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self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1) |
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self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1) |
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self.battlefield = int(battlefield) if battlefield != None else 0 |
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self.battlefield = int(battlefield) if battlefield != None else 0 |
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self.location = location if location != None else Plot.loc2[self.locIndex] |
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self.location = location if location != None else Plot.loc2[self.locIndex] |
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if locIndex == None and loc2[self.locIndex] == "battlefield": |
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if locIndex == None and Plot.loc2[self.locIndex] == "battlefield": |
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self.battlefield = 1 |
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self.battlefield = 1 |
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self.locIndex = r.randint(0, len(Plot.loc2)-2) |
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self.locIndex = r.randint(0, len(Plot.loc2)-2) |
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elif locIndex == None and self.locIndex != len(Plot.loc2) - 1: |
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elif locIndex == None and self.locIndex != len(Plot.loc2) - 1: |