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@@ -25,22 +25,20 @@ type, and the mean and median number of rounds it took to win a game. |
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## Game Options |
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` -v, --verbose Print detailed information about each game.` |
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` This gets very long; probably don't use it if` |
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` you're asking for a large number of games!` |
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`` |
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` -n, --numruns [N] The number of games to simulate. Default: 10000` |
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`` |
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` -m, --multiwin Announce on the console when a game ends in a` |
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` multi-win. This can lead to a lot of output.` |
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`` |
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` -i, --instructions Print these instructions.` |
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``` |
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-v, --verbose Print detailed information about each game. |
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This gets very long; probably don't use it if |
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you're asking for a large number of games! |
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-n, --numruns [N] The number of games to simulate. Default: 10000 |
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-m, --multiwin Announce on the console when a game ends in a |
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multi-win. This can lead to a lot of output. |
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-i, --instructions Print these instructions. |
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### Mutually Exclusive Options: |
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``` |
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-a, --alt Use Wanderer's algorithm for determining when |
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to spend potatoes to reduce orcs. This spends |
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a potato if ORCS could win this round and |
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@@ -48,7 +46,7 @@ type, and the mean and median number of rounds it took to win a game. |
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one and a 1d10 comes up less than the ORCS |
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score. It will only spend a potato if there |
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are enough potatoes to spend. |
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-p, --potatoper [N] Use the Potato-Per algorithm for determining |
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when to spend potatoes to reduce orcs. This |
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spends a potato when the ratio of POTATOES to |
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@@ -56,4 +54,3 @@ type, and the mean and median number of rounds it took to win a game. |
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the POTATOES cost to reduce ORCS by 1. It will |
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only spend a potato if there are enough |
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potatoes to spend. |
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``` |