[gd_scene load_steps=3 format=2] [ext_resource path="res://assets/sprites/metroid-brinstar.png" type="Texture" id=1] [sub_resource type="TileSet" id=1] resource_name = "brinstar-" 0/name = "teal wood 1" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 16, 16 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 1/name = "teal wood 2" 1/texture = ExtResource( 1 ) 1/tex_offset = Vector2( 0, 0 ) 1/modulate = Color( 1, 1, 1, 1 ) 1/region = Rect2( 16, 0, 16, 16 ) 1/tile_mode = 0 1/occluder_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 ) 1/shape_offset = Vector2( 0, 0 ) 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 1/shape_one_way = false 1/shape_one_way_margin = 0.0 1/shapes = [ ] 1/z_index = 0 2/name = "teal v pipe" 2/texture = ExtResource( 1 ) 2/tex_offset = Vector2( 0, 0 ) 2/modulate = Color( 1, 1, 1, 1 ) 2/region = Rect2( 32, 0, 16, 16 ) 2/tile_mode = 0 2/occluder_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 2/shape_one_way = false 2/shape_one_way_margin = 0.0 2/shapes = [ ] 2/z_index = 0 3/name = "teal face" 3/texture = ExtResource( 1 ) 3/tex_offset = Vector2( 0, 0 ) 3/modulate = Color( 1, 1, 1, 1 ) 3/region = Rect2( 48, 0, 16, 16 ) 3/tile_mode = 0 3/occluder_offset = Vector2( 0, 0 ) 3/navigation_offset = Vector2( 0, 0 ) 3/shape_offset = Vector2( 0, 0 ) 3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 3/shape_one_way = false 3/shape_one_way_margin = 0.0 3/shapes = [ ] 3/z_index = 0 5/name = "teal angle down" 5/texture = ExtResource( 1 ) 5/tex_offset = Vector2( 0, 0 ) 5/modulate = Color( 1, 1, 1, 1 ) 5/region = Rect2( 0, 16, 16, 16 ) 5/tile_mode = 0 5/occluder_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 ) 5/shape_offset = Vector2( 0, 0 ) 5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 5/shape_one_way = false 5/shape_one_way_margin = 0.0 5/shapes = [ ] 5/z_index = 0 6/name = "teal angle up" 6/texture = ExtResource( 1 ) 6/tex_offset = Vector2( 0, 0 ) 6/modulate = Color( 1, 1, 1, 1 ) 6/region = Rect2( 16, 16, 16, 16 ) 6/tile_mode = 0 6/occluder_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 ) 6/shape_offset = Vector2( 0, 0 ) 6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 6/shape_one_way = false 6/shape_one_way_margin = 0.0 6/shapes = [ ] 6/z_index = 0 7/name = "teal h pipe" 7/texture = ExtResource( 1 ) 7/tex_offset = Vector2( 0, 0 ) 7/modulate = Color( 1, 1, 1, 1 ) 7/region = Rect2( 32, 16, 16, 16 ) 7/tile_mode = 0 7/occluder_offset = Vector2( 0, 0 ) 7/navigation_offset = Vector2( 0, 0 ) 7/shape_offset = Vector2( 0, 0 ) 7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 7/shape_one_way = false 7/shape_one_way_margin = 0.0 7/shapes = [ ] 7/z_index = 0 8/name = "teal pyramid" 8/texture = ExtResource( 1 ) 8/tex_offset = Vector2( 0, 0 ) 8/modulate = Color( 1, 1, 1, 1 ) 8/region = Rect2( 48, 16, 16, 16 ) 8/tile_mode = 0 8/occluder_offset = Vector2( 0, 0 ) 8/navigation_offset = Vector2( 0, 0 ) 8/shape_offset = Vector2( 0, 0 ) 8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 8/shape_one_way = false 8/shape_one_way_margin = 0.0 8/shapes = [ ] 8/z_index = 0 9/name = "teal bush lg" 9/texture = ExtResource( 1 ) 9/tex_offset = Vector2( 0, 0 ) 9/modulate = Color( 1, 1, 1, 1 ) 9/region = Rect2( 64, 16, 16, 16 ) 9/tile_mode = 0 9/occluder_offset = Vector2( 0, 0 ) 9/navigation_offset = Vector2( 0, 0 ) 9/shape_offset = Vector2( 0, 0 ) 9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 9/shape_one_way = false 9/shape_one_way_margin = 0.0 9/shapes = [ ] 9/z_index = 0 10/name = "blue vent" 10/texture = ExtResource( 1 ) 10/tex_offset = Vector2( 0, 0 ) 10/modulate = Color( 1, 1, 