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  1. extends Node
  2. @onready var energy_creator = $"Energy Creator"
  3. @onready var buy_l1 = $"Buy L1 Generator"
  4. # Called when the node enters the scene tree for the first time.
  5. func _ready():
  6. pass # Replace with function body.
  7. # Called every frame. 'delta' is the elapsed time since the previous frame.
  8. func _process(delta):
  9. pass