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use sdl2::keyboard::Keycode; |
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use sdl2::keyboard::Keycode; |
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use sdl2::render::{WindowCanvas, Texture}; |
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use sdl2::render::{WindowCanvas, Texture}; |
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use sdl2::image::{self, LoadTexture, InitFlag}; |
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use sdl2::image::{self, LoadTexture, InitFlag}; |
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use sdl2::rect::{Point, Rect}; |
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use std::time::Duration; |
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use std::time::Duration; |
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fn render(canvas: &mut WindowCanvas, color: Color, texture: &Texture) -> Result<(), String> { |
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fn render(canvas: &mut WindowCanvas, |
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color: Color, |
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texture: &Texture, |
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position: Point, |
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sprite: Rect) -> Result<(), String> { |
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canvas.set_draw_color(color); |
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canvas.set_draw_color(color); |
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canvas.clear(); |
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canvas.clear(); |
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canvas.copy(texture, None, None)?; |
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let (width, height) = canvas.output_size()?; |
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let screen_position = position + Point::new(width as i32 / 2, height as i32 / 2); |
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let screen_rect = Rect::from_center(screen_position, sprite.width(), sprite.height()); |
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canvas.copy(texture, sprite, screen_rect)?; |
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canvas.present(); |
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canvas.present(); |
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let texture_creator = canvas.texture_creator(); |
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let texture_creator = canvas.texture_creator(); |
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let texture = texture_creator.load_texture("assets/bardo.png")?; |
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let texture = texture_creator.load_texture("assets/bardo.png")?; |
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let position = Point::new(0,0); |
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let sprite = Rect::new(0, 0, 26, 26); |
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let mut event_pump = sdl_context.event_pump()?; |
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let mut event_pump = sdl_context.event_pump()?; |
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let mut i = 0; |
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let mut i = 0; |
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'running: loop { |
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'running: loop { |
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i = (i + 1) % 255; |
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i = (i + 1) % 255; |
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render(&mut canvas, Color::RGB(i, 64, 255-i), &texture)?; |
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render(&mut canvas, Color::RGB(i, 64, 255-i), &texture, position, sprite)?; |
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); |
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); |
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} |
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} |