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Add array utilities, add skills and Songs

master
Noëlle Anthony 5 年之前
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1a4168ad1f
共有 2 個檔案被更改,包括 101 行新增1 行删除
  1. 73
    1
      main.go
  2. 28
    0
      src/util/arrays.go

+ 73
- 1
main.go 查看文件

@@ -45,6 +45,38 @@ func main() {
ply.Precision = 1
ply.Will = 1
ply.Perception = 1
ply.Skills = make(map[string]int)
ply.Songs = make(map[string]int)

corSkills := make([]string, 0, 50)
ethSkills := make([]string, 0, 50)
celSkills := make([]string, 0, 50)
akList := make([]string, 0, 50)
knowList := make([]string, 0, 50)
langList := make([]string, 0, 50)
songList := make([]string, 0, 50)

for _, v := range []string{"Acrobatics", "Climbing", "Dodge", "Escape", "Fighting", "Large Weapon", "Move Silently", "Running", "Swimming", "Throwing"} {
corSkills = append(corSkills, v)
}
for _, v := range []string{"Knowledge", "Knowledge", "Knowledge", "Area Knowledge", "Area Knowledge", "Area Knowledge", "Chemistry", "Computer Operation", "Driving", "Electronics", "Engineering", "Language", "Lockpicking", "Lying", "Medicine", "Ranged Weapon", "Savoir-Faire", "Small Weapon", "Tactics"} {
ethSkills = append(ethSkills, v)
}
for _, v := range []string{"Artistry", "Detect Lies", "Emote", "Fast-Talk", "Seduction", "Singing", "Survival", "Tracking"} {
celSkills = append(celSkills, v)
}
for _, v := range []string{"Heaven", "Hell", "Marches", "Caribbean", "New York", "New England", "Florida", "Atlanta", "Texas", "California", "American Southwest", "Pacific Northwest", "Portland", "Toronto", "Vancouver", "Mexico", "Central America", "Brazil", "Argentina", "England", "London", "France", "Paris", "Norway", "Scandinavia", "Greece", "Egypt", "North Africa", "Sub-Saharan Africa", "Saudi Arabia", "Middle East", "Russia", "Moscow", "China", "Shanghai", "Hong Kong", "Japan", "Hokkaido", "Tokyo", "Australia", "Sydney", "Melbourne", "Perth", "Fiji", "Antarctica"} {
akList = append(akList, v)
}
for _, v := range []string{"Astronomy", "Biology", "Literature", "Aircraft", "American Football", "Football", "Baseball", "Sumo", "Giant Robot Anime", "German Cuisine", "Catholicism", "Islam", "Buddhism", "Shinto", "Architecture", "Eschatology", "Numinology", "Role-Playing Games", "Spelunking", "Parliamentary Procedure", "Olympic History", "18th-Century Botanical Manuals", "Photography", "Marine Biology", "Entomology", "Archaeology"} {
knowList = append(knowList, v)
}
for _, v := range []string{"Mandarin", "Spanish", "English", "Hindi", "Arabic", "Portuguese", "Bengali", "Russian", "Japanese", "Punjabi", "German", "Javanese", "Wu", "Malay", "Telugu", "Vietnamese", "Korean", "French", "Marathi", "Tamil", "Urdu", "Turkish", "Italian", "Yue (Cantonese)", "Thai", "Latin", "Greek", "Ancient Egyptian", "Apache", "Ainu", "Aleut", "Inuit", "Mayan"} {
langList = append(langList, v)
}
for _, v := range []string{"Attraction", "Charm", "Dreams", "Entropy", "Form", "Harmony", "Healing", "Motion", "Numinous Corpus", "Possession", "Projection", "Shields", "Thunder", "Tongues"} {
songList = append(songList, v)
}

i := ply.TotalForces - (ply.CorporealForces + ply.EtherealForces + ply.CelestialForces)
for i > 0 {
@@ -59,6 +91,9 @@ func main() {
i--
}

cp, corBrk, ethBrk := ply.TotalForces*4, ply.CorporealForces, ply.CorporealForces+ply.EtherealForces
sklBrk := 12

// Corporeal
coratt := (ply.CorporealForces * 4) - (ply.Strength + ply.Agility)
for coratt > 0 {
@@ -95,7 +130,7 @@ func main() {
ethatt--
}

// Corporeal
// Celestial
celatt := (ply.CelestialForces * 4) - (ply.Will + ply.Perception)
for celatt > 0 {
r := rand.Intn(2)
@@ -113,6 +148,40 @@ func main() {
celatt--
}

b := 7 + rand.Intn(6)
for i := cp; i > b; i-- {
r := rand.Intn(15)
if r < sklBrk { // it's a skill
q := rand.Intn(ply.TotalForces)
skl := ""
if q < corBrk { // it's a corporeal skill
skl = util.ChoiceStr(corSkills)
// fmt.Println("Selected Corporeal skill: ", skl)
} else if q < ethBrk { // it's an ethereal skill
skl = util.ChoiceStr(ethSkills)
if skl == "Knowledge" {
subskl := util.ChoiceStr(knowList)
skl = "Knowledge (" + subskl + ")"
} else if skl == "Area Knowledge" {
subskl := util.ChoiceStr(akList)
skl = "Area Knowledge (" + subskl + ")"
} else if skl == "Language" {
subskl := util.ChoiceStr(langList)
skl = "Language (" + subskl + ")"
}
// fmt.Println("Selected Ethereal skill: ", skl)
} else { // it's a celestial skill
skl = util.ChoiceStr(celSkills)
// fmt.Println("Selected Celestial skill: ", skl)
}
ply.Skills[skl] = ply.Skills[skl] + 1
} else { // Songs
skl := util.ChoiceStr(songList)
// fmt.Println("Selected song: ", skl)
ply.Songs[skl] = ply.Songs[skl] + 1
}
}

fmt.Println("=== Generated In Nomine character ===")
fmt.Println(ply.Name)
fmt.Printf("Cor %d\tEth %d\tCel %d\n",
@@ -127,4 +196,7 @@ func main() {
ply.Agility,
ply.Precision,
ply.Perception)
fmt.Println("Skills: ", ply.Skills)
fmt.Println("Songs: ", ply.Songs)
fmt.Println("CP Remaining: ", b)
}

+ 28
- 0
src/util/arrays.go 查看文件

@@ -0,0 +1,28 @@
package util

import (
// "fmt"
"math/rand"
"time"
)

// This doesn't work
// func Choice(ary ...interface{}) interface{} {
// rand.Seed(time.Now().UnixNano())
// l := len(ary)
// return ary[rand.Intn(l)]
// }

func ChoiceInt(ary []int) int {
rand.Seed(time.Now().UnixNano())
l := len(ary)
return ary[rand.Intn(l)]
}

func ChoiceStr(ary []string) string {
rand.Seed(time.Now().UnixNano())
l := len(ary)
r := rand.Intn(l)
// fmt.Printf("Selected %s (element %d)\n", ary[r], r)
return ary[r]
}

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