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- package main
-
- import (
- "fmt"
- "math/rand"
- "sort"
- "time"
- )
-
- type Class struct {
- Name string
- HitDie int
- StatPriority []string
- }
-
- type Player struct {
- Name string
- Class Class
- Stats map[string]int
- }
-
- func roll(x, y int) []int {
- rolls := make([]int, x)
- for i := 0; i < x; i++ {
- rolls[i] = (rand.Intn(y) + 1)
- }
- return rolls
- }
-
- func sum(ary []int) int {
- s := 0
- for _, v := range ary {
- s += v
- }
- return s
- }
-
- func stats() []int {
- rolls := make([]int, 6)
- for i := 0; i < 6; i++ {
- thisRoll := roll(4, 6)
- for k, v := range thisRoll {
- // fmt.Println(thisRoll)
- for v == 1 {
- // fmt.Println("Replacing 1")
- newv := roll(1, 6)
- thisRoll[k] = newv[0]
- v = newv[0]
- }
- }
- sort.Ints(thisRoll)
- top3 := make([]int, 3)
- copy(top3, thisRoll[1:])
- rolls[i] = sum(top3)
- }
- return rolls
- }
-
- func main() {
- barb := Class{"Barbarian", 12, []string{"Int", "Wis", "Cha", "Dex", "Con", "Str"}}
- rand.Seed(time.Now().UnixNano())
- fmt.Println("=== Generated D&D character ===")
- rolls := stats()
- fmt.Println("Rolls: ", rolls)
- sort.Ints(rolls)
- ply := Player{"Bob", barb, make(map[string]int)}
- for k, v := range barb.StatPriority {
- ply.Stats[v] = rolls[k]
- }
- fmt.Println(ply)
- }
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