1, 1 ) 10/region = Rect2( 0, 32, 16, 16 ) 10/tile_mode = 0 10/occluder_offset = Vector2( 0, 0 ) 10/navigation_offset = Vector2( 0, 0 ) 10/shape_offset = Vector2( 0, 0 ) 10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 10/shape_one_way = false 10/shape_one_way_margin = 0.0 10/shapes = [ ] 10/z_index = 0 11/name = "blue flange pipe 1" 11/texture = ExtResource( 1 ) 11/tex_offset = Vector2( 0, 0 ) 11/modulate = Color( 1, 1, 1, 1 ) 11/region = Rect2( 16, 32, 16, 16 ) 11/tile_mode = 0 11/occluder_offset = Vector2( 0, 0 ) 11/navigation_offset = Vector2( 0, 0 ) 11/shape_offset = Vector2( 0, 0 ) 11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 11/shape_one_way = false 11/shape_one_way_margin = 0.0 11/shapes = [ ] 11/z_index = 0 12/name = "blue v pipe" 12/texture = ExtResource( 1 ) 12/tex_offset = Vector2( 0, 0 ) 12/modulate = Color( 1, 1, 1, 1 ) 12/region = Rect2( 32, 32, 16, 16 ) 12/tile_mode = 0 12/occluder_offset = Vector2( 0, 0 ) 12/navigation_offset = Vector2( 0, 0 ) 12/shape_offset = Vector2( 0, 0 ) 12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 12/shape_one_way = false 12/shape_one_way_margin = 0.0 12/shapes = [ ] 12/z_index = 0 13/name = "blue brick" 13/texture = ExtResource( 1 ) 13/tex_offset = Vector2( 0, 0 ) 13/modulate = Color( 1, 1, 1, 1 ) 13/region = Rect2( 48, 32, 16, 16 ) 13/tile_mode = 0 13/occluder_offset = Vector2( 0, 0 ) 13/navigation_offset = Vector2( 0, 0 ) 13/shape_offset = Vector2( 0, 0 ) 13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 13/shape_one_way = false 13/shape_one_way_margin = 0.0 13/shapes = [ ] 13/z_index = 0 14/name = "blue spawner" 14/texture = ExtResource( 1 ) 14/tex_offset = Vector2( 0, 0 ) 14/modulate = Color( 1, 1, 1, 1 ) 14/region = Rect2( 64, 32, 32, 16 ) 14/tile_mode = 0 14/occluder_offset = Vector2( 0, 0 ) 14/navigation_offset = Vector2( 0, 0 ) 14/shape_offset = Vector2( 0, 0 ) 14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 14/shape_one_way = false 14/shape_one_way_margin = 0.0 14/shapes = [ ] 14/z_index = 0 15/name = "blue lozenges" 15/texture = ExtResource( 1 ) 15/tex_offset = Vector2( 0, 0 ) 15/modulate = Color( 1, 1, 1, 1 ) 15/region = Rect2( 0, 48, 16, 16 ) 15/tile_mode = 0 15/occluder_offset = Vector2( 0, 0 ) 15/navigation_offset = Vector2( 0, 0 ) 15/shape_offset = Vector2( 0, 0 ) 15/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 15/shape_one_way = false 15/shape_one_way_margin = 0.0 15/shapes = [ ] 15/z_index = 0 16/name = "bright blue flange pipe 2" 16/texture = ExtResource( 1 ) 16/tex_offset = Vector2( 0, 0 ) 16/modulate = Color( 1, 1, 1, 1 ) 16/region = Rect2( 16, 48, 16, 16 ) 16/tile_mode = 0 16/occluder_offset = Vector2( 0, 0 ) 16/navigation_offset = Vector2( 0, 0 ) 16/shape_offset = Vector2( 0, 0 ) 16/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 16/shape_one_way = false 16/shape_one_way_margin = 0.0 16/shapes = [ ] 16/z_index = 0 17/name = "blue h pipe" 17/texture = ExtResource( 1 ) 17/tex_offset = Vector2( 0, 0 ) 17/modulate = Color( 1, 1, 1, 1 ) 17/region = Rect2( 32, 48, 16, 16 ) 17/tile_mode = 0 17/occluder_offset = Vector2( 0, 0 ) 17/navigation_offset = Vector2( 0, 0 ) 17/shape_offset = Vector2( 0, 0 ) 17/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 17/shape_one_way = false 17/shape_one_way_margin = 0.0 17/shapes = [ ] 17/z_index = 0 18/name = "blue square stone" 18/texture = ExtResource( 1 ) 18/tex_offset = Vector2( 0, 0 ) 18/modulate = Color( 1, 1, 1, 1 ) 18/region = Rect2( 48, 48, 16, 16 ) 18/tile_mode = 0 18/occluder_offset = Vector2( 0, 0 ) 18/navigation_offset = Vector2( 0, 0 ) 18/shape_offset = Vector2( 0, 0 ) 