopedia of Stuff I Totally Knew", "description": "Add 2 points to the target number of any uncontested Brains roll, or 1 point to the target number of a contested Brains roll.", "reusable": True},
  148. {"id": 3, "name": "Medkit", "description": "Make a Brains/Order roll to restore 2 lost Body points, or 1 on a Mixed Success. If the character has medical training, restored Body points may be doubled.", "reusable": False},
  149. {"id": 4, "name": "Potion of Healing", "description": "Restore 1 lost Body point. Using counts as an Event but no roll is needed unless it’s contested.", "reusable": False},
  150. {"id": 5, "name": "Tinfoil Helm of Shielding", "description": "Count any Brains damage as a mixed success. If you take Body damage, roll 1d6; on a 6, the Helm is useless until you take a nap.", "reusable": True},
  151. {"id": 6, "name": "Handy Toothbrush", "description": "Scrub the Space Gunk off whatever object you're interacting with to turn a mixed Order success to make that object work into a full success.", "reusable": True},
  152. {"id": 7, "name": "Jar of ... Something", "description": "Throw it (Body/Chaos) at another character to make them spend an Event cleaning it off, or throw it at the floor to make a ten-foot circle of difficult terrain.", "reusable": False},
  153. {"id": 8, "name": "Pocket Sand!", "description": "Yell 'Pocket Sand!' to count a successful Body attack against you as a mixed success.", "reusable": False},
  154. {"id": 9, "name": "The Fabulous Grappling Hook", "description": "As an Event, instantly move 50 feet in any direction. (Make sure you have 50 feet available to move in or take 1 Body damage when you arrive short of that.)", "reusable": True},
  155. {"id": 10, "name": "Pocket Accordion", "description": "Make a Brains/Order or Brains/Chaos roll. On a success, any nearby opponent has -1 Brains during their next event. On a failure, everybody nearby, including you, has -1 Brains on their next event.", "reusable": True},
  156. {"id": 11, "name": "Cloak of Adsorption", "description": "The cloak starts out white. Whenever you are the target of a successful attack, the cloak becomes the color of whatever hit you. If your cloak is already the same color as whatever hit you, the attack becomes a mixed success and the cloak turns black and can no longer absorb colors. The cloak becomes white again after a nap.", "reusable": True},
  157. {"id": 12, "name": "Cloak of Absorption", "description": "The cloak starts out white. You can remove the cloak and lay it over difficult terrain to make it easy terrain; if the terrain is difficult because the ground is wet, the cloak becomes wet and the ground in that area becomes dry. The cloak dries out after a nap.", "reusable": True},
  158. {"id": 13, "name": "Cloak of Desorption", "description": "The cloak starts out black. As an Event, you can cause a gas to evaporate from the cloak, leaving it a dingy gray and healing 1 Body to anyone within ten feet of you. The cloak becomes black again after a nap.", "reusable": True},
  159. {"id": 14, "name": "Cloak of Food Portions", "description": "Wearing this cloak causes it to flare out at the base, making the wearer resemble a pyramid. In conversations regarding food the wearer can add +2 to Brains rolls when trying to convince others to alter their diets. This can be done once per nap. Considering how many large things tend to snack on kobolds, this has been found to actually be quite useful.", "reusable": True},
  160. {"id": 15, "name": "Huge Goggles", "description": "If you take Body damage, roll 1d6; on a 6, the lenses of the Goggles break until you take a nap.", "reusable": True},
  161. ]
  162. CAREERS = [ {"id": 0, "name": "Soldier/Guard"},
  163. {"id": 1, "name": "Pilot"},
  164. {"id": 2, "name": "Medic"},
  165. {"id": 3, "name": "Mechanic"},
  166. {"id": 4, "name": "Politician"},
  167. {"id": 5, "name": "Spellcaster"},
  168. {"id": 6, "name": "Performer"},
  169. {"id": 7, "name": "Historian"},
  170. {"id": 8, "name": "Spy"},
  171. {"id": 9, "name": "Cook"},
  172. {"id": 10, "name": "Cartographer"},
  173. {"id": 11, "name": "Inventor"},
  174. {"id": 12, "name": "Merchant"}
  175. ]
  176. def __init__(self, name=None, career=None, stats=None, gadget=None):
  177. self.name = name if name != None else ""
  178. if career == None:
  179. self.career = ""
  180. elif isinstance(career, str):
  181. self.career = career
  182. elif isinstance(career, int) and career < len(Character.CAREERS):
  183. self.career = [x for x in Character.CAREERS if x["id"] == career][0]["name"]
  184. else:
  185. self.career = ""
  186. self.stats = stats if stats != None else []
  187. if gadget == None:
  188. self.gadget = ""
  189. elif isinstance(gadget, str) or isinstance(gadget, dict):
  190. self.gadget = gadget
  191. else:
  192. self.gadget = next((x for x in Character.GADGETS if x["id"] == gadget), "")
  193. self.generate()
  194. def generate(self):
  195. if self.name == "" or self.name == None:
  196. self.gen_name()
  197. if self.stats == [] or self.stats == None:
  198. self.gen_stats()
  199. if self.career == "" or self.career == None:
  200. self.gen_career()
  201. if self.gadget == "" or self.gadget == None:
  202. self.gen_gadget()
  203. def gen_name(self):
  204. self.name = gen_name()
  205. def gen_stats(self, n=12):
  206. if n < 0:
  207. print("Too few stat points!")
