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  1. extends Node
  2. @onready var timer = $Timer
  3. # Called when the node enters the scene tree for the first time.
  4. func _ready():
  5. pass # Replace with function body.
  6. # Called every frame. 'delta' is the elapsed time since the previous frame.
  7. func _process(delta):
  8. pass
  9. func _on_timer_timeout():
  10. pass # Replace with function body.