18/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 18/shape_one_way = false 18/shape_one_way_margin = 0.0 18/shapes = [ ] 18/z_index = 0 19/name = "blue bush lg" 19/texture = ExtResource( 1 ) 19/tex_offset = Vector2( 0, 0 ) 19/modulate = Color( 1, 1, 1, 1 ) 19/region = Rect2( 64, 48, 16, 16 ) 19/tile_mode = 0 19/occluder_offset = Vector2( 0, 0 ) 19/navigation_offset = Vector2( 0, 0 ) 19/shape_offset = Vector2( 0, 0 ) 19/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 19/shape_one_way = false 19/shape_one_way_margin = 0.0 19/shapes = [ ] 19/z_index = 0 20/name = "blue bush sm" 20/texture = ExtResource( 1 ) 20/tex_offset = Vector2( 0, 0 ) 20/modulate = Color( 1, 1, 1, 1 ) 20/region = Rect2( 80, 48, 16, 16 ) 20/tile_mode = 0 20/occluder_offset = Vector2( 0, 0 ) 20/navigation_offset = Vector2( 0, 0 ) 20/shape_offset = Vector2( 0, 0 ) 20/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 20/shape_one_way = false 20/shape_one_way_margin = 0.0 20/shapes = [ ] 20/z_index = 0 21/name = "blue bubble multi" 21/texture = ExtResource( 1 ) 21/tex_offset = Vector2( 0, 0 ) 21/modulate = Color( 1, 1, 1, 1 ) 21/region = Rect2( 0, 64, 16, 16 ) 21/tile_mode = 0 21/occluder_offset = Vector2( 0, 0 ) 21/navigation_offset = Vector2( 0, 0 ) 21/shape_offset = Vector2( 0, 0 ) 21/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 21/shape_one_way = false 21/shape_one_way_margin = 0.0 21/shapes = [ ] 21/z_index = 0 22/name = "blue bubble sing" 22/texture = ExtResource( 1 ) 22/tex_offset = Vector2( 0, 0 ) 22/modulate = Color( 1, 1, 1, 1 ) 22/region = Rect2( 16, 64, 8, 8 ) 22/tile_mode = 0 22/occluder_offset = Vector2( 0, 0 ) 22/navigation_offset = Vector2( 0, 0 ) 22/shape_offset = Vector2( 0, 0 ) 22/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 22/shape_one_way = false 22/shape_one_way_margin = 0.0 22/shapes = [ ] 22/z_index = 0 23/name = "blue-orange square stone" 23/texture = ExtResource( 1 ) 23/tex_offset = Vector2( 0, 0 ) 23/modulate = Color( 1, 1, 1, 1 ) 23/region = Rect2( 32, 64, 16, 16 ) 23/tile_mode = 0 23/occluder_offset = Vector2( 0, 0 ) 23/navigation_offset = Vector2( 0, 0 ) 23/shape_offset = Vector2( 0, 0 ) 23/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 23/shape_one_way = false 23/shape_one_way_margin = 0.0 23/shapes = [ ] 23/z_index = 0 24/name = "beast entrance 1" 24/texture = ExtResource( 1 ) 24/tex_offset = Vector2( 0, 0 ) 24/modulate = Color( 1, 1, 1, 1 ) 24/region = Rect2( 0, 80, 16, 16 ) 24/tile_mode = 0 24/occluder_offset = Vector2( 0, 0 ) 24/navigation_offset = Vector2( 0, 0 ) 24/shape_offset = Vector2( 0, 0 ) 24/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 24/shape_one_way = false 24/shape_one_way_margin = 0.0 24/shapes = [ ] 24/z_index = 0 25/name = "beast entrance 2" 25/texture = ExtResource( 1 ) 25/tex_offset = Vector2( 0, 0 ) 25/modulate = Color( 1, 1, 1, 1 ) 25/region = Rect2( 24, 88, 8, 8 ) 25/tile_mode = 0 25/occluder_offset = Vector2( 0, 0 ) 25/navigation_offset = Vector2( 0, 0 ) 25/shape_offset = Vector2( 0, 0 ) 25/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 25/shape_one_way = false 25/shape_one_way_margin = 0.0 25/shapes = [ ] 25/z_index = 0 26/name = "beast entrance 3" 26/texture = ExtResource( 1 ) 26/tex_offset = Vector2( 0, 0 ) 26/modulate = Color( 1, 1, 1, 1 ) 26/region = Rect2( 40, 80, 8, 8 ) 26/tile_mode = 0 26/occluder_offset = Vector2( 0, 0 ) 26/navigation_offset = Vector2( 0, 0 ) 26/shape_offset = Vector2( 0, 0 ) 26/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 26/shape_one_way = false 26/shape_one_way_margin = 0.0 26/shapes = [ ] 26/z_index = 0 27/name = "beast