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@@ -1,5 +1,6 @@ |
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import random as r |
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import argparse |
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import sys |
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beg = ["a","e","i","o","u","ba","be","bi","bo","bu","by","y","da","de","di","do","du","dy","fa","fi","fo","fe","fu","ga","ge","gi","go","gu","ka","ke","ki","ko","ku","ky","ma","me","mi","mo","mu","na","ne","ni","no","nu","pa","pe","pi","po","pu","ra","re","ri","ro","ru","ry","sa","se","si","so","su","ta","te","ti","to","tu","ty","wa","we","wi","wo","wy","za","ze","zi","zo","zu","zy"] |
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mid = beg + ["l","x","n","r"] |
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@@ -186,19 +187,17 @@ class Character: |
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self.career = "" |
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elif isinstance(career, str): |
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self.career = career |
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elif isinstance(career, int) and career < len(Campaign.CAREERS): |
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elif isinstance(career, int) and career < len(Character.CAREERS): |
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self.career = [x for x in Character.CAREERS if x["id"] == career][0]["name"] |
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else: |
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self.career = "" |
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self.stats = stats if stats != None else [] |
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if gadget == None: |
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self.gadget = "" |
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elif isinstance(gadget, str) or isinstance(gadget, object): |
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elif isinstance(gadget, str) or isinstance(gadget, dict): |
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self.gadget = gadget |
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elif isinstance(gadget, int) and gadget < len(Campaign.GADGETS): |
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self.gadget = [x for x in Character.GADGETS if x["id"] == gadget][0] |
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else: |
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self.gadget = "" |
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self.gadget = next((x for x in Character.GADGETS if x["id"] == gadget), "") |
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self.generate() |
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def generate(self): |
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@@ -513,7 +512,10 @@ class Campaign: |
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def decode_key(self, pw): |
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densePwd = pw.replace(" ", "") |
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if densePwd == "PACKTACTICS!------------------------------------------------------------------------------------": |
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if len(densePwd) != 84: |
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print("This password is not valid. If this is a password that this generator created, please email noelle@noelle.codes and let me know.") |
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sys.exit(0) |
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if densePwd[:12] == "PACKTACTICS!": |
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# Create a campaign featuring the Season 3 Pack Tactics crew. |
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self.ship = Ship("Red", "Star", "is maneuverable & unarmored", "has a politician who thinks they're in charge of it") |
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self.params = Plot() |
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@@ -527,7 +529,7 @@ class Campaign: |
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# self.print_params() |
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# self.print_chars() |
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return |
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elif densePwd == "JUSTINBAILEY------------------------------------------------------------------------------------": |
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elif densePwd[:12] == "JUSTINBAILEY": |
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# Create a random campaign, but everyone's Gadget is a leotard that somehow is also an environment suit |
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self.create_campaign(n=6, makeChars=True) |
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for c in self.characters: |
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@@ -535,7 +537,7 @@ class Campaign: |
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# self.print_params() |
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# self.print_chars() |
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return |
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elif densePwd == "NARPASSWORD------------------------------------------------------------------------------------": |
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elif densePwd[:12] == "NARPASSWORD": |
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# Create a random campaign, but all the kobolds' stats are set to 6 |
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self.create_campaign(n=6, makeChars=True) |
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for c in self.characters: |
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@@ -717,8 +719,8 @@ class Campaign: |
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# Character 6 gadget: 7 bits |
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i,j = j,j+7 |
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outkey["char6gad"] = int(self.newBitfield[i:j], 2) |
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print(self.newBitfield) |
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print(outkey) |
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#print(self.newBitfield) |
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#print(outkey) |
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self.ship = Ship(Ship.NAME1[outkey["sname1"]], Ship.NAME2[outkey["sname2"]], Ship.GQUAL[outkey["gqual"]], Ship.BQUAL[outkey["bqual"]]) |
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self.params = Plot(loc_desc=Plot.loc1[outkey["loc1"]], locIndex=outkey["loc2"], battlefield=outkey["battlefield"], location=None, missIndex=outkey["miss"], oops=outkey["oops"], mission=None, probIndex=outkey["prob1"], problem=None, probName=self.decode_name(outkey["prob1name"]), secProblem=outkey["prob2"], thirdProblem=None) |
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self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a" |