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- package main
-
- import (
- "fmt"
- "math/rand"
- "sort"
- "strconv"
- "strings"
- "time"
- "util"
- )
-
- type Character struct {
- Name string
- Kind string
- Word string
- TotalForces int
- CorporealForces int
- EtherealForces int
- CelestialForces int
- Strength int
- Agility int
- Intellect int
- Precision int
- Will int
- Perception int
- Skills map[string]int
- Songs map[string]int
- Attunements []string
- Distinctions []string
- Artifacts []string
- Vessels map[string]int
- Roles map[string][]int
- }
-
- func main() {
- rand.Seed(time.Now().UnixNano()) // Keep this first in main()
-
- corSkills := []string{"Acrobatics", "Climbing", "Dodge", "Escape", "Fighting", "Large Weapon", "Move Silently", "Running", "Swimming", "Throwing"}
- ethSkills := []string{"Knowledge", "Knowledge", "Knowledge", "Area Knowledge", "Area Knowledge", "Area Knowledge", "Chemistry", "Computer Operation", "Driving", "Electronics", "Engineering", "Language", "Lockpicking", "Lying", "Medicine", "Ranged Weapon", "Savoir-Faire", "Small Weapon", "Tactics"}
- celSkills := []string{"Artistry", "Detect Lies", "Emote", "Fast-Talk", "Seduction", "Singing", "Survival", "Tracking"}
- akList := []string{"Heaven", "Hell", "Marches", "Caribbean", "New York", "New England", "Florida", "Atlanta", "Texas", "California", "American Southwest", "Pacific Northwest", "Portland", "Toronto", "Vancouver", "Mexico", "Central America", "Brazil", "Argentina", "England", "London", "France", "Paris", "Norway", "Scandinavia", "Greece", "Egypt", "North Africa", "Sub-Saharan Africa", "Saudi Arabia", "Middle East", "Russia", "Moscow", "China", "Shanghai", "Hong Kong", "Japan", "Hokkaido", "Tokyo", "Australia", "Sydney", "Melbourne", "Perth", "Fiji", "Antarctica"}
- knowList := []string{"Astronomy", "Biology", "Literature", "Aircraft", "American Football", "Football", "Baseball", "Sumo", "Giant Robot Anime", "German Cuisine", "Catholicism", "Islam", "Buddhism", "Shinto", "Architecture", "Eschatology", "Numinology", "Role-Playing Games", "Spelunking", "Parliamentary Procedure", "Olympic History", "18th-Century Botanical Manuals", "Photography", "Marine Biology", "Entomology", "Archaeology"}
- langList := []string{"Mandarin", "Spanish", "English", "Hindi", "Arabic", "Portuguese", "Bengali", "Russian", "Japanese", "Punjabi", "German", "Javanese", "Wu", "Malay", "Telugu", "Vietnamese", "Korean", "French", "Marathi", "Tamil", "Urdu", "Turkish", "Italian", "Yue (Cantonese)", "Thai", "Latin", "Greek", "Ancient Egyptian", "Apache", "Ainu", "Aleut", "Inuit", "Mayan"}
- songList := []string{"Attraction", "Charm", "Dreams", "Entropy", "Form", "Harmony", "Healing", "Motion", "Numinous Corpus", "Possession", "Projection", "Shields", "Thunder", "Tongues"}
-
- choirs := []string{"Seraph", "Cherub", "Ofanite", "Elohite", "Malakite", "Kyriotate", "Mercurian"}
- bands := []string{"Balseraph", "Djinn", "Calabite", "Habbalite", "Lilim", "Shedite", "Impudite"}
-
- aWords := []string{"Dreams", "Children", "Stone", "Judgment", "Creation", "Fire", "the Wind", "Lightning", "Animals", "Faith", "the Sword", "Revelation", "Trade", "War", "Flowers", "Destiny", "Protection"}
- iWords := []string{"Nightmares", "Lust", "the Game", "the War", "Fire", "Drugs", "Hardcore", "Secrets (shhh!)", "Gluttony", "Dark Humor", "Fate", "Freedom", "Factions", "the Media", "Death", "Theft", "Technology"}
-
- ply := Character{}
- ply.Name = util.Namegen()
- ply.TotalForces = 9
- ply.CorporealForces = 1
- ply.EtherealForces = 1
- ply.CelestialForces = 1
- ply.Strength = 1
- ply.Agility = 1
- ply.Intellect = 1
- ply.Precision = 1
- ply.Will = 1
- ply.Perception = 1
- ply.Skills = make(map[string]int)
- ply.Songs = make(map[string]int)
-
- ply.Skills["Language (Local)"] = 3
- if rand.Intn(2) == 0 {
- ply.Kind = util.ChoiceStr(choirs)
- ply.Word = util.ChoiceStr(aWords)
- } else {
- ply.Kind = util.ChoiceStr(bands)
- ply.Word = util.ChoiceStr(iWords)
- }
-
- ply.Attunements = append(ply.Attunements, ply.Kind+" of "+ply.Word)
-
- i := ply.TotalForces - (ply.CorporealForces + ply.EtherealForces + ply.CelestialForces)