entrance 4" 27/texture = ExtResource( 1 ) 27/tex_offset = Vector2( 0, 0 ) 27/modulate = Color( 1, 1, 1, 1 ) 27/region = Rect2( 48, 80, 16, 8 ) 27/tile_mode = 0 27/occluder_offset = Vector2( 0, 0 ) 27/navigation_offset = Vector2( 0, 0 ) 27/shape_offset = Vector2( 0, 0 ) 27/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 27/shape_one_way = false 27/shape_one_way_margin = 0.0 27/shapes = [ ] 27/z_index = 0 28/name = "beast entrance 5" 28/texture = ExtResource( 1 ) 28/tex_offset = Vector2( 0, 0 ) 28/modulate = Color( 1, 1, 1, 1 ) 28/region = Rect2( 0, 96, 16, 16 ) 28/tile_mode = 0 28/occluder_offset = Vector2( 0, 0 ) 28/navigation_offset = Vector2( 0, 0 ) 28/shape_offset = Vector2( 0, 0 ) 28/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 28/shape_one_way = false 28/shape_one_way_margin = 0.0 28/shapes = [ ] 28/z_index = 0 29/name = "beast entrance 6" 29/texture = ExtResource( 1 ) 29/tex_offset = Vector2( 0, 0 ) 29/modulate = Color( 1, 1, 1, 1 ) 29/region = Rect2( 16, 96, 16, 16 ) 29/tile_mode = 0 29/occluder_offset = Vector2( 0, 0 ) 29/navigation_offset = Vector2( 0, 0 ) 29/shape_offset = Vector2( 0, 0 ) 29/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 29/shape_one_way = false 29/shape_one_way_margin = 0.0 29/shapes = [ ] 29/z_index = 0 30/name = "beast entrance 7" 30/texture = ExtResource( 1 ) 30/tex_offset = Vector2( 0, 0 ) 30/modulate = Color( 1, 1, 1, 1 ) 30/region = Rect2( 32, 96, 16, 16 ) 30/tile_mode = 0 30/occluder_offset = Vector2( 0, 0 ) 30/navigation_offset = Vector2( 0, 0 ) 30/shape_offset = Vector2( 0, 0 ) 30/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 30/shape_one_way = false 30/shape_one_way_margin = 0.0 30/shapes = [ ] 30/z_index = 0 31/name = "beast entrance 8" 31/texture = ExtResource( 1 ) 31/tex_offset = Vector2( 0, 0 ) 31/modulate = Color( 1, 1, 1, 1 ) 31/region = Rect2( 48, 96, 16, 16 ) 31/tile_mode = 0 31/occluder_offset = Vector2( 0, 0 ) 31/navigation_offset = Vector2( 0, 0 ) 31/shape_offset = Vector2( 0, 0 ) 31/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 31/shape_one_way = false 31/shape_one_way_margin = 0.0 31/shapes = [ ] 31/z_index = 0 32/name = "ridley statue" 32/texture = ExtResource( 1 ) 32/tex_offset = Vector2( 0, 0 ) 32/modulate = Color( 1, 1, 1, 1 ) 32/region = Rect2( 0, 120, 16, 24 ) 32/tile_mode = 0 32/occluder_offset = Vector2( 0, 0 ) 32/navigation_offset = Vector2( 0, 0 ) 32/shape_offset = Vector2( 0, 0 ) 32/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 32/shape_one_way = false 32/shape_one_way_margin = 0.0 32/shapes = [ ] 32/z_index = 0 33/name = "kraid statue" 33/texture = ExtResource( 1 ) 33/tex_offset = Vector2( 0, 0 ) 33/modulate = Color( 1, 1, 1, 1 ) 33/region = Rect2( 16, 120, 32, 24 ) 33/tile_mode = 0 33/occluder_offset = Vector2( 0, 0 ) 33/navigation_offset = Vector2( 0, 0 ) 33/shape_offset = Vector2( 0, 0 ) 33/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 33/shape_one_way = false 33/shape_one_way_margin = 0.0 33/shapes = [ ] 33/z_index = 0 34/name = "statue pillar" 34/texture = ExtResource( 1 ) 34/tex_offset = Vector2( 0, 0 ) 34/modulate = Color( 1, 1, 1, 1 ) 34/region = Rect2( 48, 128, 16, 16 ) 34/tile_mode = 0 34/occluder_offset = Vector2( 0, 0 ) 34/navigation_offset = Vector2( 0, 0 ) 34/shape_offset = Vector2( 0, 0 ) 34/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 34/shape_one_way = false 34/shape_one_way_margin = 0.0 34/shapes = [ ] 34/z_index = 0 35/name = "brown wood 1" 35/texture = ExtResource( 1 ) 35/tex_offset = Vector2( 0, 0 ) 35/modulate = Color( 1, 1, 1, 1 ) 35/region = Rect2( 0, 144, 16, 16 ) 35/tile_mode = 0 