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Main.tscn Visa fil

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[gd_scene format=2]

[node name="Main" type="Node"]

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README.md Visa fil


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addons/godot-git-plugin/LICENSE Visa fil

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MIT License

Copyright (c) 2016-2022 The Godot Engine community

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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addons/godot-git-plugin/THIRDPARTY.md
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


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addons/godot-git-plugin/git_api.gdnlib Visa fil

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[general]

load_once=true
symbol_prefix="godot_"
reloadable=false
singleton=false

[entry]

OSX.64="res://addons/godot-git-plugin/osx/libgitapi.dylib"
Windows.64="res://addons/godot-git-plugin/win64/libgitapi.dll"
X11.64="res://addons/godot-git-plugin/linux/libgitapi.so"

[dependencies]

OSX.64=[ ]
Windows.64=[ ]
X11.64=[ ]

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addons/godot-git-plugin/git_api.gdns Visa fil

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[gd_resource type="NativeScript" load_steps=2 format=2]

[ext_resource path="res://addons/godot-git-plugin/git_api.gdnlib" type="GDNativeLibrary" id=1]

[resource]
resource_name = "GitAPI"
class_name = "GitAPI"
library = ExtResource( 1 )
script_class_name = "GitAPI"

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addons/godot-git-plugin/linux/libgitapi.so Visa fil


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addons/godot-git-plugin/osx/libgitapi.dylib Visa fil


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addons/godot-git-plugin/plugin.cfg Visa fil

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[plugin]

name="Godot Git Plugin"
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
author="ChronicallySerious"
version="v2.1.0"
script="git_api.gdns"

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addons/godot-git-plugin/win64/libgitapi.dll Visa fil


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addons/godot-git-plugin/win64/libgitapi.exp Visa fil


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addons/godot-git-plugin/win64/libgitapi.lib Visa fil


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default_env.tres Visa fil

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[gd_resource type="Environment" load_steps=2 format=2]

[sub_resource type="ProceduralSky" id=1]

[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png Visa fil


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icon.png.import Visa fil

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[remap]

importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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project.godot Visa fil

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://addons/godot-git-plugin/git_api.gdns"
} ]
_global_script_class_icons={
"GitAPI": ""
}

[application]

config/name="Metroid A"
config/icon="res://icon.png"

[physics]

common/enable_pause_aware_picking=true

[rendering]

environment/default_environment="res://default_env.tres"

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