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StatPriority []string |
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StatPriority []string |
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} |
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} |
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type Race struct { |
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Name string |
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Str int |
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Dex int |
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Con int |
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Int int |
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Wis int |
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Cha int |
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Features []string |
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} |
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type Player struct { |
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type Player struct { |
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Name string |
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Name string |
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Class Class |
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Class *Class |
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Race *Race |
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Stats map[string]int |
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Stats map[string]int |
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} |
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} |
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func choiceClass(ary []Class) Class { |
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r := rand.Intn(len(ary)) |
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return ary[r] |
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} |
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func choiceRace(ary []Race) Race { |
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r := rand.Intn(len(ary)) |
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return ary[r] |
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} |
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func stats() []int { |
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func stats() []int { |
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rolls := make([]int, 6) |
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rolls := make([]int, 6) |
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for i := 0; i < 6; i++ { |
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for i := 0; i < 6; i++ { |
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return rolls |
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return rolls |
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} |
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} |
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func pickClass() *Class { |
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barbarian := Class{"Barbarian", 12, []string{"Int", "Wis", "Cha", "Dex", "Con", "Str"}} |
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bard := Class{"Bard", 8, []string{"Str", "Con", "Wis", "Int", "Dex", "Cha"}} |
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cleric := Class{"Cleric", 8, []string{"Dex", "Int", "Cha", "Str", "Con", "Wis"}} |
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druid := Class{"Druid", 8, []string{"Cha", "Str", "Dex", "Int", "Con", "Wis"}} |
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fighter_arch := Class{"Fighter", 10, []string{"Int", "Cha", "Wis", "Str", "Con", "Dex"}} |
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fighter_melee := Class{"Fighter", 10, []string{"Int", "Cha", "Wis", "Dex", "Con", "Str"}} |
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monk := Class{"Monk", 8, []string{"Cha", "Int", "Str", "Con", "Wis", "Dex"}} |
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paladin := Class{"Paladin", 10, []string{"Dex", "Int", "Wis", "Con", "Cha", "Str"}} |
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ranger := Class{"Ranger", 10, []string{"Cha", "Int", "Con", "Str", "Wis", "Dex"}} |
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rogue := Class{"Rogue", 8, []string{"Wis", "Str", "Con", "Int", "Cha", "Dex"}} |
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sorcerer := Class{"Sorcerer", 6, []string{"Str", "Dex", "Wis", "Int", "Con", "Cha"}} |
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warlock := Class{"Warlock", 8, []string{"Str", "Dex", "Wis", "Int", "Con", "Cha"}} |
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wizard := Class{"Wizard", 6, []string{"Str", "Dex", "Cha", "Con", "Wis", "Int"}} |
