Remaking and revisiting Metroid in Godot. This project uses sprites from *Metroid* by Nintendo. Do not copy it without permission.
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samus damage.wav.import 435B

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  1. [remap]
  2. importer="wav"
  3. type="AudioStreamSample"
  4. path="res://.import/samus damage.wav-68c34d8986892e9829bc04976dc583c7.sample"
  5. [deps]
  6. source_file="res://assets/sounds/samus damage.wav"
  7. dest_files=[ "res://.import/samus damage.wav-68c34d8986892e9829bc04976dc583c7.sample" ]
  8. [params]
  9. force/8_bit=false
  10. force/mono=false
  11. force/max_rate=false
  12. force/max_rate_hz=44100
  13. edit/trim=false
  14. edit/normalize=false
  15. edit/loop=false
  16. compress/mode=0