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Add undead

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Noëlle 4 年之前
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共有 1 個文件被更改,包括 42 次插入42 次删除
  1. 42
    42
      adversaries.py

+ 42
- 42
adversaries.py 查看文件

@@ -355,73 +355,73 @@ prob = [
},
{
'id': 35, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Undead Sample Pack", # formatted string
'shortname': f"undead", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'needsName': False, # boolean
'note': "A swarm of zombies and skeletons; each Body damage kills one. What they were before they died is the GM's choice.", # formatted string
'stats': [0,5,2,6], # four-integer list
},
{
'id': 36, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Ranged Skeletons", # formatted string
'shortname': f"skeletons", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'needsName': False, # boolean
'note': "They may have bows, ray guns, ray bows, or something else. Each Body damage kills one. They're bad at melee combat.", # formatted string
'stats': [2,5,2,5], # four-integer list
},
{
'id': 37, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Old Lich who Wants Everyone to Stay Off Their Lawn", # formatted string
'shortname': f"lich", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "They're grumpy, but secretly like having company. They claim to own whatever property they're on - whether or not it's true.", # formatted string
'stats': [4,2,6,3], # four-integer list
},
{
'id': 38, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Zombie Brute Squad", # formatted string
'shortname': f"zombies", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'needsName': False, # boolean
'note': "Each Body damage kills one. They can either be ordered to attack or to block; they won't change targets unless they're told to.", # formatted string
'stats': [3,5,2,6], # four-integer list
},
{
'id': 39, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'name': f"Vampire Royalty", # formatted string
'shortname': f"vampire", # formatted string
'hasMinion': True, # boolean
'potentialMinions': [33,34,35,36,37,38,40,41,42,43,44] # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "They have lived this long by being patient and cautious. Despite that, their minion may not be 100% loyal.", # formatted string
'stats': [4,2,5,6], # four-integer list
},
{
'id': 40, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Possessing Spirit", # formatted string
'shortname': f"spirit", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "It enjoys the parody of life, and hates any reminder that it's dead. It inhabits a host body until its Body is reduced to 0, but it's not dead until its Brains is reduced to 0.", # formatted string
'stats': [4,4,5,5], # four-integer list
},
{
'id': 41, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Vengeful Spirit", # formatted string
'shortname': f"spirit", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "It wants revenge on whatever killed it, and it's willing to play the long game to get that revenge.", # formatted string
'stats': [6,6,6,2], # four-integer list
},
{
'id': 42, #integer
@@ -435,23 +435,23 @@ prob = [
},
{
'id': 43, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Necromantic Cult", # formatted string
'shortname': f"cult", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'needsName': False, # boolean
'note': "Each Body damage kills one member, but the full cult may be much larger than what's encountered. Its membership may not be fully undead, but its leaders certainly are.", # formatted string
'stats': [5,5,5,5], # four-integer list
},
{
'id': 44, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Mummified Protector", # formatted string
'shortname': f"mummy", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "It wakes up when the place or object it protects is disturbed. All it wants is to go back to sleep - but if what it's protecting is destroyed, it will not rest until it has its revenge, and then goes dormant permanently.", # formatted string
'stats': [5,5,4,6], # four-integer list
},
{
'id': 45, #integer

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