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Add structs

master
Noëlle Anthony 4 anni fa
parent
commit
96fe646c0e
3 ha cambiato i file con 523 aggiunte e 1 eliminazioni
  1. 488
    0
      Cargo.lock
  2. 3
    1
      Cargo.toml
  3. 32
    0
      src/main.rs

+ 488
- 0
Cargo.lock Vedi File

@@ -1,5 +1,18 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
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"checksum rand 0.5.6 (registry+https://github.com/rust-lang/crates.io-index)" = "c618c47cd3ebd209790115ab837de41425723956ad3ce2e6a7f09890947cacb9"
"checksum rand 0.6.5 (registry+https://github.com/rust-lang/crates.io-index)" = "6d71dacdc3c88c1fde3885a3be3fbab9f35724e6ce99467f7d9c5026132184ca"
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@@ -255,9 +726,26 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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+ 3
- 1
Cargo.toml Vedi File

@@ -7,4 +7,6 @@ edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

[dependencies]
sdl2 = { version = "0.32", default_features = false, features = ["image"] }
sdl2 = { version = "0.32", default_features = false, features = ["image"] }
specs = "0.14"
specs-derive = "0.4"

+ 32
- 0
src/main.rs Vedi File

@@ -4,6 +4,10 @@ use sdl2::keyboard::Keycode;
use sdl2::render::{WindowCanvas, Texture};
use sdl2::image::{self, LoadTexture, InitFlag};
use sdl2::rect::{Point, Rect};

use specs::prelude::*;
use specs_derive::Component;

use std::time::Duration;

const PLAYER_MOVEMENT_SPEED: i32 = 5;
@@ -16,6 +20,34 @@ enum Direction {
Right,
}

#[derive(Component, Debug)]
#[storage(VecStorage)]
struct Position(Point);

#[derive(Component, Debug)]
#[storage(VecStorage)]
struct Velocity {
speed: i32,
direction: Direction,
}

#[derive(Component, Debug)]
#[storage(VecStorage)]
struct Sprite {
spritesheet: usize,
region: Rect,
}

#[derive(Component, Debug)]
#[storage(VecStorage)]
struct MovementAnimation {
current_frame: usize,
up_frames: Vec<Sprite>,
down_frames: Vec<Sprite>,
left_frames: Vec<Sprite>,
right_frames: Vec<Sprite>,
}

#[derive(Debug)]
struct Player {
position: Point,

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