  208. return [0,0,0,0]
  209. stats = [0,0,0,0]
  210. points = n
  211. slots = [0,1,2,3]
  212. for _ in range(points):
  213. tgl = False
  214. while tgl == False:
  215. slt = r.choice(slots)
  216. if slt <= 1:
  217. if stats[slt] == 6: continue
  218. if stats[slt] == 5 and r.randint(0,1) != 1: continue
  219. else:
  220. if stats[slt] == 6: continue
  221. if stats[slt] > 2 and r.randint(0,stats[slt]-2) != 1: continue
  222. stats[slt] += 1
  223. tgl = True
  224. stats[3] = stats[3] + 1
  225. if stats[3] > 6:
  226. stats[3] = 6
  227. stats[2] = stats[2] + 1
  228. if stats[2] > 6:
  229. stats[2] = 6
  230. self.stats = stats
  231. def gen_career(self):
  232. self.career = r.choice(Character.CAREERS)
  233. def gen_gadget(self):
  234. self.gadget = r.choice(Character.GADGETS)
  235. def print_name(self, html=False):
  236. if isinstance(self.career, str):
  237. cname = self.career
  238. else:
  239. cname = self.career["name"]
  240. if html:
  241. charText = f"<h4>Name: {self.name} (Kobold {cname})</h4>"
  242. else:
  243. charText = f"\nName: {self.name} (Kobold {cname})"
  244. print(charText)
  245. def print(self, html=False):
  246. if html:
  247. if isinstance(self.career, str):
  248. cname = self.career
  249. else:
  250. cname = self.career["name"]
  251. if isinstance(self.gadget, str):
  252. gdg = {"id": 127, "name": self.gadget, "description": "", "reusable": True}
  253. else:
  254. gdg = self.gadget
  255. out = (
  256. f"<div class='kobold'>\n"
  257. f" <span class='koboldid'>\n"
  258. f" <span class='koboldname'>{self.name}</span><br>\n"
  259. f" <span class='koboldcareer'>Kobold {cname}</span>\n"
  260. f" </span>\n"
  261. f" <br>\n"
  262. f" <span class='koboldstats'>\n"
  263. f" <ul>\n"
  264. f" <li>Order: {self.stats[0]}</li>\n"
  265. f" <li>Chaos: {self.stats[1]}</li>\n"
  266. f" <li>Brain: {self.stats[2]}</li>\n"
  267. f" <li>Body: {self.stats[3]}</li>\n"
  268. f" </ul>\n"
  269. f" </span>\n"
  270. f" <br>\n"
  271. f" <span class='koboldgadget'>\n"
  272. f" <span class='koboldgadgetname'>{gdg['name']}</span><br>\n"
  273. f" <span class='koboldgadgetdescription'>{gdg['description']}</span>\n"
  274. f" <span class='koboldgadgetreuse'>{'<br>Reusable' if gdg['reusable'] else ''}</span>\n"
  275. f" </span>"
  276. f"</div>\n"
  277. )
  278. print(out)
  279. else:
  280. self.print_name()
  281. print(f"Order: {self.stats[0]}")
  282. print(f"Chaos: {self.stats[1]}")
  283. print(f"Brain: {self.stats[2]}")
  284. print(f"Body: {self.stats[3]}")
  285. if isinstance(self.gadget, str):
  286. print(f"Gadget: {self.gadget}")
  287. else:
  288. print(f"Gadget: {self.gadget['name']} ({self.gadget['description']}{'- Reusable' if self.gadget['reusable'] else ''})")
  289. class Ship:
  290. NAME1 = ["Red","Orange","Yellow","Green","Blue","Violet","Dark","Light","Frenzied","Maniacal","Ancient"]
  291. NAME2 = ["Moon","Comet","Star","Saber","World-Eater","Dancer","Looter","Phlogiston","Fireball","Mecha","Raptor"]
  292. GQUAL = ["is stealthy & unarmored","is speedy & unarmored","is maneuverable & unarmored","is always repairable","is self-repairing","is flamboyant & speedy","is slow & armored","is flamboyant & armored","is hard to maneuver & armored","has Too Many Weapons!","has a prototype hyperdrive"]
  293. BQUAL = ["has an annoying AI","has inconveniently crossed circuits","has an unpredictable power source","drifts to the right","is haunted","was recently 'found' so the kobolds are unused to it","is too cold","has a constant odd smell","its interior design... changes","its water pressure shifts between slow drip and power wash","it leaves a visible smoke trail"]
  294. def __init__(self, name1=None, name2=None, gqual = None, bqual = None):
  295. self.name1 = name1 if name1 != None else r.choice(Ship.NAME1)