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classlist := []Class{barbarian, bard, cleric, druid, fighter_arch, fighter_melee, monk, paladin, ranger, rogue, sorcerer, warlock, wizard} |
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rclass := choiceClass(classlist) |
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return &rclass |
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} |
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func (hmn *Race) humanAttr() { |
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for i := 0; i < 2; i++ { |
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|
switch r := rand.Intn(6); r { |
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case 0: |
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hmn.Str++ |
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case 1: |
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hmn.Dex++ |
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case 2: |
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hmn.Con++ |
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case 3: |
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hmn.Int++ |
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case 4: |
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hmn.Wis++ |
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case 5: |
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|
hmn.Cha++ |
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|
} |
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|
} |
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|
|
} |
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|
|
func pickRace() *Race { |
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|
|
dragonborn := Race{"Dragonborn", 2, 0, 0, 0, 0, 1, []string{"Draconic Ancestry", "Breath Weapon", "Damage Resistance"}} |
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|
|
dwarf := Race{"Dwarf", 0, 0, 2, 0, 0, 0, []string{"Darkvision", "Dwarven Resilience", "Dwarven Combat Training", "Stonecunning"}} |
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|
|
elf := Race{"Elf", 0, 2, 0, 0, 0, 0, []string{"Darkvision", "Keen Senses", "Fey Ancestry", "Trance"}} |
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|
|
gnome := Race{"Gnome", 0, 0, 0, 2, 0, 0, []string{"Darkvision", "Gnome Cunning"}} |
|
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|
|
halfelf := Race{"Half-Elf", 0, 0, 0, 0, 0, 2, []string{"Darkvision", "Fey Ancestry", "Skill Versatility"}} |
|
|
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|
|
halfling := Race{"Halfling", 0, 2, 0, 0, 0, 0, []string{"Lucky", "Brave", "Halfling Nimbleness"}} |
|
|
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|
|
halforc := Race{"Half-Orc", 2, 0, 1, 0, 0, 0, []string{"Darkvision", "Menacing", "Relentless Endurance", "Savage Attacks"}} |
|
|
|
|
|
human := Race{"Human", 1, 1, 1, 1, 1, 1, []string{"Extra Language"}} |
|
|
|
|
|
tiefling := Race{"Tiefling", 0, 0, 0, 1, 0, 2, []string{"Darkvision", "Hellish Resistance", "Infernal Legacy"}} |
|
|
|
|
|
|
|
|
|
|
|
racelist := []Race{dragonborn, dwarf, elf, gnome, halfelf, halfling, halforc, human, tiefling} |
|
|
|
|
|
rrace := choiceRace(racelist) |
|
|
|
|
|
if rrace.Name == "Half-Elf" { |
|
|
|
|
|
rrace.humanAttr() |
|
|
|
|
|
} |
|
|
|
|
|
return &rrace |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
func main() { |
|
|
func main() { |
|
|
rand.Seed(time.Now().UnixNano()) // Keep this the first line in main() |
|
|
rand.Seed(time.Now().UnixNano()) // Keep this the first line in main() |
|
|
|
|
|
|
|
|
barb := Class{"Barbarian", 12, []string{"Int", "Wis", "Cha", "Dex", "Con", "Str"}} |
|
|
|
|
|
fmt.Println("=== Generated D&D character ===") |
|
|
fmt.Println("=== Generated D&D character ===") |
|
|
rolls := stats() |
|
|
rolls := stats() |
|
|
fmt.Println("Rolls: ", rolls) |
|
|
fmt.Println("Rolls: ", rolls) |
|
|
sort.Ints(rolls) |
|
|
sort.Ints(rolls) |
|
|
ply := Player{util.Namegen(), barb, make(map[string]int)} |
|
|
|
|
|
for k, v := range barb.StatPriority { |
|
|
|
|
|
|
|
|
ply := Player{util.Namegen(), pickClass(), pickRace(), make(map[string]int)} |
|
|
|
|
|
for k, v := range ply.Class.StatPriority { |
|
|
ply.Stats[v] = rolls[k] |
|
|
ply.Stats[v] = rolls[k] |
|
|
} |
|
|
} |
|
|
fmt.Printf("%s - %s\n", ply.Name, ply.Class.Name) |
|
|
|
|
|
|
|
|
ply.Stats["Str"] += ply.Race.Str |
|
|
|
|
|
ply.Stats["Dex"] += ply.Race.Dex |
|
|
|
|
|
ply.Stats["Con"] += ply.Race.Con |
|
|
|
|
|
ply.Stats["Int"] += ply.Race.Int |
|
|
|
|
|
ply.Stats["Wis"] += ply.Race.Wis |
|
|
|
|
|
ply.Stats["Cha"] += ply.Race.Cha |
|
|
|
|
|
fmt.Printf("%s - %s %s\n", ply.Name, ply.Race.Name, ply.Class.Name) |
|
|
fmt.Printf("Str: %d\tInt: %d\nDex: %d\tWis: %d\nCon: %d\tCha: %d\n", |
|
|
fmt.Printf("Str: %d\tInt: %d\nDex: %d\tWis: %d\nCon: %d\tCha: %d\n", |
|
|
ply.Stats["Str"], |
|
|
ply.Stats["Str"], |
|
|
ply.Stats["Int"], |
|
|
ply.Stats["Int"], |