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Created OO version of the script

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Noëlle Anthony 7 lat temu
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      CellMap.py

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CellMap.py Wyświetl plik

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import random, sys, os
from PIL import Image

class CellMap:
initial = []
genmap = []

def __init__(self, height=None, width=None, seed=None, death=None,
birth=None, reps=0, out=None, color=None, chunky=None,
treasure=None):
self.height = height if height != None else 0
self.width = width if width != None else 0
self.seed = seed if seed != None else 0
self.death = death if death != None else 0
self.birth = birth if birth != None else 0
self.reps = reps if reps != None else 0
self.out = out if out != None else False
self.color = color if color != None else False
self.chunky = chunky if chunky != None else False
self.treasure = treasure if treasure != None else False
self.id = filename()

@property
def height(self):
return self.__height

@height.setter
def height(self, height):
self.__height = int(height) if int(height) > 0 else 0

@property
def width(self):
return self.__width

@width.setter
def width(self, width):
self.__width = int(width) if int(width) > 0 else 0

@property
def seed(self):
return self.__seed

@ seed.setter
def seed(self, seed):
self.__seed = int(seed) if int(seed) > 0 else 0

@property
def death(self):
return self.__death

@death.setter
def death(self, death):
self.__death = int(death) if int(death) > 0 else 0

@property
def birth(self):
return self.__birth

@birth.setter
def birth(self, birth):
self.__birth = int(birth) if int(birth) > 0 else 0

@property
def reps(self):
return self.__reps

@reps.setter
def reps(self, reps):
self.__reps = int(reps) if int(reps) > 0 else 0

@property
def out(self):
return self.__out

@out.setter
def out(self, out):
self.__out = bool(out)

@property
def color(self):
return self.__color

@color.setter
def color(self, color):
self.__color = bool(color)

@property
def chunky(self):
return self.__chunky

@chunky.setter
def chunky(self, chunky):
self.__chunky = bool(chunky)

@property
def treasure(self):
return self.__treasure

@treasure.setter
def treasure(self, treasure):
self.__treasure = bool(treasure)

def generateFullMap(self):
""" Puts everything together.
"""
self.createMap()
for _ in range(self.reps):
self.smoothMap()
if self.out:
self.createImage()
else:
self.printScreen()

def createMap(self):
""" Initializes an x by y grid.
x is width, y is height
seed is the chance that a given cell will be "live" and should be an integer between 1-99.
If True is equivalent to "wall", then higher seeds make more walls.
"""
if self.__height == 0 or self.__width == 0 or self.__seed == 0:
print("Height, width, and seed must be set before creating a map.")
print("Current values: height: {}, width: {}, seed: {}".format(self.height, self.width, self.seed))
return
y = self.height
x = self.width
seed = self.seed
new_map = []
for j in range(y):
new_row = []
for i in range(x):
new_row.append(True if random.randint(1,99) <= seed else False)
new_map.append(new_row)
self.initial = new_map
self.genmap = self.initial

def smoothMap(self):
""" Refines the grid.
"""
if self.death == 0 or self.birth == 0:
print("The 'death' limit is currently {} and the 'birth' limit is {}.".format(self.death,self.birth))
print("Smoothing with the 'death' or 'birth' limit set to 0 is not recommended.")
print("Do you want to proceed? (y/N) ", end="")
cont = input().strip()
if cont.lower() != "y":
print("Aborting.")
return
d_lmt = self.death
a_lmt = self.birth
new_map = []
for j in range(len(self.genmap)):
new_line = []
for i in range(len(self.genmap[j])):
x, y = i, j
n_count = self.countWalls(x, y)
if self.genmap[y][x]:
# It's a wall.
if n_count < d_lmt:
# It has too few wall neighbors, so kill it.
new_line.append(False)
else:
# It has enough wall neighbors, so keep it.
new_line.append(True)
else:
# It's a path.
if n_count > a_lmt:
# It has too many wall neighbors, so it becomes a wall.
new_line.append(True)
else:
# It's not too crowded, so it stays a path.
new_line.append(False)
new_map.append(new_line)
self.genmap = new_map

def countWalls(self, x, y):
count = 0
for j in range(-1,2):
for i in range(-1,2):
n_x, n_y = x+i, y+j
if i == 0 and j == 0:
continue
if n_x < 0 or n_x >= len(self.genmap[j]) or n_y == 0 or n_y >= len(self.genmap):
# The target cell is at the edge of the map and this neighbor is off the edge.
# So we make this neighbor count as a wall.
count += 1
#pass
elif self.genmap[n_y][n_x]:
# This neighbor is on the map and is a wall.
count += 1
return count

def printScreen(self):
wall = "II"
path = " "
for line in self.genmap:
print("".join([wall if x else path for x in line]))
print()

def createImage(self):
x, y = len(self.genmap[0]), len(self.genmap)
if self.chunky:
true_x, true_y = x*2, y*2
else:
true_x, true_y = x, y
img = Image.new("RGB",(true_x,true_y),(0,0,0))
lst = []
# Walls are black by default
c_wall = [random.randint(0,255), random.randint(0,255), random.randint(0,255)] if self.color else [0,0,0]
# Paths are white by default
c_space = [255-x for x in c_wall]
if self.chunky:
for line in self.genmap:
for _ in range(2):
for val in line:
for _ in range(2):
lst.append(tuple(c_wall) if val else tuple(c_space))
else:
for line in self.genmap:
for val in line:
lst.append(tuple(c_wall) if val else tuple(c_space))
img.putdata(lst)
if not os.path.exists("maps"):
os.makedirs("maps")
fn = self.id
i = 0
while os.path.exists("maps/{}.png".format(fn)):
i += 1
fn = self.id + "-" + str(i)
img.save('maps/{}.png'.format(fn))
print("Saved maps/{}.png".format(fn))


def filename():
hexes = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"]
fn = []
for _ in range(16):
fn.append(random.choice(hexes))
return "".join(fn)

def parseArgs(args):
flags = {
"--height" : 20,
"--width" : 20,
"--seed" : 45,
"--death" : 4,
"--birth" : 4,
"--reps" : 2,
"--out" : False,
"--color" : False,
"--chunky" : False,
"--treas" : False,
}
for flag, default in flags.items():
if flag in args:
if flag == "--out":
flags["--out"] = True
elif flag == "--color":
flags["--color"] = True
elif flag == "--chunky":
flags["--chunky"] = True
else:
flags[flag] = args[args.index(flag) + 1]
return flags

def main(args):
flags = parseArgs(args)
my_map = CellMap(flags["--height"],flags["--width"],flags["--seed"],flags["--death"],
flags["--birth"],flags["--reps"],flags["--out"],flags["--color"],
flags["--chunky"],flags["--treas"],)
my_map.generateFullMap()

if __name__ == "__main__":
main(sys.argv)

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