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- import random as r
-
- def createDungeon(x=None, y=None, seed=None):
- """ Initializes an x by y grid.
- x is width, y is height
- seed is the chance that a given cell will be "live" and should be an integer between 1-99.
- If True is equivalent to "walkable", then lower seeds make more walls.
- """
- x = 10 if x == None else int(x)
- y = 10 if y == None else int(y)
- seed = 45 if seed == None else int(seed)
- new_map = []
- for j in range(y):
- new_row = []
- for i in range(x):
- new_row.append(False if r.randint(1,99) > seed else True)
- new_map.append(new_row)
- return new_map
-
- def refineDungeon(d_map, d_lmt=None, a_lmt=None):
- """ Refines the grid.
- """
- d_lmt = 3 if d_lmt == None else int(d_lmt)
- a_lmt = 4 if a_lmt == None else int(a_lmt)
- new_map = []
- for j in range(len(d_map)):
- new_line = []
- for i in range(len(d_map[j])):
- x, y = i, j
- n_count = countAliveNeighbors(d_map, x, y)
- if d_map[y][x]:
- if n_count <= d_lmt:
- new_line.append(False)
- else:
- new_line.append(True)
- else:
- if n_count >= a_lmt:
- new_line.append(True)
- else:
- new_line.append(False)
- new_map.append(new_line)
- return new_map
-
- def countAliveNeighbors(d_map, x, y):
- count = 0
- for j in range(-1,2):
- for i in range(-1,2):
- n_x, n_y = x+i, y+j
- if i == 0 and j == 0:
- continue
- if n_x < 0 or n_x >= len(d_map[j]) or n_y == 0 or n_y >= len(d_map):
- count += 1
- elif d_map[n_y][n_x]:
- count += 1
- return count
-
- def printDungeon(d_map, wall=None, path=None):
- wall = "II" if wall == None else wall
- path = " " if path == None else path
- for line in d_map:
- print("".join([wall if x == True else path for x in line]))
- print()
-
- def main():
- my_map = createDungeon(20,20)
- printDungeon(my_map)
- my_map = refineDungeon(my_map, 4, 4)
- printDungeon(my_map)
- my_map = refineDungeon(my_map, 4, 4)
- printDungeon(my_map)
-
-
- if __name__ == "__main__":
- main()
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