35/occluder_offset = Vector2( 0, 0 ) 35/navigation_offset = Vector2( 0, 0 ) 35/shape_offset = Vector2( 0, 0 ) 35/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 35/shape_one_way = false 35/shape_one_way_margin = 0.0 35/shapes = [ ] 35/z_index = 0 36/name = "brown wood 2" 36/texture = ExtResource( 1 ) 36/tex_offset = Vector2( 0, 0 ) 36/modulate = Color( 1, 1, 1, 1 ) 36/region = Rect2( 16, 144, 16, 16 ) 36/tile_mode = 0 36/occluder_offset = Vector2( 0, 0 ) 36/navigation_offset = Vector2( 0, 0 ) 36/shape_offset = Vector2( 0, 0 ) 36/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 36/shape_one_way = false 36/shape_one_way_margin = 0.0 36/shapes = [ ] 36/z_index = 0 37/name = "brown v pipe" 37/texture = ExtResource( 1 ) 37/tex_offset = Vector2( 0, 0 ) 37/modulate = Color( 1, 1, 1, 1 ) 37/region = Rect2( 32, 144, 16, 16 ) 37/tile_mode = 0 37/occluder_offset = Vector2( 0, 0 ) 37/navigation_offset = Vector2( 0, 0 ) 37/shape_offset = Vector2( 0, 0 ) 37/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 37/shape_one_way = false 37/shape_one_way_margin = 0.0 37/shapes = [ ] 37/z_index = 0 38/name = "brown bush sm" 38/texture = ExtResource( 1 ) 38/tex_offset = Vector2( 0, 0 ) 38/modulate = Color( 1, 1, 1, 1 ) 38/region = Rect2( 48, 144, 16, 16 ) 38/tile_mode = 0 38/occluder_offset = Vector2( 0, 0 ) 38/navigation_offset = Vector2( 0, 0 ) 38/shape_offset = Vector2( 0, 0 ) 38/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 38/shape_one_way = false 38/shape_one_way_margin = 0.0 38/shapes = [ ] 38/z_index = 0 39/name = "brown angle down" 39/texture = ExtResource( 1 ) 39/tex_offset = Vector2( 0, 0 ) 39/modulate = Color( 1, 1, 1, 1 ) 39/region = Rect2( 0, 160, 16, 16 ) 39/tile_mode = 0 39/occluder_offset = Vector2( 0, 0 ) 39/navigation_offset = Vector2( 0, 0 ) 39/shape_offset = Vector2( 0, 0 ) 39/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 39/shape_one_way = false 39/shape_one_way_margin = 0.0 39/shapes = [ ] 39/z_index = 0 40/name = "brown angle up" 40/texture = ExtResource( 1 ) 40/tex_offset = Vector2( 0, 0 ) 40/modulate = Color( 1, 1, 1, 1 ) 40/region = Rect2( 16, 160, 16, 16 ) 40/tile_mode = 0 40/occluder_offset = Vector2( 0, 0 ) 40/navigation_offset = Vector2( 0, 0 ) 40/shape_offset = Vector2( 0, 0 ) 40/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 40/shape_one_way = false 40/shape_one_way_margin = 0.0 40/shapes = [ ] 40/z_index = 0 41/name = "brown h pipe" 41/texture = ExtResource( 1 ) 41/tex_offset = Vector2( 0, 0 ) 41/modulate = Color( 1, 1, 1, 1 ) 41/region = Rect2( 32, 160, 16, 16 ) 41/tile_mode = 0 41/occluder_offset = Vector2( 0, 0 ) 41/navigation_offset = Vector2( 0, 0 ) 41/shape_offset = Vector2( 0, 0 ) 41/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 41/shape_one_way = false 41/shape_one_way_margin = 0.0 41/shapes = [ ] 41/z_index = 0 42/name = "brown bush lg" 42/texture = ExtResource( 1 ) 42/tex_offset = Vector2( 0, 0 ) 42/modulate = Color( 1, 1, 1, 1 ) 42/region = Rect2( 48, 160, 16, 16 ) 42/tile_mode = 0 42/occluder_offset = Vector2( 0, 0 ) 42/navigation_offset = Vector2( 0, 0 ) 42/shape_offset = Vector2( 0, 0 ) 42/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 42/shape_one_way = false 42/shape_one_way_margin = 0.0 42/shapes = [ ] 42/z_index = 0 43/name = "brown pyramid" 43/texture = ExtResource( 1 ) 43/tex_offset = Vector2( 0, 0 ) 43/modulate = Color( 1, 1, 1, 1 ) 43/region = Rect2( 64, 160, 16, 16 ) 43/tile_mode = 0 43/occluder_offset = Vector2( 0, 0 ) 43/navigation_offset = Vector2( 0, 0 ) 43/shape_offset = Vector2( 0, 0 ) 43/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 