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      README.md

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@@ -25,22 +25,20 @@ type, and the mean and median number of rounds it took to win a game.

## Game Options


` -v, --verbose Print detailed information about each game.`
` This gets very long; probably don't use it if`
` you're asking for a large number of games!`
``
` -n, --numruns [N] The number of games to simulate. Default: 10000`
``
` -m, --multiwin Announce on the console when a game ends in a`
` multi-win. This can lead to a lot of output.`
``
` -i, --instructions Print these instructions.`
```
-v, --verbose Print detailed information about each game.
This gets very long; probably don't use it if
you're asking for a large number of games!
-n, --numruns [N] The number of games to simulate. Default: 10000
-m, --multiwin Announce on the console when a game ends in a
multi-win. This can lead to a lot of output.
-i, --instructions Print these instructions.

### Mutually Exclusive Options:

```
-a, --alt Use Wanderer's algorithm for determining when
to spend potatoes to reduce orcs. This spends
a potato if ORCS could win this round and
@@ -48,7 +46,7 @@ type, and the mean and median number of rounds it took to win a game.
one and a 1d10 comes up less than the ORCS
score. It will only spend a potato if there
are enough potatoes to spend.
-p, --potatoper [N] Use the Potato-Per algorithm for determining
when to spend potatoes to reduce orcs. This
spends a potato when the ratio of POTATOES to
@@ -56,4 +54,3 @@ type, and the mean and median number of rounds it took to win a game.
the POTATOES cost to reduce ORCS by 1. It will
only spend a potato if there are enough
potatoes to spend.
```

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