  296. self.name2 = name2 if name2 != None else r.choice(Ship.NAME2)
  297. self.gqual = gqual if gqual != None else r.choice(Ship.GQUAL)
  298. self.bqual = bqual if bqual != None else r.choice(Ship.BQUAL)
  299. self.fullname = f"{self.name1} {self.name2}"
  300. def print(self, html=False):
  301. if (html):
  302. shipText = f"<p>The <strong>{self.fullname}</strong> <span style='color: blue;'>{self.gqual}</span>, but <span style='color: red;'>{self.bqual}</span>.</p>\n"
  303. else:
  304. shipText = f"The {self.fullname} {self.gqual}, but {self.bqual}.\n"
  305. print(shipText)
  306. class Campaign:
  307. ALPHABET = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?- "
  308. NAMELETS = ['a', 'e', 'i', 'o', 'u', 'b', 'y', 'd', 'f', 'g', 'k', 'm', 'n', 'p', 'r', 's', 't', 'w', 'z', 'l', 'x']
  309. def __init__(self, n=None, makeChars=True, fromPW=False, pw=None):
  310. if fromPW == True:
  311. self.ship = None
  312. self.params = None
  313. self.characters = None
  314. self.art = None
  315. self.decode_key(pw)
  316. else:
  317. self.create_campaign(n, makeChars)
  318. def create_campaign(self, n, makeChars):
  319. n = 6 if n == None else n
  320. self.ship = Ship()
  321. self.params = Plot()
  322. self.params.problem["fullname"] = ""
  323. if self.params.problem["id"] in [1,2]:
  324. self.params.problem["fullname"] += " led by " + self.params.problem["name"]
  325. if self.params.problem["id"] in [4,7,8,10]:
  326. self.params.problem["fullname"] += " named " + self.params.problem["name"]
  327. if makeChars:
  328. self.characters = []
  329. for _ in range(n):
  330. c = Character()
  331. c.generate()
  332. self.characters.append(c)
  333. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  334. def generate_key(self):
  335. """
  336. "PACKTA CTICS! ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- -------" should generate the Season 3 Pack Tactics crew.
  337. "JUSTIN BAILEY" and "NARPAS SWORD" should do something too.
  338. Key is analphanumeric string generated from a bitfield
  339. Bitfield is:
  340. Location 1: 7 bits
  341. Location 2: 7 bits
  342. Location Battlefield: 1 bit
  343. Mission: 7 bits
  344. Oops: 1 bit
  345. Problem 1: 7 bits
  346. Problem 1 name: 40 bits
  347. Problem 2: 7 bits
  348. Ship name 1: 7 bits
  349. Ship name 2: 7 bits
  350. Ship gqual: 7 bits
  351. Ship bqual: 7 bits
  352. Character 1 name: 40 bits
  353. Character 1 career: 7 bits
  354. Character 1 order: 3 bits
  355. Character 1 chaos: 3 bits
  356. Character 1 body: 3 bits
  357. Character 1 brain: 3 bits
  358. Character 1 gadget: 7 bits
  359. Character 2 name: 40 bits
  360. Character 2 career: 7 bits
  361. Character 2 order: 3 bits
  362. Character 2 chaos: 3 bits
  363. Character 2 body: 3 bits
  364. Character 2 brain: 3 bits
  365. Character 2 gadget: 7 bits
  366. Character 3 name: 40 bits
  367. Character 3 career: 7 bits
  368. Character 3 order: 3 bits
  369. Character 3 chaos: 3 bits
  370. Character 3 body: 3 bits
  371. Character 3 brain: 3 bits
  372. Character 3 gadget: 7 bits
  373. Character 4 name: 40 bits
  374. Character 4 career: 7 bits
  375. Character 4 order: 3 bits
  376. Character 4 chaos: 3 bits
  377. Character 4 body: 3 bits
  378. Character 4 brain: 3 bits
  379. Character 4 gadget: 7 bits
  380. Character 5 name: 40 bits
  381. Character 5 career: 7 bits
  382. Character 5 order: 3 bits
  383. Character 5 chaos: 3 bits
  384. Character 5 body: 3 bits
  385. Character 5 brain: 3 bits
  386. Character 5 gadget: 7 bits
  387. Character 6 name: 40 bits
  388. Character 6 career: 7 bits
  389. Character 6 order: 3 bits
  390. Character 6 chaos: 3 bits
  391. Character 6 body: 3 bits
  392. Character 6 brain: 3 bits
  393. Character 6 gadget: 7 bits
  394. 104 for campaign
  395. 396 for characters
  396. total 501
  397. 11 remaining
  398. """
  399. self.key = ""
  400. l1 = bin(Plot.loc1.index(self.params.loc_desc))[2:]
  401. l2 = bin(Plot.loc2.index(self.params.location))[2:]
  402. lb = bin(self.params.battlefield)[2:]
  403. op = bin(self.params.oops)[2:]
  404. ms = bin(Plot.miss.index(self.params.mission))[2:]
  405. pb1 = bin(self.params.probIndex)[2:]
  406. if self.params.probIndex == 10:
  407. pb2 = bin(self.params.secProbIndex)[2:]
  408. else:
  409. pb2 = bin(127)[2:]
  410. pbname = self.encode_name(self.params.problem["givenname"])
  411. n1 = bin(Ship.NAME1.index(self.ship.name1))[2:]
  412. n2 = bin(Ship.NAME2.index(self.ship.name2))[2:]
  413. gq = bin(Ship.GQUAL.index(self.ship.gqual))[2:]
  414. bq = bin(Ship.BQUAL.index(self.ship.bqual))[2:]
  415. chars = {}
  416. i = 0
  417. for chct in self.characters:
  418. chars[i] = {
  419. "name": self.encode_name(chct.name),
  420. "career": bin(chct.career["id"])[2:],
  421. "order": bin(chct.stats[0])[2:],
  422. "chaos": bin(chct.stats[1])[2:],
  423. "body": bin(chct.stats[2])[2:],
  424. "brains": bin(chct.stats[3])[2:],
  425. "gadget": bin(chct.gadget["id"])[2:]
  426. }
  427. i += 1
  428. # print(chars)
  429. l1 = lpad(l1, 7)
  430. # print(f"Len(l1) = {len(l1)}")
  431. l2 = lpad(l2, 7)
  432. # print(f"Len(l2) = {len(l2)}")
  433. ms = lpad(ms, 7)
  434. # print(f"Len(ms) = {len(ms)}")
  435. pb1 = lpad(pb1, 7)
  436. # print(f"Len(pb1) = {len(pb1)}")
  437. pb2 = lpad(pb2, 7)
  438. # print(f"Len(pb2) = {len(pb2)}")
  439. pbname = lpad(pbname, 40, "1")
  440. # print(f"Len(pbname) = {len(pbname)}")
  441. n1 = lpad(n1, 7)
  442. # print(f"Len(n1) = {len(n1)}")
  443. n2 = lpad(n2, 7)
  444. # print(f"Len(n2) = {len(n2)}")
  445. gq = lpad(gq, 7)
  446. # print(f"Len(gq) = {len(gq)}")
  447. bq = lpad(bq, 7)
  448. # print(f"Len(bq) = {len(bq)}")
  449. self.key += l1 + l2 + lb + op + ms + pb1 + pbname + pb2 + n1 + n2 + gq + bq
  450. for k,chct in chars.items():
  451. chct["name"] = lpad(chct["name"], 40, "1")
  452. # print(f"Len(chct.name) = {len(chct['name'])}")
  453. chct["career"] = lpad(chct["career"], 7)
  454. # print(f"Len(chct.career) = {len(chct['career'])}")
  455. chct["order"] = lpad(chct["order"],3)
  456. # print(f"Len(chct.order) = {len(chct['order'])}")
  457. chct["chaos"] = lpad(chct["chaos"], 3)
  458. # print(f"Len(chct.chaos) = {len(chct['chaos'])}")
  459. chct["body"] = lpad(chct["body"], 3)
  460. # print(f"Len(chct.body) = {len(chct['body'])}")
  461. chct["brains"] = lpad(chct["brains"], 3)
  462. # print(f"Len(chct.brains) = {len(chct['brains'])}")
  463. chct["gadget"] = lpad(chct["gadget"], 7)
  464. # print(f"Len(chct.gadget) = {len(chct['gadget'])}")
  465. self.key += chct["name"] + chct["career"] + chct["order"] + chct["chaos"] + chct["body"] + chct["brains"] + chct["gadget"]
  466. # print(len(self.key))
  467. while len(self.key) < 509:
  468. self.key = self.key + "0"
  469. # print(len(self.key))
  470. print(self.key)
  471. self.okey = ""
  472. letters = []
  473. letter = []
  474. for bit in self.key:
  475. letter.append(bit)
  476. if len(letter) == 6:
  477. letters.append(Campaign.ALPHABET[int("".join(letter),2)])
  478. letter = []
  479. words = []
  480. word = []
  481. for lt in letters:
  482. word.append(lt)
  483. if len(word) == 6:
  484. words.append("".join(word))
  485. word = []
  486. words.append("".join(word))
  487. self.password = " ".join(words)
  488. # print(self.password)
  489. return self.password
  490. def decode_key(self, pw):
  491. densePwd = pw.replace(" ", "")
  492. if len(densePwd) != 84 and (densePwd not in ["PACKTACTICS!", "JUSTINBAILEY", "NARPASSWORD"]):
  493. print("This password is not valid. If this is a password that this generator created, please email noelle@noelle.codes and let me know.")
  494. sys.exit(0)
  495. if densePwd[:12] == "PACKTACTICS!":
  496. # Create a campaign featuring the Season 3 Pack Tactics crew.
  497. self.ship = Ship("Red", "Star", "is maneuverable & unarmored", "has a politician who thinks they're in charge of it")
  498. self.params = Plot()
  499. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  500. self.characters = []
  501. self.characters.append(Character("Niwri", "Hunter", [3,4,4,3], "Shortbow of the Watch"))
  502. self.characters.append(Character("Zax", "Barbarian", [1, 6, 2, 5], "Hammer of Thunderbolts"))
  503. self.characters.append(Character("Chroma", "Artificer", [4, 2, 5, 3], "Eldritch Cannon"))
  504. self.characters.append(Character("Zenosha", "Druid", [3, 3, 5, 3], "Staff of Lightning"))
  505. self.characters.append(Character("Snax", "Wizard", [2, 4, 5, 1], "Voyager Staff"))
  506. # self.print_params()
  507. # self.print_chars()
  508. return
  509. elif densePwd[:12] == "JUSTINBAILEY":
  510. # Create a random campaign, but everyone's Gadget is a leotard that somehow is also an environment suit
  511. self.create_campaign(n=6, makeChars=True)
  512. for c in self.characters:
  513. c.gadget = {"id":127, "name": "The Bailey", "description": "A form-fitting leotard that somehow protects the wearer from all environmental effects except extreme heat - including vacuum and poison.", "reusable": True}
  514. # self.print_params()
  515. # self.print_chars()
  516. return
  517. elif densePwd[:12] == "NARPASSWORD":
  518. # Create a random campaign, but all the kobolds' stats are set to 6
  519. self.create_campaign(n=6, makeChars=True)
  520. for c in self.characters:
  521. c.stats = [6,6,6,6]
  522. # self.print_params()
  523. # self.print_chars()
  524. return
  525. numPwd = []
  526. for c in densePwd:
  527. numPwd.append(Campaign.ALPHABET.index(c))
  528. bitPwd = [lpad(bin(x).replace("0b",""), 6) for x in numPwd]
  529. longBitPwd = []
  530. for word in bitPwd:
  531. longword = lpad(word,6)
  532. longBitPwd.append(longword)
  533. self.newBitfield = "".join(longBitPwd)
  534. while len(self.newBitfield) < 509:
  535. self.newBitfield += "0"
  536. outkey = {}
  537. # Location 1: 7 bits
  538. i,j = 0,7
  539. outkey["loc1"] = int(self.newBitfield[i:j], 2)
  540. # Location 2: 7 bits
  541. i,j = j,j+7
  542. outkey["loc2"] = int(self.newBitfield[i:j], 2)
  543. # Location Battlefield: 1 bit
  544. i,j = j,j+1
  545. outkey["battlefield"] = int(self.newBitfield[i:j], 2)
  546. # Mission: 7 bits
  547. i,j = j,j+7
  548. outkey["miss"] = int(self.newBitfield[i:j], 2)
  549. # Oops: 1 bit
  550. i,j = j,j+1
  551. outkey["oops"] = int(self.newBitfield[i:j], 2)
  552. # Problem 1: 7 bits
  553. i,j = j,j+7
  554. outkey["prob1"] = int(self.newBitfield[i:j], 2)
  555. # Problem 1 name: 40 bits
  556. i,j = j,j+40
  557. outkey["prob1name"] = self.newBitfield[i:j]
  558. # Problem 2: 7 bits
  559. i,j = j,j+7
  560. outkey["prob2"] = int(self.newBitfield[i:j], 2)
  561. # Ship name 1: 7 bits
  562. i,j = j,j+7
  563. outkey["sname1"] = int(self.newBitfield[i:j], 2)
  564. # Ship name 2: 7 bits
  565. i,j = j,j+7
  566. outkey["sname2"] = int(self.newBitfield[i:j], 2)
  567. # Ship gqual: 7 bits
  568. i,j = j,j+7
  569. outkey["gqual"] = int(self.newBitfield[i:j], 2)
  570. # Ship bqual: 7 bits
  571. i,j = j,j+7
  572. outkey["bqual"] = int(self.newBitfield[i:j], 2)
  573. # Character 1 name: 40 bits
  574. i,j = j,j+40
  575. outkey["char1name"] = self.newBitfield[i:j]
  576. # Character 1 career: 7 bits
  577. i,j = j,j+7
  578. outkey["char1career"] = int(self.newBitfield[i:j], 2)
  579. # Character 1 order: 3 bits
  580. i,j = j,j+3
  581. outkey["char1ord"] = int(self.newBitfield[i:j], 2)
  582. # Character 1 chaos: 3 bits
  583. i,j = j,j+3
  584. outkey["char1cha"] = int(self.newBitfield[i:j], 2)
  585. # Character 1 body: 3 bits
  586. i,j = j,j+3
  587. outkey["char1bod"] = int(self.newBitfield[i:j], 2)
  588. # Character 1 brain: 3 bits
  589. i,j = j,j+3
  590. outkey["char1bra"] = int(self.newBitfield[i:j], 2)
  591. # Character 1 gadget: 7 bits
  592. i,j = j,j+7
  593. outkey["char1gad"] = int(self.newBitfield[i:j], 2)
  594. # Character 2 name: 40 bits
  595. i,j = j,j+40
  596. outkey["char2name"] = self.newBitfield[i:j]
  597. # Character 2 career: 7 bits
  598. i,j = j,j+7
  599. outkey["char2career"] = int(self.newBitfield[i:j], 2)
  600. # Character 2 order: 3 bits
  601. i,j = j,j+3
  602. outkey["char2ord"] = int(self.newBitfield[i:j], 2)
  603. # Character 2 chaos: 3 bits
  604. i,j = j,j+3
  605. outkey["char2cha"] = int(self.newBitfield[i:j], 2)
  606. # Character 2 body: 3 bits
  607. i,j = j,j+3
  608. outkey["char2bod"] = int(self.newBitfield[i:j], 2)
  609. # Character 2 brain: 3 bits
  610. i,j = j,j+3
  611. outkey["char2bra"] = int(self.newBitfield[i:j], 2)
  612. # Character 2 gadget: 7 bits
  613. i,j = j,j+7
  614. outkey["char2gad"] = int(self.newBitfield[i:j], 2)
  615. # Character 3 name: 40 bits
  616. i,j = j,j+40
  617. outkey["char3name"] = self.newBitfield[i:j]
  618. # Character 3 career: 7 bits
  619. i,j = j,j+7
  620. outkey["char3career"] = int(self.newBitfield[i:j], 2)
  621. # Character 3 order: 3 bits
  622. i,j = j,j+3
  623. outkey["char3ord"] = int(self.newBitfield[i:j], 2)
  624. # Character 3 chaos: 3 bits
  625. i,j = j,j+3
  626. outkey["char3cha"] = int(self.newBitfield[i:j], 2)
  627. # Character 3 body: 3 bits
  628. i,j = j,j+3
  629. outkey["char3bod"] = int(self.newBitfield[i:j], 2)
  630. # Character 3 brain: 3 bits
  631. i,j = j,j+3
  632. outkey["char3bra"] = int(self.newBitfield[i:j], 2)
  633. # Character 3 gadget: 7 bits
  634. i,j = j,j+7
  635. outkey["char3gad"] = int(self.newBitfield[i:j], 2)
  636. # Character 4 name: 40 bits
  637. i,j = j,j+40
  638. outkey["char4name"] = self.newBitfield[i:j]
  639. # Character 4 career: 7 bits
  640. i,j = j,j+7
  641. outkey["char4career"] = int(self.newBitfield[i:j], 2)
  642. # Character 4 order: 3 bits
  643. i,j = j,j+3
  644. outkey["char4ord"] = int(self.newBitfield[i:j], 2)
  645. # Character 4 chaos: 3 bits
  646. i,j = j,j+3
  647. outkey["char4cha"] = int(self.newBitfield[i:j], 2)
  648. # Character 4 body: 3 bits
  649. i,j = j,j+3
  650. outkey["char4bod"] = int(self.newBitfield[i:j], 2)
  651. # Character 4 brain: 3 bits
  652. i,j = j,j+3
  653. outkey["char4bra"] = int(self.newBitfield[i:j], 2)
  654. # Character 4 gadget: 7 bits
  655. i,j = j,j+7
  656. outkey["char4gad"] = int(self.newBitfield[i:j], 2)
  657. # Character 5 name: 40 bits
  658. i,j = j,j+40
  659. outkey["char5name"] = self.newBitfield[i:j]
  660. # Character 5 career: 7 bits
  661. i,j = j,j+7
  662. outkey["char5career"] = int(self.newBitfield[i:j], 2)
  663. # Character 5 order: 3 bits
  664. i,j = j,j+3
  665. outkey["char5ord"] = int(self.newBitfield[i:j], 2)
  666. # Character 5 chaos: 3 bits
  667. i,j = j,j+3
  668. outkey["char5cha"] = int(self.newBitfield[i:j], 2)
  669. # Character 5 body: 3 bits
  670. i,j = j,j+3
  671. outkey["char5bod"] = int(self.newBitfield[i:j], 2)
  672. # Character 5 brain: 3 bits
  673. i,j = j,j+3
  674. outkey["char5bra"] = int(self.newBitfield[i:j], 2)
  675. # Character 5 gadget: 7 bits
  676. i,j = j,j+7
  677. outkey["char5gad"] = int(self.newBitfield[i:j], 2)
  678. # Character 6 name: 40 bits
  679. i,j = j,j+40
  680. outkey["char6name"] = self.newBitfield[i:j]
  681. # Character 6 career: 7 bits
  682. i,j = j,j+7
  683. outkey["char6career"] = int(self.newBitfield[i:j], 2)
  684. # Character 6 order: 3 bits
  685. i,j = j,j+3
  686. outkey["char6ord"] = int(self.newBitfield[i:j], 2)
  687. # Character 6 chaos: 3 bits
  688. i,j = j,j+3
  689. outkey["char6cha"] = int(self.newBitfield[i:j], 2)
  690. # Character 6 body: 3 bits
  691. i,j = j,j+3
  692. outkey["char6bod"] = int(self.newBitfield[i:j], 2)
  693. # Character 6 brain: 3 bits
  694. i,j = j,j+3
  695. outkey["char6bra"] = int(self.newBitfield[i:j], 2)
  696. # Character 6 gadget: 7 bits
  697. i,j = j,j+7
  698. outkey["char6gad"] = int(self.newBitfield[i:j], 2)
  699. #print(self.newBitfield)
  700. #print(outkey)
  701. self.ship = Ship(Ship.NAME1[outkey["sname1"]], Ship.NAME2[outkey["sname2"]], Ship.GQUAL[outkey["gqual"]], Ship.BQUAL[outkey["bqual"]])
  702. self.params = Plot(loc_desc=Plot.loc1[outkey["loc1"]], locIndex=outkey["loc2"], battlefield=outkey["battlefield"], location=None, missIndex=outkey["miss"], oops=outkey["oops"], mission=None, probIndex=outkey["prob1"], problem=None, probName=self.decode_name(outkey["prob1name"]), secProblem=outkey["prob2"], thirdProblem=None)
  703. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  704. self.characters = []
  705. for q in range(1,7):
  706. keys = [f"char{q}name", f"char{q}career", f"char{q}ord", f"char{q}cha", f"char{q}bod", f"char{q}bra", f"char{q}gad"]
  707. c = Character(name=self.decode_name(outkey[keys[0]]), career=outkey[keys[1]], stats=[outkey[keys[2]], outkey[keys[3]], outkey[keys[4]], outkey[keys[5]]], gadget=outkey[keys[6]])
  708. self.characters.append(c)
  709. #self.ship.print()
  710. # self.print_params()
  711. # self.print_chars()
  712. return self.newBitfield
  713. def encode_name(self, name):
  714. field = "".join([lpad(bin(Campaign.NAMELETS.index(c.lower()))[2:], 5) for c in name])
  715. return field
  716. def decode_name(self, field):
  717. i,j = 35,40
  718. name = ""
  719. for _ in range(8):
  720. k = int(field[i:j], 2)
  721. if k != 31:
  722. name = Campaign.NAMELETS[k] + name
  723. i,j = i-5, i
  724. name = name[0].upper() + name[1:]
  725. return name
  726. def print_params(self, endc=" ", html=False):
  727. # print(len(Plot.miss))
  728. st = ["Order:", "Chaos:", "Brains:", "Body:"]
  729. cst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.problem["stats"]]))])
  730. if self.params.oops == 1:
  731. oops = "...well, they weren't paying attention, so don't tell them, but they're supposed to"
  732. else:
  733. oops = ""
  734. mission = oops + self.params.mission
  735. lines = [
  736. f"The Kobolds of the {self.ship.fullname}",
  737. f"have been sent out to {self.art} {self.params.loc_desc} {self.params.location}!",
  738. f"in order to {self.params.mission}",
  739. f"but they're challenged by {self.params.fullProblem}!",
  740. f"The stats of the {self.params.problem['shortname']}",
  741. f"{cst}"
  742. ]
  743. if self.params.secProblem:
  744. mst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.secProblem["stats"]]))])
  745. lines.append(f"The stats of the {self.params.secProblem['shortname']}")
  746. lines.append(f"{mst}")
  747. if self.params.thirdProblem:
  748. pst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.thirdProblem["stats"]]))])
  749. lines.append(f"The stats of the {self.params.thirdProblem['shortname']}")
  750. lines.append("{pst}")
  751. if html:
  752. out = (
  753. f"<div id='theship' class='firstrow'>\n"
  754. f" <span class='head'>The Ship</span>\n"
  755. f" <span id='shipname'>\n"
  756. f" The {self.ship.fullname}!\n"
  757. f" </span>\n"
  758. f" <br>\n"
  759. f" <span id='shipquality1'>\n"
  760. f" It {self.ship.gqual}...\n"
  761. f" </span><br>\n"
  762. f" <span id='shipquality2'>\n"
  763. f" But {self.ship.bqual}!\n"
  764. f" </span>\n"
  765. f"</div>\n"
  766. f"<div id='themission' class='firstrow'>\n"
  767. f" <span class='head'>The Mission</span>\n"
  768. f" <span id='missionloc'>\n"
  769. f" The kobolds have been sent to {self.art} {self.params.loc_desc} {self.params.location}!\n"
  770. f" </span><br>\n"
  771. f" <span id='missiontarget'>\n"
  772. f" in order {self.params.mission}\n"
  773. f" </span>\n"
  774. f"</div>\n<br clear='all'>\n"
  775. f"<div id='theadversary' class='firstrow'>\n"
  776. f" <span class='head'>The Adversary</span>\n"
  777. f" They're challenged by <span id='advname'>{self.params.fullProblem}</span>!\n"
  778. f" <br>\n"
  779. f" <span id='problemstats'>\n"
  780. f" The stats of the {self.params.problem['shortname']}:<br>\n"
  781. f" {cst}\n"
  782. f" </span>\n"
  783. )
  784. if self.params.secProblem:
  785. out += (
  786. f" <br><span id='secprobstats'>\n"
  787. f" The stats of the {self.params.secProblem['shortname']}:<br>\n"
  788. f" {mst}\n"
  789. f" </span>\n"
  790. )
  791. if self.params.thirdProblem:
  792. out += (
  793. f" <br><span id='thirdprobstats'>\n"
  794. f" The stats of the {self.params.thirdProblem['shortname']}:<br>\n"
  795. f" {pst}\n"
  796. f" </span>\n"
  797. )
  798. out += f"</div>\n"
  799. print(out)
  800. print(f"<br clear='all'>\n")
  801. else:
  802. print(f"{lines[0]} {lines[1]} {lines[2]} -- {lines[3]}")
  803. print(f"{lines[4]}: {lines[5]}")
  804. if self.params.secProblem:
  805. print(f"- {lines[6]}: {lines[7]}")
  806. if self.params.thirdProblem:
  807. print(f"- - {lines[8]}: {lines[9]}")
  808. print()
  809. self.ship.print(html=html)
  810. def print_chars(self, html=False):
  811. if html:
  812. print(f"<div id='thekobolds'>\n")
  813. print(f"<span class='head'>The Kobolds</span>\n")
  814. else:
  815. print("The kobolds:")
  816. for k in self.characters:
  817. k.print(html=html)
  818. if html:
  819. print(f"</div>\n<br clear='all'>\n")
  820. def decode(self, pwd):
  821. pass
  822. class Password:
  823. pass
  824. def lpad(s, n, c="0"):
  825. while len(s) < n:
  826. s = c + s
  827. return s
  828. if __name__ == "__main__":
  829. parser = argparse.ArgumentParser()
  830. group = parser.add_mutually_exclusive_group()
  831. group.add_argument("-c", "--campaign", help="print a full campaign block with N kobolds (default 6)", nargs="?", const=6, type=int, metavar="N")
  832. group.add_argument("-k", "--kobolds", help="print N kobolds", type=int, nargs="?", const=1, default=1, metavar="N")
  833. group.add_argument("-n", "--names", help="print N kobolds without stat blocks", nargs="?", const=1, type=int, metavar="N")
  834. group.add_argument("-p", "--params", help="print only the parameters of a campaign", action="store_true")
  835. group.add_argument("-s", "--ship", help="print only the ship name and description", action="store_true")
  836. group.add_argument("-pw", "--password", help="print the campaign defined by the submitted password", type=str, nargs="?", const=1, metavar="PW")
  837. parser.add_argument("--html", help="print in HTML instead of plain text", action="store_true")
  838. args = parser.parse_args()
  839. # print(args)
  840. html = True if args.html else False
  841. if args.password:
  842. #pw = Password(args.password)
  843. # print(pw.newBitfield)
  844. cmp = Campaign(fromPW = True, pw=args.password)
  845. cmp.print_params(html=html)
  846. cmp.print_chars(html=html)
  847. elif args.campaign:
  848. cmp = Campaign(args.campaign)
  849. cmp.print_params(html=html)
  850. cmp.print_chars(html=html)
  851. print(cmp.generate_key())
  852. elif args.params:
  853. cmp = Campaign(makeChars=False)
  854. cmp.print_params(html=html)
  855. elif args.ship:
  856. ship = Ship()
  857. ship.print(html=html)
  858. elif args.names:
  859. for _ in range(args.names):
  860. c = Character()
  861. c.generate()
  862. c.print_name(html=html)
  863. else:
  864. for _ in range(args.kobolds):
  865. c = Character()
  866. c.generate()
  867. c.print(html=html)