43/shape_one_way = false 43/shape_one_way_margin = 0.0 43/shapes = [ ] 43/z_index = 0 44/name = "red flange pipe" 44/texture = ExtResource( 1 ) 44/tex_offset = Vector2( 0, 0 ) 44/modulate = Color( 1, 1, 1, 1 ) 44/region = Rect2( 0, 176, 16, 16 ) 44/tile_mode = 0 44/occluder_offset = Vector2( 0, 0 ) 44/navigation_offset = Vector2( 0, 0 ) 44/shape_offset = Vector2( 0, 0 ) 44/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 44/shape_one_way = false 44/shape_one_way_margin = 0.0 44/shapes = [ ] 44/z_index = 0 45/name = "red v pipe" 45/texture = ExtResource( 1 ) 45/tex_offset = Vector2( 0, 0 ) 45/modulate = Color( 1, 1, 1, 1 ) 45/region = Rect2( 16, 176, 16, 16 ) 45/tile_mode = 0 45/occluder_offset = Vector2( 0, 0 ) 45/navigation_offset = Vector2( 0, 0 ) 45/shape_offset = Vector2( 0, 0 ) 45/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 45/shape_one_way = false 45/shape_one_way_margin = 0.0 45/shapes = [ ] 45/z_index = 0 46/name = "red square stone" 46/texture = ExtResource( 1 ) 46/tex_offset = Vector2( 0, 0 ) 46/modulate = Color( 1, 1, 1, 1 ) 46/region = Rect2( 32, 176, 16, 16 ) 46/tile_mode = 0 46/occluder_offset = Vector2( 0, 0 ) 46/navigation_offset = Vector2( 0, 0 ) 46/shape_offset = Vector2( 0, 0 ) 46/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 46/shape_one_way = false 46/shape_one_way_margin = 0.0 46/shapes = [ ] 46/z_index = 0 47/name = "red spawner" 47/texture = ExtResource( 1 ) 47/tex_offset = Vector2( 0, 0 ) 47/modulate = Color( 1, 1, 1, 1 ) 47/region = Rect2( 48, 176, 32, 16 ) 47/tile_mode = 0 47/occluder_offset = Vector2( 0, 0 ) 47/navigation_offset = Vector2( 0, 0 ) 47/shape_offset = Vector2( 0, 0 ) 47/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 47/shape_one_way = false 47/shape_one_way_margin = 0.0 47/shapes = [ ] 47/z_index = 0 48/name = "green brick" 48/texture = ExtResource( 1 ) 48/tex_offset = Vector2( 0, 0 ) 48/modulate = Color( 1, 1, 1, 1 ) 48/region = Rect2( 0, 192, 16, 16 ) 48/tile_mode = 0 48/occluder_offset = Vector2( 0, 0 ) 48/navigation_offset = Vector2( 0, 0 ) 48/shape_offset = Vector2( 0, 0 ) 48/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 48/shape_one_way = false 48/shape_one_way_margin = 0.0 48/shapes = [ ] 48/z_index = 0 49/name = "green brick" 49/texture = ExtResource( 1 ) 49/tex_offset = Vector2( 0, 0 ) 49/modulate = Color( 1, 1, 1, 1 ) 49/region = Rect2( 16, 192, 16, 16 ) 49/tile_mode = 0 49/occluder_offset = Vector2( 0, 0 ) 49/navigation_offset = Vector2( 0, 0 ) 49/shape_offset = Vector2( 0, 0 ) 49/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 49/shape_one_way = false 49/shape_one_way_margin = 0.0 49/shapes = [ ] 49/z_index = 0 50/name = "teal bush sm" 50/texture = ExtResource( 1 ) 50/tex_offset = Vector2( 0, 0 ) 50/modulate = Color( 1, 1, 1, 1 ) 50/region = Rect2( 64, 0, 16, 16 ) 50/tile_mode = 0 50/occluder_offset = Vector2( 0, 0 ) 50/navigation_offset = Vector2( 0, 0 ) 50/shape_offset = Vector2( 0, 0 ) 50/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 50/shape_one_way = false 50/shape_one_way_margin = 0.0 50/shapes = [ ] 50/z_index = 0 51/name = "green bush sm" 51/texture = ExtResource( 1 ) 51/tex_offset = Vector2( 0, 0 ) 51/modulate = Color( 1, 1, 1, 1 ) 51/region = Rect2( 48, 192, 16, 16 ) 51/tile_mode = 0 51/occluder_offset = Vector2( 0, 0 ) 51/navigation_offset = Vector2( 0, 0 ) 51/shape_offset = Vector2( 0, 0 ) 51/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 51/shape_one_way = false 51/shape_one_way_margin = 0.0 51/shapes = [ ] 51/z_index = 0 52/name = "lava surface" 52/texture = ExtResource( 1 ) 52/tex_offset = Vector2( 0, 0 ) 