Noëlle пре 4 година
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      koboldgen.py

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koboldgen.py Прегледај датотеку

def gen_transpo(): def gen_transpo():
name1 = ["Red","Orange","Yellow","Green","Blue","Violet","Dark","Light","Frenzied","Maniacal","Ancient"] name1 = ["Red","Orange","Yellow","Green","Blue","Violet","Dark","Light","Frenzied","Maniacal","Ancient"]
name2 = ["Moon","Comet","Star","Saber","World-Eater","Dancer","Looter","Phlogiston","Fireball","Mecha","Raptor"] name2 = ["Moon","Comet","Star","Saber","World-Eater","Dancer","Looter","Phlogiston","Fireball","Mecha","Raptor"]
prop1 = ["Stealthy & unarmored","Speedy & unarmored","Maneuverable & unarmored","Reliable (May override Attribute 2)","Self-Repairing","Flamboyant & speedy","Slow & armored","Flamboyant & armored","Hard to maneuver & armored","Too Many Weapons!","Prototype hyperdrive"]
prop2 = ["Annoying AI","Inconveniently crossed circuits","Unpredictable power source","Drifts to the right","Haunted","Recently “found” ","Too cold","Constant odd smell","Interior design … changes","Water pressure shifts between slow drip and power wash","Leaves visible smoke trail"]
prop1 = ["Stealthy & unarmored","Speedy & unarmored","Maneuverable & unarmored","Always repairable","Self-Repairing","Flamboyant & speedy","Slow & armored","Flamboyant & armored","Hard to maneuver & armored","Too Many Weapons!","Prototype hyperdrive"]
prop2 = ["Annoying AI","Inconveniently crossed circuits","Unpredictable power source","Drifts to the right","Haunted","Recently 'found'","Too cold","Constant odd smell","Interior design … changes","Water pressure shifts between slow drip and power wash","Leaves visible smoke trail"]
return [r.choice(name1), r.choice(name2), r.choice(prop1), r.choice(prop2)] return [r.choice(name1), r.choice(name2), r.choice(prop1), r.choice(prop2)]


class Character: class Character:

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