extends Node @onready var narration = $Narration @onready var narration_timer = $Narration/MessageTimer @onready var score = $Score @onready var sps = $"Score Per Second" @onready var sps_timer = $"Score Per Second/SPS Timer" signal narration_end_introduction # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_narration_end_introduction(): narration_end_introduction.emit()