Python script to generate simple "dungeon maps"
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  1. # Simple procedural generation of "dungeon maps"
  2. Basic proof of concept for a "cellular automata" model. No real refinement at this point.
  3. Initial work based on [this tutorial](https://gamedevelopment.tutsplus.com/tutorials/generate-random-cave-levels-using-cellular-automata--gamedev-9664).