extends Node @onready var energy_creator = $"Energy Creator" @onready var buy_l1_generator = $"Buy L1 Generator" @onready var buy_l1_analyzer = $"Buy L1 Analyzer" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass