A character/one-shot generator for KOBOLDS IN SPACE!
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koboldgen.py 38KB

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  1. import random as r
  2. import argparse
  3. beg = ["a","e","i","o","u","ba","be","bi","bo","bu","by","y","da","de","di","do","du","dy","fa","fi","fo","fe","fu","ga","ge","gi","go","gu","ka","ke","ki","ko","ku","ky","ma","me","mi","mo","mu","na","ne","ni","no","nu","pa","pe","pi","po","pu","ra","re","ri","ro","ru","ry","sa","se","si","so","su","ta","te","ti","to","tu","ty","wa","we","wi","wo","wy","za","ze","zi","zo","zu","zy"]
  4. mid = beg + ["l","x","n","r"]
  5. def binarize(num, l=None):
  6. r = bin(num)[2:]
  7. try:
  8. l = int(l)
  9. except:
  10. l = None
  11. if l != None:
  12. while len(r) < l:
  13. r = "0" + r
  14. return r
  15. def gen_name(length=None, minimum=3):
  16. maximum = 8
  17. if length == None:
  18. lgt = r.randint(minimum,maximum)
  19. else:
  20. if length > maximum:
  21. length = maximum
  22. print("Maximum name length is 8.")
  23. lgt = length
  24. morae = []
  25. while len("".join(morae)) < lgt:
  26. if len(morae) == 0:
  27. mora = r.choice(beg)
  28. morae.append(mora[0].upper() + mora[1:])
  29. else:
  30. mora = r.choice(mid)
  31. if morae[-1] == mora:
  32. mora = r.choice(mid)
  33. morae.append(mora)
  34. return "".join(morae)
  35. class Plot:
  36. loc1 = ["friendly","hostile","derelict","airless","poison-filled/covered","overgrown","looted","burning","frozen","haunted","infested"]
  37. loc2 = ["asteroid","moon","space station","spaceship","ringworld","Dyson sphere","planet","Space Whale","pocket of folded space","time vortex","Reroll"]
  38. miss = ["explore","loot everything not bolted down too securely","find the last group of kobolds who came here","find a rumored secret weapon","find a way to break someone else's secret weapon","claim this place in the name of the Kobold Empire","make friends","rediscover lost technology","find lost magical items","find and defeat a powerful enemy"]
  39. prob = [
  40. {
  41. "id": 0,
  42. "name": "an Undead Sample Pack (swarm of zombies and skeletons)",
  43. "shortname": "undead",
  44. "stats": [0,5,2,6],
  45. },
  46. {
  47. "id": 1,
  48. "name": "a rival band of kobolds",
  49. "shortname": "kobold rivals",
  50. "stats": [3,3,4,4],
  51. },
  52. {
  53. "id": 2,
  54. "name": "a detachment from the Elf Armada",
  55. "shortname": "elves",
  56. "stats": [4,3,5,4],
  57. },
  58. {
  59. "id": 3,
  60. "name": "refugees with parasites. Big parasites",
  61. "shortname": "refugees",
  62. "stats": [2,4,0,0],
  63. },
  64. {
  65. "id": 4,
  66. "name": "an artificial intelligence bent on multi-world domination",
  67. "shortname": "AI",
  68. "stats": [4,1,6,3],
  69. },
  70. {
  71. "id": 5,
  72. "name": "robot spiders",
  73. "shortname": "spiders",
  74. "stats": [3,3,2,4],
  75. },
  76. {
  77. "id": 6,
  78. "name": "semi-intelligent metal eating slime",
  79. "shortname": "slime",
  80. "stats": [0,2,1,5],
  81. },
  82. {
  83. "id": 7,
  84. "name": "a living asteroid that intends to follow the kobolds home like the largest puppy",
  85. "shortname": "asteroid",
  86. "stats": [2,3,1,6],
  87. },
  88. {
  89. "id": 8,
  90. "name": "an old lich that wants everyone to stay off of their 'lawn'",
  91. "shortname": "lich",
  92. "stats": [5,2,6,3],
  93. },
  94. {
  95. "id": 9,
  96. "name": "elder gods hailing from the dark spaces between the stars",
  97. "shortname": "gods",
  98. "stats": [0,6,6,6],
  99. },
  100. {
  101. "id": 10,
  102. "name": "a Flying Brain Monster",
  103. "shortname": "Flying Brain Monster",
  104. "stats": [2,3,6,1],
  105. },
  106. ]
  107. def __init__(self, loc_desc=None, locIndex=None, battlefield=None, location=None, missIndex=None, oops=None, mission=None, probIndex=None, problem=None, probName=None, secProblem=None, thirdProblem=None, ):
  108. self.loc_desc = loc_desc if loc_desc != None else Plot.loc1[r.randint(0, len(Plot.loc1)-1)]
  109. self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1)
  110. self.battlefield = int(battlefield) if battlefield != None else 0
  111. self.location = location if location != None else Plot.loc2[self.locIndex]
  112. if locIndex == None and self.locIndex == len(Plot.loc2) - 1:
  113. if self.battlefield == 0:
  114. self.battlefield = 1
  115. self.locIndex = r.randint(0, len(Plot.loc2)-2)
  116. elif locIndex == None and self.locIndex != len(Plot.loc2) - 1:
  117. if self.location == "":
  118. self.location = Plot.loc2[self.locIndex]
  119. if self.location[0].lower() in ["a","e","i","o","u"]:
  120. self.locart = 1
  121. else:
  122. self.locart = 0
  123. self.missIndex = r.randint(0, len(Plot.miss)-1)
  124. self.oops = int(oops) if oops != None else r.randint(1,12)
  125. if self.oops != 1:
  126. self.oops = 0
  127. self.mission = Plot.miss[r.randint(0, len(Plot.miss)-1)]
  128. self.probIndex = r.randint(0, len(Plot.prob)-1)
  129. self.problem = Plot.prob[self.probIndex]
  130. self.secProblem = None
  131. self.thirdProblem = None
  132. self.problem["name"] = probName if probName != None else gen_name()
  133. if self.problem["id"] == 3:
  134. self.secProblem = {"name": "Parasites", "shortname": "parasites", "stats": [3,4,2,3]}
  135. if self.problem["id"] == 10:
  136. self.secProbIndex = r.randint(0, len(Plot.prob)-2)
  137. self.secProblem = Plot.prob[self.secProbIndex]
  138. if self.secProbIndex == 3:
  139. self.thirdProblem = {"name": "Parasites", "shortname": "parasites", "stats": [3,4,2,3]}
  140. self.fullProblem = self.problem["name"]
  141. if self.secProblem and self.secProblem["name"] != "Parasites":
  142. self.fullProblem += " and its minion, " + self.secProblem["name"]
  143. class Character:
  144. GADGETS = [ {"id": 0, "name": "Awesome Dagger of Sneak(?) Attacks", "description": "Yell 'Sneak Attack!' to count a mixed-success Body attack as a success.", "reusable": True},
  145. {"id": 1, "name": "Button of Uselessness", "description": f"This large, red button can be stuck onto any flat surface, horizontal, vertical, or otherwise. A short time after it has been placed, any character (friend or foe) nearby must succeed a Brains roll to avoid pressing the button. Pressing the button does nothing, but this action takes the place of anything that might otherwise be done during an Event if the Brains roll is failed. The button can be pressed {r.randint(1,6)} times before it breaks and no longer compels others to press it.", "reusable": False},
  146. {"id": 2, "name": "Encyclopedia of Stuff I Totally Knew", "description": "Add 2 points to the target number of any uncontested Brains roll, or 1 point to the target number of a contested Brains roll.", "reusable": True},
  147. {"id": 3, "name": "Medkit", "description": "Make a Brains/Order roll to restore 2 lost Body points, or 1 on a Mixed Success. If the character has medical training, restored Body points may be doubled.", "reusable": False},
  148. {"id": 4, "name": "Potion of Healing", "description": "Restore 1 lost Body point. Using counts as an Event but no roll is needed unless it’s contested.", "reusable": False},
  149. {"id": 5, "name": "Tinfoil Helm of Shielding", "description": "Count any Brains damage as a mixed success. If you take Body damage, roll 1d6; on a 6, the Helm is useless until you take a nap.", "reusable": True},
  150. {"id": 6, "name": "Handy Toothbrush", "description": "Scrub the Space Gunk off whatever object you're interacting with to turn a mixed Order success to make that object work into a full success.", "reusable": True},
  151. {"id": 7, "name": "Jar of ... Something", "description": "Throw it (Body/Chaos) at another character to make them spend an Event cleaning it off, or throw it at the floor to make a ten-foot circle of difficult terrain.", "reusable": False},
  152. {"id": 8, "name": "Pocket Sand!", "description": "Yell 'Pocket Sand!' to count a successful Body attack against you as a mixed success.", "reusable": False},
  153. {"id": 9, "name": "The Fabulous Grappling Hook", "description": "As an Event, instantly move 50 feet in any direction. (Make sure you have 50 feet available to move in or take 1 Body damage when you arrive short of that.)", "reusable": True},
  154. {"id": 10, "name": "Pocket Accordion", "description": "Make a Brains/Order or Brains/Chaos roll. On a success, any nearby opponent has -1 Brains during their next event. On a failure, everybody nearby, including you, has -1 Brains on their next event.", "reusable": True},
  155. {"id": 11, "name": "Cloak of Adsorption", "description": "The cloak starts out white. Whenever you are the target of a successful attack, the cloak becomes the color of whatever hit you. If your cloak is already the same color as whatever hit you, the attack becomes a mixed success and the cloak turns black and can no longer absorb colors. The cloak becomes white again after a nap.", "reusable": True},
  156. {"id": 12, "name": "Cloak of Absorption", "description": "The cloak starts out white. You can remove the cloak and lay it over difficult terrain to make it easy terrain; if the terrain is difficult because the ground is wet, the cloak becomes wet and the ground in that area becomes dry. The cloak dries out after a nap.", "reusable": True},
  157. {"id": 13, "name": "Cloak of Desorption", "description": "The cloak starts out black. As an Event, you can cause a gas to evaporate from the cloak, leaving it a dingy gray and healing 1 Body to anyone within ten feet of you. The cloak becomes black again after a nap.", "reusable": True},
  158. {"id": 14, "name": "Cloak of Food Portions", "description": "Wearing this cloak causes it to flare out at the base, making the wearer resemble a pyramid. In conversations regarding food the wearer can add +2 to Brains rolls when trying to convince others to alter their diets. This can be done once per nap. Considering how many large things tend to snack on kobolds, this has been found to actually be quite useful.", "reusable": True},
  159. {"id": 15, "name": "Huge Goggles", "description": "If you take Body damage, roll 1d6; on a 6, the lenses of the Goggles break until you take a nap.", "reusable": True},
  160. ]
  161. CAREERS = [ {"id": 0, "name": "Soldier/Guard"},
  162. {"id": 1, "name": "Pilot"},
  163. {"id": 2, "name": "Medic"},
  164. {"id": 3, "name": "Mechanic"},
  165. {"id": 4, "name": "Politician"},
  166. {"id": 5, "name": "Spellcaster"},
  167. {"id": 6, "name": "Performer"},
  168. {"id": 7, "name": "Historian"},
  169. {"id": 8, "name": "Spy"},
  170. {"id": 9, "name": "Cook"},
  171. {"id": 10, "name": "Cartographer"},
  172. {"id": 11, "name": "Inventor"},
  173. {"id": 12, "name": "Merchant"}
  174. ]
  175. def __init__(self, name=None, career=None, stats=None, gadget=None):
  176. self.name = name if name != None else ""
  177. self.career = career if career != None else ""
  178. self.stats = stats if stats != None else []
  179. self.gadget = gadget if gadget != None else ""
  180. self.generate()
  181. def generate(self):
  182. if self.name == "":
  183. self.gen_name()
  184. if self.stats == []:
  185. self.gen_stats()
  186. if self.career == "":
  187. self.gen_career()
  188. if self.gadget == "":
  189. self.gen_gadget()
  190. def gen_name(self):
  191. self.name = gen_name()
  192. def gen_stats(self, n=12):
  193. if n < 0:
  194. print("Too few stat points!")
  195. return [0,0,0,0]
  196. stats = [0,0,0,0]
  197. points = n
  198. slots = [0,1,2,3]
  199. for _ in range(points):
  200. tgl = False
  201. while tgl == False:
  202. slt = r.choice(slots)
  203. if slt <= 1:
  204. if stats[slt] == 6: continue
  205. if stats[slt] == 5 and r.randint(0,1) != 1: continue
  206. else:
  207. if stats[slt] == 6: continue
  208. if stats[slt] > 2 and r.randint(0,stats[slt]-2) != 1: continue
  209. stats[slt] += 1
  210. tgl = True
  211. stats[3] = stats[3] + 1
  212. if stats[3] > 6:
  213. stats[3] = 6
  214. stats[2] = stats[2] + 1
  215. if stats[2] > 6:
  216. stats[2] = 6
  217. self.stats = stats
  218. def gen_career(self):
  219. self.career = r.choice(Character.CAREERS)
  220. def gen_gadget(self):
  221. self.gadget = r.choice(Character.GADGETS)
  222. def print_name(self, html=False):
  223. if html:
  224. charText = f"<h4>Name: {self.name} (Kobold {self.career})</h4>"
  225. else:
  226. charText = f"\nName: {self.name} (Kobold {self.career})"
  227. print(charText)
  228. def print(self, html=False):
  229. if html:
  230. out = (
  231. f"<div class='kobold'>\n"
  232. f" <span class='koboldid'>\n"
  233. f" <span class='koboldname'>{self.name}</span><br>\n"
  234. f" <span class='koboldcareer'>Kobold {self.career.name}</span>\n"
  235. f" </span>\n"
  236. f" <br>\n"
  237. f" <span class='koboldstats'>\n"
  238. f" <ul>\n"
  239. f" <li>Order: {self.stats[0]}</li>\n"
  240. f" <li>Chaos: {self.stats[1]}</li>\n"
  241. f" <li>Brain: {self.stats[2]}</li>\n"
  242. f" <li>Body: {self.stats[3]}</li>\n"
  243. f" </ul>\n"
  244. f" </span>\n"
  245. f" <br>\n"
  246. f" <span class='koboldgadget'>\n"
  247. f" <span class='koboldgadgetname'>{self.gadget['name']}</span><br>\n"
  248. f" <span class='koboldgadgetdescription'>{self.gadget['description']}</span>\n"
  249. f" <span class='koboldgadgetreuse'>{'<br>Reusable' if self.gadget['reusable'] else ''}</span>\n"
  250. f" </span>"
  251. f"</div>\n"
  252. )
  253. print(out)
  254. else:
  255. self.print_name()
  256. print(f"Order: {self.stats[0]}")
  257. print(f"Chaos: {self.stats[1]}")
  258. print(f"Brain: {self.stats[2]}")
  259. print(f"Body: {self.stats[3]}")
  260. print(f"Gadget: {self.gadget['name']} ({self.gadget['description']}{'- Reusable' if self.gadget['reusable'] else ''})")
  261. class Ship:
  262. NAME1 = ["Red","Orange","Yellow","Green","Blue","Violet","Dark","Light","Frenzied","Maniacal","Ancient"]
  263. NAME2 = ["Moon","Comet","Star","Saber","World-Eater","Dancer","Looter","Phlogiston","Fireball","Mecha","Raptor"]
  264. GQUAL = ["is stealthy & unarmored","is speedy & unarmored","is maneuverable & unarmored","is always repairable","is self-repairing","is flamboyant & speedy","is slow & armored","is flamboyant & armored","is hard to maneuver & armored","has Too Many Weapons!","has a prototype hyperdrive"]
  265. BQUAL = ["has an annoying AI","has inconveniently crossed circuits","has an unpredictable power source","drifts to the right","is haunted","was recently 'found' so the kobolds are unused to it","is too cold","has a constant odd smell","its interior design... changes","its water pressure shifts between slow drip and power wash","it leaves a visible smoke trail"]
  266. def __init__(self, name1=None, name2=None, gqual = None, bqual = None):
  267. self.name1 = name1 if name1 != None else r.choice(Ship.NAME1)
  268. self.name2 = name2 if name2 != None else r.choice(Ship.NAME2)
  269. self.gqual = gqual if gqual != None else r.choice(Ship.GQUAL)
  270. self.bqual = bqual if bqual != None else r.choice(Ship.BQUAL)
  271. self.fullname = f"{self.name1} {self.name2}"
  272. def print(self, html=False):
  273. if (html):
  274. shipText = f"<p>The <strong>{self.fullname}</strong> <span style='color: blue;'>{self.gqual}</span>, but <span style='color: red;'>{self.bqual}</span>.</p>\n"
  275. else:
  276. shipText = f"The {self.fullname} {self.gqual}, but {self.bqual}.\n"
  277. print(shipText)
  278. class Campaign:
  279. ALPHABET = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?- "
  280. NAMELETS = ['a', 'e', 'i', 'o', 'u', 'b', 'y', 'd', 'f', 'g', 'k', 'm', 'n', 'p', 'r', 's', 't', 'w', 'z', 'l', 'x']
  281. def __init__(self, n=None, makeChars=True, fromPW=False, pw=None):
  282. if fromPW == True:
  283. self.ship = None
  284. self.params = None
  285. self.characters = None
  286. self.art = None
  287. self.decode_key(pw)
  288. else:
  289. self.create_campaign(n, makeChars)
  290. def create_campaign(self, n, makeChars):
  291. n = 6 if n == None else n
  292. self.ship = Ship()
  293. self.params = Plot()
  294. self.params.problem["fullname"] = ""
  295. if self.params.problem["id"] in [1,2]:
  296. self.params.problem["fullname"] += " led by " + self.params.problem["name"]
  297. if self.params.problem["id"] in [4,7,8,10]:
  298. self.params.problem["fullname"] += " named " + self.params.problem["name"]
  299. if makeChars:
  300. self.characters = []
  301. for _ in range(n):
  302. c = Character()
  303. c.generate()
  304. self.characters.append(c)
  305. self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"
  306. def generate_key(self):
  307. """
  308. "PACKTA CTICS! ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- -------" should generate the Season 3 Pack Tactics crew.
  309. "JUSTIN BAILEY" and "NARPAS SWORD" should do something too.
  310. Key is analphanumeric string generated from a bitfield
  311. Bitfield is:
  312. Location 1: 7 bits
  313. Location 2: 7 bits
  314. Location Battlefield: 1 bit
  315. Mission: 7 bits
  316. Oops: 1 bit
  317. Problem 1: 7 bits
  318. Problem 1 name: 40 bits
  319. Problem 2: 7 bits
  320. Ship name 1: 7 bits
  321. Ship name 2: 7 bits
  322. Ship gqual: 7 bits
  323. Ship bqual: 7 bits
  324. Character 1 name: 40 bits
  325. Character 1 career: 7 bits
  326. Character 1 order: 3 bits
  327. Character 1 chaos: 3 bits
  328. Character 1 body: 3 bits
  329. Character 1 brain: 3 bits
  330. Character 1 gadget: 7 bits
  331. Character 2 name: 40 bits
  332. Character 2 career: 7 bits
  333. Character 2 order: 3 bits
  334. Character 2 chaos: 3 bits
  335. Character 2 body: 3 bits
  336. Character 2 brain: 3 bits
  337. Character 2 gadget: 7 bits
  338. Character 3 name: 40 bits
  339. Character 3 career: 7 bits
  340. Character 3 order: 3 bits
  341. Character 3 chaos: 3 bits
  342. Character 3 body: 3 bits
  343. Character 3 brain: 3 bits
  344. Character 3 gadget: 7 bits
  345. Character 4 name: 40 bits
  346. Character 4 career: 7 bits
  347. Character 4 order: 3 bits
  348. Character 4 chaos: 3 bits
  349. Character 4 body: 3 bits
  350. Character 4 brain: 3 bits
  351. Character 4 gadget: 7 bits
  352. Character 5 name: 40 bits
  353. Character 5 career: 7 bits
  354. Character 5 order: 3 bits
  355. Character 5 chaos: 3 bits
  356. Character 5 body: 3 bits
  357. Character 5 brain: 3 bits
  358. Character 5 gadget: 7 bits
  359. Character 6 name: 40 bits
  360. Character 6 career: 7 bits
  361. Character 6 order: 3 bits
  362. Character 6 chaos: 3 bits
  363. Character 6 body: 3 bits
  364. Character 6 brain: 3 bits
  365. Character 6 gadget: 7 bits
  366. 104 for campaign
  367. 396 for characters
  368. total 501
  369. 11 remaining
  370. """
  371. self.key = ""
  372. l1 = bin(Plot.loc1.index(self.params.loc_desc))[2:]
  373. l2 = bin(Plot.loc2.index(self.params.location))[2:]
  374. lb = bin(self.params.battlefield)[2:]
  375. op = bin(self.params.oops)[2:]
  376. ms = bin(Plot.miss.index(self.params.mission))[2:]
  377. pb1 = bin(self.params.probIndex)[2:]
  378. if self.params.probIndex == 10:
  379. pb2 = bin(self.params.secProbIndex)[2:]
  380. else:
  381. pb2 = bin(127)[2:]
  382. pbname = self.encode_name(self.params.problem["name"])
  383. n1 = bin(Ship.NAME1.index(self.ship.name1))[2:]
  384. n2 = bin(Ship.NAME2.index(self.ship.name2))[2:]
  385. gq = bin(Ship.GQUAL.index(self.ship.gqual))[2:]
  386. bq = bin(Ship.BQUAL.index(self.ship.bqual))[2:]
  387. chars = {}
  388. i = 0
  389. for chct in self.characters:
  390. chars[i] = {
  391. "name": self.encode_name(chct.name),
  392. "career": bin(chct.career["id"])[2:],
  393. "order": bin(chct.stats[0])[2:],
  394. "chaos": bin(chct.stats[1])[2:],
  395. "body": bin(chct.stats[2])[2:],
  396. "brains": bin(chct.stats[3])[2:],
  397. "gadget": bin(chct.gadget["id"])[2:]
  398. }
  399. i += 1
  400. # print(chars)
  401. l1 = lpad(l1, 7)
  402. # print(f"Len(l1) = {len(l1)}")
  403. l2 = lpad(l2, 7)
  404. # print(f"Len(l2) = {len(l2)}")
  405. ms = lpad(ms, 7)
  406. # print(f"Len(ms) = {len(ms)}")
  407. pb1 = lpad(pb1, 7)
  408. # print(f"Len(pb1) = {len(pb1)}")
  409. pb2 = lpad(pb2, 7)
  410. # print(f"Len(pb2) = {len(pb2)}")
  411. pbname = lpad(pbname, 40, "1")
  412. # print(f"Len(pbname) = {len(pbname)}")
  413. n1 = lpad(n1, 7)
  414. # print(f"Len(n1) = {len(n1)}")
  415. n2 = lpad(n2, 7)
  416. # print(f"Len(n2) = {len(n2)}")
  417. gq = lpad(gq, 7)
  418. # print(f"Len(gq) = {len(gq)}")
  419. bq = lpad(bq, 7)
  420. # print(f"Len(bq) = {len(bq)}")
  421. self.key += l1 + l2 + lb + op + ms + pb1 + pbname + pb2 + n1 + n2 + gq + bq
  422. for k,chct in chars.items():
  423. chct["name"] = lpad(chct["name"], 40)
  424. # print(f"Len(chct.name) = {len(chct['name'])}")
  425. chct["career"] = lpad(chct["career"], 7)
  426. # print(f"Len(chct.career) = {len(chct['career'])}")
  427. chct["order"] = lpad(chct["order"],3)
  428. # print(f"Len(chct.order) = {len(chct['order'])}")
  429. chct["chaos"] = lpad(chct["chaos"], 3)
  430. # print(f"Len(chct.chaos) = {len(chct['chaos'])}")
  431. chct["body"] = lpad(chct["body"], 3)
  432. # print(f"Len(chct.body) = {len(chct['body'])}")
  433. chct["brains"] = lpad(chct["brains"], 3)
  434. # print(f"Len(chct.brains) = {len(chct['brains'])}")
  435. chct["gadget"] = lpad(chct["gadget"], 7)
  436. # print(f"Len(chct.gadget) = {len(chct['gadget'])}")
  437. self.key += chct["name"] + chct["career"] + chct["order"] + chct["chaos"] + chct["body"] + chct["brains"] + chct["gadget"]
  438. # print(len(self.key))
  439. while len(self.key) < 509:
  440. self.key = self.key + "0"
  441. # print(len(self.key))
  442. print(self.key)
  443. self.okey = ""
  444. letters = []
  445. letter = []
  446. for bit in self.key:
  447. letter.append(bit)
  448. if len(letter) == 6:
  449. letters.append(Campaign.ALPHABET[int("".join(letter),2)])
  450. letter = []
  451. words = []
  452. word = []
  453. for lt in letters:
  454. word.append(lt)
  455. if len(word) == 6:
  456. words.append("".join(word))
  457. word = []
  458. words.append("".join(word))
  459. self.password = " ".join(words)
  460. # print(self.password)
  461. return self.password
  462. def decode_key(self, pw):
  463. densePwd = pw.replace(" ", "")
  464. if densePwd == "PACKTACTICS!------------------------------------------------------------------------------------":
  465. # Create a campaign featuring the Season 3 Pack Tactics crew.
  466. return
  467. elif densePwd == "JUSTINBAILEY------------------------------------------------------------------------------------":
  468. # Create a random campaign, but everyone's Gadget is a leotard that somehow is also an environment suit
  469. return
  470. elif densePwd == "NARPASSWORD------------------------------------------------------------------------------------":
  471. # Create a random campaign, but all the kobolds' stats are set to 6
  472. return
  473. numPwd = []
  474. for c in densePwd:
  475. numPwd.append(Campaign.ALPHABET.index(c))
  476. bitPwd = [lpad(bin(x).replace("0b",""), 6) for x in numPwd]
  477. longBitPwd = []
  478. for word in bitPwd:
  479. longword = lpad(word,6)
  480. longBitPwd.append(longword)
  481. self.newBitfield = "".join(longBitPwd)
  482. while len(self.newBitfield) < 509:
  483. self.newBitfield += "0"
  484. outkey = {}
  485. # Location 1: 7 bits
  486. i,j = 0,7
  487. outkey["loc1"] = int(self.newBitfield[i:j], 2)
  488. # Location 2: 7 bits
  489. i,j = j,j+7
  490. outkey["loc2"] = int(self.newBitfield[i:j], 2)
  491. # Location Battlefield: 1 bit
  492. i,j = j,j+1
  493. outkey["battlefield"] = int(self.newBitfield[i:j], 2)
  494. # Mission: 7 bits
  495. i,j = j,j+7
  496. outkey["miss"] = int(self.newBitfield[i:j], 2)
  497. # Oops: 1 bit
  498. i,j = j,j+1
  499. outkey["oops"] = int(self.newBitfield[i:j], 2)
  500. # Problem 1: 7 bits
  501. i,j = j,j+7
  502. outkey["prob1"] = int(self.newBitfield[i:j], 2)
  503. # Problem 1 name: 40 bits
  504. i,j = j,j+40
  505. outkey["prob1name"] = self.newBitfield[i:j]
  506. # Problem 2: 7 bits
  507. i,j = j,j+7
  508. outkey["prob2"] = int(self.newBitfield[i:j], 2)
  509. # Ship name 1: 7 bits
  510. i,j = j,j+7
  511. outkey["sname1"] = int(self.newBitfield[i:j], 2)
  512. # Ship name 2: 7 bits
  513. i,j = j,j+7
  514. outkey["sname2"] = int(self.newBitfield[i:j], 2)
  515. # Ship gqual: 7 bits
  516. i,j = j,j+7
  517. outkey["gqual"] = int(self.newBitfield[i:j], 2)
  518. # Ship bqual: 7 bits
  519. i,j = j,j+7
  520. outkey["bqual"] = int(self.newBitfield[i:j], 2)
  521. # Character 1 name: 40 bits
  522. i,j = j,j+40
  523. outkey["char1name"] = self.newBitfield[i:j]
  524. # Character 1 career: 7 bits
  525. i,j = j,j+7
  526. outkey["char1career"] = int(self.newBitfield[i:j], 2)
  527. # Character 1 order: 3 bits
  528. i,j = j,j+3
  529. outkey["char1ord"] = int(self.newBitfield[i:j], 2)
  530. # Character 1 chaos: 3 bits
  531. i,j = j,j+3
  532. outkey["char1cha"] = int(self.newBitfield[i:j], 2)
  533. # Character 1 body: 3 bits
  534. i,j = j,j+3
  535. outkey["char1bod"] = int(self.newBitfield[i:j], 2)
  536. # Character 1 brain: 3 bits
  537. i,j = j,j+3
  538. outkey["char1bra"] = int(self.newBitfield[i:j], 2)
  539. # Character 1 gadget: 7 bits
  540. i,j = j,j+7
  541. outkey["char1gad"] = int(self.newBitfield[i:j], 2)
  542. # Character 2 name: 40 bits
  543. i,j = j,j+40
  544. outkey["char2name"] = self.newBitfield[i:j]
  545. # Character 2 career: 7 bits
  546. i,j = j,j+7
  547. outkey["char2career"] = int(self.newBitfield[i:j], 2)
  548. # Character 2 order: 3 bits
  549. i,j = j,j+3
  550. outkey["char2ord"] = int(self.newBitfield[i:j], 2)
  551. # Character 2 chaos: 3 bits
  552. i,j = j,j+3
  553. outkey["char2cha"] = int(self.newBitfield[i:j], 2)
  554. # Character 2 body: 3 bits
  555. i,j = j,j+3
  556. outkey["char2bod"] = int(self.newBitfield[i:j], 2)
  557. # Character 2 brain: 3 bits
  558. i,j = j,j+3
  559. outkey["char2bra"] = int(self.newBitfield[i:j], 2)
  560. # Character 2 gadget: 7 bits
  561. i,j = j,j+7
  562. outkey["char2gad"] = int(self.newBitfield[i:j], 2)
  563. # Character 3 name: 40 bits
  564. i,j = j,j+40
  565. outkey["char3name"] = self.newBitfield[i:j]
  566. # Character 3 career: 7 bits
  567. i,j = j,j+7
  568. outkey["char3career"] = int(self.newBitfield[i:j], 2)
  569. # Character 3 order: 3 bits
  570. i,j = j,j+3
  571. outkey["char3ord"] = int(self.newBitfield[i:j], 2)
  572. # Character 3 chaos: 3 bits
  573. i,j = j,j+3
  574. outkey["char3cha"] = int(self.newBitfield[i:j], 2)
  575. # Character 3 body: 3 bits
  576. i,j = j,j+3
  577. outkey["char3bod"] = int(self.newBitfield[i:j], 2)
  578. # Character 3 brain: 3 bits
  579. i,j = j,j+3
  580. outkey["char3bra"] = int(self.newBitfield[i:j], 2)
  581. # Character 3 gadget: 7 bits
  582. i,j = j,j+7
  583. outkey["char3gad"] = int(self.newBitfield[i:j], 2)
  584. # Character 4 name: 40 bits
  585. i,j = j,j+40
  586. outkey["char4name"] = self.newBitfield[i:j]
  587. # Character 4 career: 7 bits
  588. i,j = j,j+7
  589. outkey["char4career"] = int(self.newBitfield[i:j], 2)
  590. # Character 4 order: 3 bits
  591. i,j = j,j+3
  592. outkey["char4ord"] = int(self.newBitfield[i:j], 2)
  593. # Character 4 chaos: 3 bits
  594. i,j = j,j+3
  595. outkey["char4cha"] = int(self.newBitfield[i:j], 2)
  596. # Character 4 body: 3 bits
  597. i,j = j,j+3
  598. outkey["char4bod"] = int(self.newBitfield[i:j], 2)
  599. # Character 4 brain: 3 bits
  600. i,j = j,j+3
  601. outkey["char4bra"] = int(self.newBitfield[i:j], 2)
  602. # Character 4 gadget: 7 bits
  603. i,j = j,j+7
  604. outkey["char4gad"] = int(self.newBitfield[i:j], 2)
  605. # Character 5 name: 40 bits
  606. i,j = j,j+40
  607. outkey["char5name"] = self.newBitfield[i:j]
  608. # Character 5 career: 7 bits
  609. i,j = j,j+7
  610. outkey["char5career"] = int(self.newBitfield[i:j], 2)
  611. # Character 5 order: 3 bits
  612. i,j = j,j+3
  613. outkey["char5ord"] = int(self.newBitfield[i:j], 2)
  614. # Character 5 chaos: 3 bits
  615. i,j = j,j+3
  616. outkey["char5cha"] = int(self.newBitfield[i:j], 2)
  617. # Character 5 body: 3 bits
  618. i,j = j,j+3
  619. outkey["char5bod"] = int(self.newBitfield[i:j], 2)
  620. # Character 5 brain: 3 bits
  621. i,j = j,j+3
  622. outkey["char5bra"] = int(self.newBitfield[i:j], 2)
  623. # Character 5 gadget: 7 bits
  624. i,j = j,j+7
  625. outkey["char5gad"] = int(self.newBitfield[i:j], 2)
  626. # Character 6 name: 40 bits
  627. i,j = j,j+40
  628. outkey["char6name"] = self.newBitfield[i:j]
  629. # Character 6 career: 7 bits
  630. i,j = j,j+7
  631. outkey["char6career"] = int(self.newBitfield[i:j], 2)
  632. # Character 6 order: 3 bits
  633. i,j = j,j+3
  634. outkey["char6ord"] = int(self.newBitfield[i:j], 2)
  635. # Character 6 chaos: 3 bits
  636. i,j = j,j+3
  637. outkey["char6cha"] = int(self.newBitfield[i:j], 2)
  638. # Character 6 body: 3 bits
  639. i,j = j,j+3
  640. outkey["char6bod"] = int(self.newBitfield[i:j], 2)
  641. # Character 6 brain: 3 bits
  642. i,j = j,j+3
  643. outkey["char6bra"] = int(self.newBitfield[i:j], 2)
  644. # Character 6 gadget: 7 bits
  645. i,j = j,j+7
  646. outkey["char6gad"] = int(self.newBitfield[i:j], 2)
  647. print(self.newBitfield)
  648. print(outkey)
  649. self.ship = Ship(Ship.NAME1[outkey["sname1"]], Ship.NAME2[outkey["sname2"]], Ship.GQUAL[outkey["gqual"]], Ship.BQUAL[outkey["bqual"]])
  650. self.params = Plot(loc_desc=Plot.loc1[outkey["loc1"]], locIndex=outkey["loc2"], battlefield=outkey["battlefield"], location=None, missIndex=outkey["miss"], oops=outkey["oops"], mission=None, probIndex=outkey["prob1"], problem=None, probName=self.decode_name(outkey["prob1name"]), secProblem=outkey["prob2"], thirdProblem=None)
  651. self.ship.print()
  652. self.print_params()
  653. return self.newBitfield
  654. def encode_name(self, name):
  655. field = "".join([lpad(bin(Campaign.NAMELETS.index(c.lower()))[2:], 5) for c in name])
  656. return field
  657. def decode_name(self, field):
  658. i,j = 35,40
  659. name = ""
  660. for _ in range(8):
  661. k = int(field[i:j], 2)
  662. if k != 31:
  663. name = Campaign.NAMELETS[k] + name
  664. i,j = i-5, i
  665. name = name[0].upper() + name[1:]
  666. return name
  667. def print_params(self, endc=" ", html=False):
  668. # print(len(Plot.miss))
  669. st = ["Order:", "Chaos:", "Brains:", "Body:"]
  670. cst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.problem["stats"]]))])
  671. if self.params.oops == 1:
  672. oops = "...well, they weren't paying attention, so don't tell them, but they're supposed to"
  673. else:
  674. oops = ""
  675. mission = oops + self.params.mission
  676. lines = [
  677. f"The Kobolds of the {self.ship.fullname}",
  678. f"have been sent out to {self.art} {self.params.loc_desc} {self.params.location}!",
  679. f"in order to {self.params.mission}",
  680. f"but they're challenged by {self.params.fullProblem}!",
  681. f"The stats of the {self.params.problem['shortname']}",
  682. f"{cst}"
  683. ]
  684. if self.params.secProblem:
  685. mst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.secProblem["stats"]]))])
  686. lines.append(f"The stats of the {self.params.secProblem['shortname']}")
  687. lines.append(f"{mst}")
  688. if self.params.thirdProblem:
  689. pst = ", ".join([" ".join(y) for y in list(zip(st, [str(x) for x in self.params.thirdProblem["stats"]]))])
  690. lines.append(f"The stats of the {self.params.thirdProblem['shortname']}")
  691. lines.append("{pst}")
  692. if html:
  693. out = (
  694. f"<div id='theship' class='firstrow'>\n"
  695. f" <span class='head'>The Ship</span>\n"
  696. f" <span id='shipname'>\n"
  697. f" The {self.ship.fullname}!\n"
  698. f" </span>\n"
  699. f" <br>\n"
  700. f" <span id='shipquality1'>\n"
  701. f" It {self.ship.gqual}...\n"
  702. f" </span><br>\n"
  703. f" <span id='shipquality2'>\n"
  704. f" But {self.ship.bqual}!\n"
  705. f" </span>\n"
  706. f"</div>\n"
  707. f"<div id='themission' class='firstrow'>\n"
  708. f" <span class='head'>The Mission</span>\n"
  709. f" <span id='missionloc'>\n"
  710. f" The kobolds have been sent to {self.art} {self.params.loc_desc} {self.params.location}!\n"
  711. f" </span><br>\n"
  712. f" <span id='missiontarget'>\n"
  713. f" in order {self.params.mission}\n"
  714. f" </span>\n"
  715. f"</div>\n<br clear='all'>\n"
  716. f"<div id='theadversary' class='firstrow'>\n"
  717. f" <span class='head'>The Adversary</span>\n"
  718. f" They're challenged by <span id='advname'>{self.params.fullProblem}</span>!\n"
  719. f" <br>\n"
  720. f" <span id='problemstats'>\n"
  721. f" The stats of the {self.params.problem['shortname']}:<br>\n"
  722. f" {cst}\n"
  723. f" </span>\n"
  724. )
  725. if self.params.secProblem:
  726. out += (
  727. f" <br><span id='secprobstats'>\n"
  728. f" The stats of the {self.params.secProblem['shortname']}:<br>\n"
  729. f" {mst}\n"
  730. f" </span>\n"
  731. )
  732. if self.params.thirdProblem:
  733. out += (
  734. f" <br><span id='thirdprobstats'>\n"
  735. f" The stats of the {self.params.thirdProblem['shortname']}:<br>\n"
  736. f" {pst}\n"
  737. f" </span>\n"
  738. )
  739. out += f"</div>\n"
  740. print(out)
  741. print(f"<br clear='all'>\n")
  742. else:
  743. print(f"{lines[0]} {lines[1]} {lines[2]} -- {lines[3]}")
  744. print(f"{lines[4]}: {lines[5]}")
  745. if self.params.secProblem:
  746. print(f"- {lines[6]}: {lines[7]}")
  747. if self.params.thirdProblem:
  748. print(f"- - {lines[8]}: {lines[9]}")
  749. print()
  750. self.ship.print(html=html)
  751. def print_chars(self, html=False):
  752. if html:
  753. print(f"<div id='thekobolds'>\n")
  754. print(f"<span class='head'>The Kobolds</span>\n")
  755. else:
  756. print("The kobolds:")
  757. for k in self.characters:
  758. k.print(html=html)
  759. if html:
  760. print(f"</div>\n<br clear='all'>\n")
  761. def decode(self, pwd):
  762. pass
  763. class Password:
  764. pass
  765. def lpad(s, n, c="0"):
  766. while len(s) < n:
  767. s = c + s
  768. return s
  769. if __name__ == "__main__":
  770. parser = argparse.ArgumentParser()
  771. group = parser.add_mutually_exclusive_group()
  772. group.add_argument("-c", "--campaign", help="print a full campaign block with N kobolds (default 6)", nargs="?", const=6, type=int, metavar="N")
  773. group.add_argument("-k", "--kobolds", help="print N kobolds", type=int, nargs="?", const=1, default=1, metavar="N")
  774. group.add_argument("-n", "--names", help="print N kobolds without stat blocks", nargs="?", const=1, type=int, metavar="N")
  775. group.add_argument("-p", "--params", help="print only the parameters of a campaign", action="store_true")
  776. group.add_argument("-s", "--ship", help="print only the ship name and description", action="store_true")
  777. group.add_argument("-pw", "--password", help="print the campaign defined by the submitted password", type=str, nargs="?", const=1, metavar="PW")
  778. parser.add_argument("--html", help="print in HTML instead of plain text", action="store_true")
  779. args = parser.parse_args()
  780. # print(args)
  781. html = True if args.html else False
  782. if args.password:
  783. #pw = Password(args.password)
  784. # print(pw.newBitfield)
  785. cmp = Campaign(fromPW = True, pw=args.password)
  786. elif args.campaign:
  787. cmp = Campaign(args.campaign)
  788. cmp.print_params(html=html)
  789. cmp.print_chars(html=html)
  790. print(cmp.generate_key())
  791. elif args.params:
  792. cmp = Campaign(makeChars=False)
  793. cmp.print_params(html=html)
  794. elif args.ship:
  795. ship = Ship()
  796. ship.print(html=html)
  797. elif args.names:
  798. for _ in range(args.names):
  799. c = Character()
  800. c.generate()
  801. c.print_name(html=html)
  802. else:
  803. for _ in range(args.kobolds):
  804. c = Character()
  805. c.generate()
  806. c.print(html=html)