52/modulate = Color( 1, 1, 1, 1 ) 52/region = Rect2( 0, 208, 16, 16 ) 52/tile_mode = 0 52/occluder_offset = Vector2( 0, 0 ) 52/navigation_offset = Vector2( 0, 0 ) 52/shape_offset = Vector2( 0, 0 ) 52/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 52/shape_one_way = false 52/shape_one_way_margin = 0.0 52/shapes = [ ] 52/z_index = 0 53/name = "silver vent" 53/texture = ExtResource( 1 ) 53/tex_offset = Vector2( 0, 0 ) 53/modulate = Color( 1, 1, 1, 1 ) 53/region = Rect2( 16, 208, 16, 16 ) 53/tile_mode = 0 53/occluder_offset = Vector2( 0, 0 ) 53/navigation_offset = Vector2( 0, 0 ) 53/shape_offset = Vector2( 0, 0 ) 53/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 53/shape_one_way = false 53/shape_one_way_margin = 0.0 53/shapes = [ ] 53/z_index = 0 54/name = "silver h pipe" 54/texture = ExtResource( 1 ) 54/tex_offset = Vector2( 0, 0 ) 54/modulate = Color( 1, 1, 1, 1 ) 54/region = Rect2( 32, 208, 16, 16 ) 54/tile_mode = 0 54/occluder_offset = Vector2( 0, 0 ) 54/navigation_offset = Vector2( 0, 0 ) 54/shape_offset = Vector2( 0, 0 ) 54/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 54/shape_one_way = false 54/shape_one_way_margin = 0.0 54/shapes = [ ] 54/z_index = 0 55/name = "silver h pipe window" 55/texture = ExtResource( 1 ) 55/tex_offset = Vector2( 0, 0 ) 55/modulate = Color( 1, 1, 1, 1 ) 55/region = Rect2( 48, 208, 16, 16 ) 55/tile_mode = 0 55/occluder_offset = Vector2( 0, 0 ) 55/navigation_offset = Vector2( 0, 0 ) 55/shape_offset = Vector2( 0, 0 ) 55/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 55/shape_one_way = false 55/shape_one_way_margin = 0.0 55/shapes = [ ] 55/z_index = 0 56/name = "lava depths" 56/texture = ExtResource( 1 ) 56/tex_offset = Vector2( 0, 0 ) 56/modulate = Color( 1, 1, 1, 1 ) 56/region = Rect2( 0, 224, 16, 16 ) 56/tile_mode = 0 56/occluder_offset = Vector2( 0, 0 ) 56/navigation_offset = Vector2( 0, 0 ) 56/shape_offset = Vector2( 0, 0 ) 56/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 56/shape_one_way = false 56/shape_one_way_margin = 0.0 56/shapes = [ ] 56/z_index = 0 57/name = "silver lozenges" 57/texture = ExtResource( 1 ) 57/tex_offset = Vector2( 0, 0 ) 57/modulate = Color( 1, 1, 1, 1 ) 57/region = Rect2( 16, 224, 16, 16 ) 57/tile_mode = 0 57/occluder_offset = Vector2( 0, 0 ) 57/navigation_offset = Vector2( 0, 0 ) 57/shape_offset = Vector2( 0, 0 ) 57/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 57/shape_one_way = false 57/shape_one_way_margin = 0.0 57/shapes = [ ] 57/z_index = 0 58/name = "silver v pipe" 58/texture = ExtResource( 1 ) 58/tex_offset = Vector2( 0, 0 ) 58/modulate = Color( 1, 1, 1, 1 ) 58/region = Rect2( 32, 224, 16, 16 ) 58/tile_mode = 0 58/occluder_offset = Vector2( 0, 0 ) 58/navigation_offset = Vector2( 0, 0 ) 58/shape_offset = Vector2( 0, 0 ) 58/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 58/shape_one_way = false 58/shape_one_way_margin = 0.0 58/shapes = [ ] 58/z_index = 0 59/name = "silver flange pipe" 59/texture = ExtResource( 1 ) 59/tex_offset = Vector2( 0, 0 ) 59/modulate = Color( 1, 1, 1, 1 ) 59/region = Rect2( 48, 224, 16, 16 ) 59/tile_mode = 0 59/occluder_offset = Vector2( 0, 0 ) 59/navigation_offset = Vector2( 0, 0 ) 59/shape_offset = Vector2( 0, 0 ) 59/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 59/shape_one_way = false 59/shape_one_way_margin = 0.0 59/shapes = [ ] 59/z_index = 0 60/name = "dots inset" 60/texture = ExtResource( 1 ) 60/tex_offset = Vector2( 0, 0 ) 60/modulate = Color( 1, 1, 1, 1 ) 60/region = Rect2( 0, 240, 16, 16 ) 60/tile_mode = 0 60/occluder_offset = Vector2( 0, 0 ) 60/navigation_offset = Vector2( 0, 0 ) 