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- package main
-
- import (
- "fmt"
- "math/rand"
- // "sort"
- // "strings"
- "time"
- "util"
- )
-
- type Character struct {
- Name string
- TotalForces int
- CorporealForces int
- EtherealForces int
- CelestialForces int
- Strength int
- Agility int
- Intellect int
- Precision int
- Will int
- Perception int
- Skills map[string]int
- Songs map[string]int
- Attunements []string
- Distinctions []string
- Artifacts []string
- Vessels map[string]int
- Roles map[string][]int
- }
-
- func main() {
- rand.Seed(time.Now().UnixNano()) // Keep this first in main()
-
- ply := Character{}
- ply.Name = util.Namegen()
- ply.TotalForces = 9
- ply.CorporealForces = 1
- ply.EtherealForces = 1
- ply.CelestialForces = 1
- ply.Strength = 1
- ply.Agility = 1
- ply.Intellect = 1
- ply.Precision = 1
- ply.Will = 1
- ply.Perception = 1
-
- i := ply.TotalForces - (ply.CorporealForces + ply.EtherealForces + ply.CelestialForces)
- for i > 0 {
- r := rand.Intn(3)
- if r == 0 {
- ply.CorporealForces = ply.CorporealForces + 1
- } else if r == 1 {
- ply.EtherealForces = ply.EtherealForces + 1
- } else {
- ply.CelestialForces = ply.CelestialForces + 1
- }
- i--
- }
-
- // Corporeal
- coratt := (ply.CorporealForces * 4) - (ply.Strength + ply.Agility)
- for coratt > 0 {
- r := rand.Intn(2)
- if r == 0 {
- if ply.Strength == 12 || (ply.Strength >= (ply.Agility*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Strength = ply.Strength + 1
- } else {
- if ply.Agility == 12 || (ply.Agility >= (ply.Strength*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Agility = ply.Agility + 1
- }
- coratt--
- }
-
- // Ethereal
- ethatt := (ply.EtherealForces * 4) - (ply.Intellect + ply.Precision)
- for ethatt > 0 {
- r := rand.Intn(2)
- if r == 0 {
- if ply.Intellect == 12 || (ply.Intellect >= (ply.Precision*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Intellect = ply.Intellect + 1
- } else {
- if ply.Precision == 12 || (ply.Precision >= (ply.Intellect*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Precision = ply.Precision + 1
- }
- ethatt--
- }
-
- // Corporeal
- celatt := (ply.CelestialForces * 4) - (ply.Will + ply.Perception)
- for celatt > 0 {
- r := rand.Intn(2)
- if r == 0 {
- if ply.Will == 12 || (ply.Will >= (ply.Perception*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Will = ply.Will + 1
- } else {
- if ply.Perception == 12 || (ply.Perception >= (ply.Will*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Perception = ply.Perception + 1
- }
- celatt--
- }
-
- fmt.Println("=== Generated In Nomine character ===")
- fmt.Println(ply.Name)
- fmt.Printf("Cor %d\tEth %d\tCel %d\n",
- ply.CorporealForces,
- ply.EtherealForces,
- ply.CelestialForces)
- fmt.Printf("Str %d\tInt %d\tCel %d\n",
- ply.Strength,
- ply.Intellect,
- ply.Will)
- fmt.Printf("Agi %d\tPre %d\tPer %d\n",
- ply.Agility,
- ply.Precision,
- ply.Perception)
- }
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