Browse Source

Remove print statements

master
Noëlle 4 years ago
parent
commit
3fc68a26f9
1 changed files with 12 additions and 10 deletions
  1. 12
    10
      koboldgen.py

+ 12
- 10
koboldgen.py View File

@@ -1,5 +1,6 @@
import random as r
import argparse
import sys

beg = ["a","e","i","o","u","ba","be","bi","bo","bu","by","y","da","de","di","do","du","dy","fa","fi","fo","fe","fu","ga","ge","gi","go","gu","ka","ke","ki","ko","ku","ky","ma","me","mi","mo","mu","na","ne","ni","no","nu","pa","pe","pi","po","pu","ra","re","ri","ro","ru","ry","sa","se","si","so","su","ta","te","ti","to","tu","ty","wa","we","wi","wo","wy","za","ze","zi","zo","zu","zy"]
mid = beg + ["l","x","n","r"]
@@ -186,19 +187,17 @@ class Character:
self.career = ""
elif isinstance(career, str):
self.career = career
elif isinstance(career, int) and career < len(Campaign.CAREERS):
elif isinstance(career, int) and career < len(Character.CAREERS):
self.career = [x for x in Character.CAREERS if x["id"] == career][0]["name"]
else:
self.career = ""
self.stats = stats if stats != None else []
if gadget == None:
self.gadget = ""
elif isinstance(gadget, str) or isinstance(gadget, object):
elif isinstance(gadget, str) or isinstance(gadget, dict):
self.gadget = gadget
elif isinstance(gadget, int) and gadget < len(Campaign.GADGETS):
self.gadget = [x for x in Character.GADGETS if x["id"] == gadget][0]
else:
self.gadget = ""
self.gadget = next((x for x in Character.GADGETS if x["id"] == gadget), "")
self.generate()

def generate(self):
@@ -513,7 +512,10 @@ class Campaign:

def decode_key(self, pw):
densePwd = pw.replace(" ", "")
if densePwd == "PACKTACTICS!------------------------------------------------------------------------------------":
if len(densePwd) != 84:
print("This password is not valid. If this is a password that this generator created, please email noelle@noelle.codes and let me know.")
sys.exit(0)
if densePwd[:12] == "PACKTACTICS!":
# Create a campaign featuring the Season 3 Pack Tactics crew.
self.ship = Ship("Red", "Star", "is maneuverable & unarmored", "has a politician who thinks they're in charge of it")
self.params = Plot()
@@ -527,7 +529,7 @@ class Campaign:
# self.print_params()
# self.print_chars()
return
elif densePwd == "JUSTINBAILEY------------------------------------------------------------------------------------":
elif densePwd[:12] == "JUSTINBAILEY":
# Create a random campaign, but everyone's Gadget is a leotard that somehow is also an environment suit
self.create_campaign(n=6, makeChars=True)
for c in self.characters:
@@ -535,7 +537,7 @@ class Campaign:
# self.print_params()
# self.print_chars()
return
elif densePwd == "NARPASSWORD------------------------------------------------------------------------------------":
elif densePwd[:12] == "NARPASSWORD":
# Create a random campaign, but all the kobolds' stats are set to 6
self.create_campaign(n=6, makeChars=True)
for c in self.characters:
@@ -717,8 +719,8 @@ class Campaign:
# Character 6 gadget: 7 bits
i,j = j,j+7
outkey["char6gad"] = int(self.newBitfield[i:j], 2)
print(self.newBitfield)
print(outkey)
#print(self.newBitfield)
#print(outkey)
self.ship = Ship(Ship.NAME1[outkey["sname1"]], Ship.NAME2[outkey["sname2"]], Ship.GQUAL[outkey["gqual"]], Ship.BQUAL[outkey["bqual"]])
self.params = Plot(loc_desc=Plot.loc1[outkey["loc1"]], locIndex=outkey["loc2"], battlefield=outkey["battlefield"], location=None, missIndex=outkey["miss"], oops=outkey["oops"], mission=None, probIndex=outkey["prob1"], problem=None, probName=self.decode_name(outkey["prob1name"]), secProblem=outkey["prob2"], thirdProblem=None)
self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a"

Loading…
Cancel
Save