60/shape_offset = Vector2( 0, 0 ) 60/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 60/shape_one_way = false 60/shape_one_way_margin = 0.0 60/shapes = [ ] 60/z_index = 0 61/name = "dots raised" 61/texture = ExtResource( 1 ) 61/tex_offset = Vector2( 0, 0 ) 61/modulate = Color( 1, 1, 1, 1 ) 61/region = Rect2( 16, 240, 16, 16 ) 61/tile_mode = 0 61/occluder_offset = Vector2( 0, 0 ) 61/navigation_offset = Vector2( 0, 0 ) 61/shape_offset = Vector2( 0, 0 ) 61/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 61/shape_one_way = false 61/shape_one_way_margin = 0.0 61/shapes = [ ] 61/z_index = 0 62/name = "edge left" 62/texture = ExtResource( 1 ) 62/tex_offset = Vector2( 0, 0 ) 62/modulate = Color( 1, 1, 1, 1 ) 62/region = Rect2( 32, 240, 16, 16 ) 62/tile_mode = 0 62/occluder_offset = Vector2( 0, 0 ) 62/navigation_offset = Vector2( 0, 0 ) 62/shape_offset = Vector2( 0, 0 ) 62/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 62/shape_one_way = false 62/shape_one_way_margin = 0.0 62/shapes = [ ] 62/z_index = 0 63/name = "edge right" 63/texture = ExtResource( 1 ) 63/tex_offset = Vector2( 0, 0 ) 63/modulate = Color( 1, 1, 1, 1 ) 63/region = Rect2( 48, 240, 16, 16 ) 63/tile_mode = 0 63/occluder_offset = Vector2( 0, 0 ) 63/navigation_offset = Vector2( 0, 0 ) 63/shape_offset = Vector2( 0, 0 ) 63/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 63/shape_one_way = false 63/shape_one_way_margin = 0.0 63/shapes = [ ] 63/z_index = 0 64/name = "chozo blue" 64/texture = ExtResource( 1 ) 64/tex_offset = Vector2( 0, 0 ) 64/modulate = Color( 1, 1, 1, 1 ) 64/region = Rect2( 0, 256, 40, 40 ) 64/tile_mode = 0 64/occluder_offset = Vector2( 0, 0 ) 64/navigation_offset = Vector2( 0, 0 ) 64/shape_offset = Vector2( 0, 0 ) 64/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 64/shape_one_way = false 64/shape_one_way_margin = 0.0 64/shapes = [ ] 64/z_index = 0 65/name = "chozo brown" 65/texture = ExtResource( 1 ) 65/tex_offset = Vector2( 0, 0 ) 65/modulate = Color( 1, 1, 1, 1 ) 65/region = Rect2( 40, 256, 40, 40 ) 65/tile_mode = 0 65/occluder_offset = Vector2( 0, 0 ) 65/navigation_offset = Vector2( 0, 0 ) 65/shape_offset = Vector2( 0, 0 ) 65/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 65/shape_one_way = false 65/shape_one_way_margin = 0.0 65/shapes = [ ] 65/z_index = 0 66/name = "green bush lg" 66/texture = ExtResource( 1 ) 66/tex_offset = Vector2( 0, 0 ) 66/modulate = Color( 1, 1, 1, 1 ) 66/region = Rect2( 32, 192, 16, 16 ) 66/tile_mode = 0 66/occluder_offset = Vector2( 0, 0 ) 66/navigation_offset = Vector2( 0, 0 ) 66/shape_offset = Vector2( 0, 0 ) 66/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 66/shape_one_way = false 66/shape_one_way_margin = 0.0 66/shapes = [ ] 66/z_index = 0 [node name="Brinstar" type="Node2D"] [node name="TileMap" type="TileMap" parent="."] tile_set = SubResource( 1 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 65490, 7, 0, 65492, 0, 0, 65494, 0, 0, 65496, 0, 0, 65498, 7, 0, 65500, 0, 0, 65502, 0, 0, 65504, 50, 0, 65506, 0, 0, 65508, 0, 0, 65510, 0, 0, 65512, 0, 0, 65514, 6, 0, 65516, 0, 0, 65518, 50, 0, 65520, 0, 0, 65522, 1, 0, 65524, 1, 0, 65526, 1, 0, 65528, 1, 0, 65530, 0, 0, 65532, 1, 0, 65534, 1, 0, 0, 50, 0, 2, 0, 0, 4, 0, 0, 6, 0, 0, 8, 0, 0, 10, 6, 0, 12, 0, 0, 14, 50, 0, 16, 50, 0, 18, 0, 0, 20, 0, 0, 22, 0, 0, 24, 0, 0, 26, 6, 0, 28, 0, 0, 30, 50, 0, 32, 50, 0, 34, 0, 0, 36, 0, 0, 38, 0, 0, 40, 0, 0, 42, 6, 0, 44, 0, 0, 46, 50, 0, 48, 50, 0, 50, 0, 0, 52, 0, 0, 54, 0, 0, 56, 0, 0, 58, 6, 0, 60, 0, 0, 62, 50, 0, 64, 50, 0, 66, 0, 0, 68, 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