Remaking and revisiting Metroid in Godot. This project uses sprites from *Metroid* by Nintendo. Do not copy it without permission.
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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "",
  11. "class": "GitAPI",
  12. "language": "NativeScript",
  13. "path": "res://addons/godot-git-plugin/git_api.gdns"
  14. } ]
  15. _global_script_class_icons={
  16. "GitAPI": ""
  17. }
  18. [application]
  19. config/name="Metroid A"
  20. config/icon="res://icon.png"
  21. [display]
  22. window/size/width=256
  23. window/size/height=240
  24. window/size/test_width=1024
  25. window/size/test_height=960
  26. window/stretch/mode="viewport"
  27. window/stretch/aspect="keep"
  28. [physics]
  29. common/enable_pause_aware_picking=true
  30. [rendering]
  31. 2d/snapping/use_gpu_pixel_snap=true
  32. environment/default_environment="res://default_env.tres"