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added kobolds

master
Noëlle 3 years ago
parent
commit
63481573dd
1 changed files with 50 additions and 50 deletions
  1. 50
    50
      adversaries.py

+ 50
- 50
adversaries.py View File

@@ -565,113 +565,113 @@ prob = [
},
{
'id': 56, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Kobold Workers", # formatted string
'shortname': f"kobolds", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'needsName': False, # boolean
'note': "They dig, build, and move things. Each Body damage will kill one kobold; each kobold can also be taken down by dealing their full Brain damage to that kobold. But they'd rather run than fight.", # formatted string
'stats': [3,2,3,3], # four-integer list
},
{
'id': 57, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'name': f"Kobold Supervisor", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': True, # boolean
'potentialMinions': [56] # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "They lead from a safe distance.", # formatted string
'stats': [3,2,4,3], # four-integer list
},
{
'id': 58, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Kobold Inventor", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "They invent things by taping two things together. Sometimes, they don't know what their invention is for until they've used it once.", # formatted string
'stats': [2,3,5,3], # four-integer list
},
{
'id': 59, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Kobold Babysitter", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "Oh god, they've got babies with them. The babies will swarm the party. Dealing 1 Body damage kills a baby, you monster. Once the babies are dead, the Babysitter has no reason to be around anymore. Order comes from the Babysitter, Chaos comes from the Babies.", # formatted string
'stats': [4,4,3,3], # four-integer list
},
{
'id': 60, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Kobold Trap Designer", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': f"They have {r.randint(1,6) + 1} traps set up and waiting, and they're surprisingly good at their job. They're a mix of low-tech and high-tech, and range from sharpened sticks to rigged thermal detonators. Each trap takes an Event to disarm.", # formatted string
'stats': [3,5,4,3], # four-integer list
},
{
'id': 61, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Average Kobold", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "They tried so hard, but fell so far, and in the end, does it even really matter? They resent the party for actually excelling in their fields, and are intent on proving themselves.", # formatted string
'stats': [4,4,4,4], # four-integer list
},
{
'id': 62, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Kobold Sorcerer", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "Anything not on fire is just going to have to wait its turn. They may have slightly overestimated their current power level.", # formatted string
'stats': [3,5,4,5], # four-integer list
},
{
'id': 63, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Swolbold", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "Do you even lift, bro? This kobold does. And they didn't skip leg day. They're not unintelligent, but they did skip classes to go to the gym.", # formatted string
'stats': [3,6,3,6], # four-integer list
},
{
'id': 64, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Retired Kobold Adventurer", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "They've seen the sights. They've done the things. They've earned the rewards. They just want to retire... and you won't let them. They're not as spry as they used to be, but they can still teach hatchlings a thing or two.", # formatted string
'stats': [5,5,5,4], # four-integer list
},
{
'id': 65, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'name': f"Kobold Adventurers", # formatted string
'shortname': f"kobolds", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'needsName': False, # boolean
'note': f"There are {r.randint(1,3) + 1} adventurers in the group, and each takes the full Body or Mind damage to be killed. They're the best at what they do, and what they do is be another group of kobolds in space.", # formatted string
'stats': [5,5,5,4], # four-integer list
},
{
'id': 66, #integer
'name': f"", # formatted string
'shortname': f"", # formatted string
'hasMinion': False, # boolean
'potentialMinions': None # None or list of IDs
'name': f"Kobold Leader", # formatted string
'shortname': f"kobold", # formatted string
'hasMinion': True, # boolean
'potentialMinions': [56,57,58,59,60,61,62,63,64,65] # None or list of IDs
'needsName': True, # boolean
'note': "", # formatted string
'stats': [,,,], # four-integer list
'note': "This kobold prefers to delegate. It's easier to avoid blame that way. They may attempt to command the PCs. Their instructions may inflict Brains damage.", # formatted string
'stats': [5,5,6,4], # four-integer list
},
{
'id': 67, #integer

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