- for i > 0 {
- r := rand.Intn(3)
- if r == 0 {
- ply.CorporealForces = ply.CorporealForces + 1
- } else if r == 1 {
- ply.EtherealForces = ply.EtherealForces + 1
- } else {
- ply.CelestialForces = ply.CelestialForces + 1
- }
- i--
- }
-
- cp, corBrk, ethBrk := ply.TotalForces*4, ply.CorporealForces, ply.CorporealForces+ply.EtherealForces
- sklBrk := 12
-
- // Corporeal
- coratt := (ply.CorporealForces * 4) - (ply.Strength + ply.Agility)
- for coratt > 0 {
- r := rand.Intn(2)
- if r == 0 {
- if ply.Strength == 12 || (ply.Strength >= (ply.Agility*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Strength = ply.Strength + 1
- } else {
- if ply.Agility == 12 || (ply.Agility >= (ply.Strength*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Agility = ply.Agility + 1
- }
- coratt--
- }
-
- // Ethereal
- ethatt := (ply.EtherealForces * 4) - (ply.Intellect + ply.Precision)
- for ethatt > 0 {
- r := rand.Intn(2)
- if r == 0 {
- if ply.Intellect == 12 || (ply.Intellect >= (ply.Precision*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Intellect = ply.Intellect + 1
- } else {
- if ply.Precision == 12 || (ply.Precision >= (ply.Intellect*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Precision = ply.Precision + 1
- }
- ethatt--
- }
-
- // Celestial
- celatt := (ply.CelestialForces * 4) - (ply.Will + ply.Perception)
- for celatt > 0 {
- r := rand.Intn(2)
- if r == 0 {
- if ply.Will == 12 || (ply.Will >= (ply.Perception*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Will = ply.Will + 1
- } else {
- if ply.Perception == 12 || (ply.Perception >= (ply.Will*2) && rand.Intn(3) == 0) {
- continue
- }
- ply.Perception = ply.Perception + 1
- }
- celatt--
- }
-
- b := 7 + rand.Intn(6)
- for i := cp; i > b; i-- {
- r := rand.Intn(15)
- if r < sklBrk { // it's a skill
- if rand.Intn(3) == 0 && len(ply.Skills) != 0 {
- key, val := util.ChoiceMap(ply.Skills)
- ply.Skills[key] = val + 1
- } else {
- q := rand.Intn(ply.TotalForces)
- skl := ""
- if q < corBrk { // it's a corporeal skill
- skl = util.ChoiceStr(corSkills)
- // fmt.Println("Selected Corporeal skill: ", skl)
- } else if q < ethBrk { // it's an ethereal skill
- skl = util.ChoiceStr(ethSkills)
- if skl == "Knowledge" {
- subskl := util.ChoiceStr(knowList)
- skl = "Knowledge (" + subskl + ")"
- } else if skl == "Area Knowledge" {
- subskl := util.ChoiceStr(akList)
- skl = "Area Knowledge (" + subskl + ")"
- } else if skl == "Language" {
- subskl := util.ChoiceStr(langList)
- skl = "Language (" + subskl + ")"
- }
- // fmt.Println("Selected Ethereal skill: ", skl)
- } else { // it's a celestial skill
- skl = util.ChoiceStr(celSkills)
- // fmt.Println("Selected Celestial skill: ", skl)
- }
- ply.Skills[skl] = ply.Skills[skl] + 1
- }
- } else { // Songs
- if rand.Intn(3) == 0 && len(ply.Songs) != 0 {
- key, val := util.ChoiceMap(ply.Songs)
- ply.Songs[key] = val + 1
- } else {
- skl := util.ChoiceStr(songList)
- // fmt.Println("Selected song: ", skl)
- ply.Songs[skl] = ply.Songs[skl] + 1
- }
- }
- }
-
- skills := make([]string, 0, len(ply.Skills))
- songs := make([]string, 0, len(ply.Songs))
- // fmt.Println(len(ply.Skills), len(ply.Songs), ply.Skills, ply.Songs)
- for k, v := range ply.Skills {
- skills = append(skills, k+"/"+strconv.Itoa(v))
- }
- for k, v := range ply.Songs {
- songs = append(songs, k+"/"+strconv.Itoa(v))
- }
- sort.Strings(skills)
- sort.Strings(songs)
- sklout := strings.Join(skills[:], ", ")
- sngout := strings.Join(songs[:], ", ")
-
- fmt.Println("=== Generated In Nomine character ===")
- fmt.Println(ply.Name)
- fmt.Printf("%s of %s\n", ply.Kind, ply.Word)
- fmt.Printf("Cor %d\tEth %d\tCel %d\n",
- ply.CorporealForces,
- ply.EtherealForces,
- ply.CelestialForces)
- fmt.Printf("Str %d\tInt %d\tCel %d\n",
- ply.Strength,
- ply.Intellect,
- ply.Will)
- fmt.Printf("Agi %d\tPre %d\tPer %d\n",
- ply.Agility,
- ply.Precision,
- ply.Perception)
- fmt.Println("Skills:", sklout)
- fmt.Println("Songs:", sngout)
- fmt.Println("Attunements:", strings.Join(ply.Attunements, ", "))
- fmt.Println("CP Remaining:", b)
- }
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