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@@ -656,7 +656,71 @@ class MetroidState: |
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self.bitfield[86] = 1 |
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if int(binMissiles[7]) == 1: |
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self.bitfield[87] = 1 |
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# 88-119 are game age, leaving at 0 |
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# 88-119 are game age, let's randomize |
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if random.randint(0,1) == 1: |
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self.bitfield[88] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[89] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[90] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[91] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[92] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[93] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[94] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[95] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[96] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[97] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[98] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[99] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[100] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[101] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[102] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[103] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[104] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[105] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[106] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[107] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[108] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[109] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[110] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[111] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[112] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[113] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[114] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[115] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[116] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[117] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[118] = 1 |
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if random.randint(0,1) == 1: |
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self.bitfield[119] = 1 |
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# 120-123 are unknown |
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