[gd_scene load_steps=2 format=3 uid="uid://fe1lihrecu3u"] | |||||
[gd_scene load_steps=3 format=3 uid="uid://fe1lihrecu3u"] | |||||
[ext_resource type="Script" path="res://scripts/Analyzers/analyzers.gd" id="1_u0rar"] | [ext_resource type="Script" path="res://scripts/Analyzers/analyzers.gd" id="1_u0rar"] | ||||
[ext_resource type="Script" path="res://scripts/Analyzers/level_1.gd" id="2_masw0"] | |||||
[node name="Analyzers" type="Node"] | [node name="Analyzers" type="Node"] | ||||
script = ExtResource("1_u0rar") | script = ExtResource("1_u0rar") | ||||
[node name="Level 1" type="Node" parent="."] | [node name="Level 1" type="Node" parent="."] | ||||
script = ExtResource("2_masw0") | |||||
[node name="Timer" type="Timer" parent="."] | |||||
[node name="Timer" type="Timer" parent="Level 1"] | |||||
[connection signal="timeout" from="Level 1/Timer" to="Level 1" method="_on_timer_timeout"] |
[gd_scene load_steps=6 format=3 uid="uid://daggped4nujna"] | |||||
[gd_scene load_steps=7 format=3 uid="uid://daggped4nujna"] | |||||
[ext_resource type="Script" path="res://scripts/Main Interface.gd" id="1_ltn0e"] | [ext_resource type="Script" path="res://scripts/Main Interface.gd" id="1_ltn0e"] | ||||
[ext_resource type="PackedScene" uid="uid://bc2qthu8tugim" path="res://scenes/click_target.tscn" id="2_2hdm6"] | [ext_resource type="PackedScene" uid="uid://bc2qthu8tugim" path="res://scenes/click_target.tscn" id="2_2hdm6"] | ||||
[ext_resource type="PackedScene" uid="uid://c4ocioaw64kq2" path="res://scenes/messages.tscn" id="2_d66gc"] | [ext_resource type="PackedScene" uid="uid://c4ocioaw64kq2" path="res://scenes/messages.tscn" id="2_d66gc"] | ||||
[ext_resource type="PackedScene" uid="uid://b6w7cs7fffyv7" path="res://scenes/generators.tscn" id="3_qm46o"] | [ext_resource type="PackedScene" uid="uid://b6w7cs7fffyv7" path="res://scenes/generators.tscn" id="3_qm46o"] | ||||
[ext_resource type="PackedScene" uid="uid://fe1lihrecu3u" path="res://scenes/analyzers.tscn" id="4_kptdw"] | [ext_resource type="PackedScene" uid="uid://fe1lihrecu3u" path="res://scenes/analyzers.tscn" id="4_kptdw"] | ||||
[ext_resource type="Script" path="res://scripts/flag_keeper.gd" id="6_1or7f"] | |||||
[node name="Main" type="Node2D"] | [node name="Main" type="Node2D"] | ||||
[node name="ClickTarget" parent="Main Interface" instance=ExtResource("2_2hdm6")] | [node name="ClickTarget" parent="Main Interface" instance=ExtResource("2_2hdm6")] | ||||
[node name="Flag Keeper" type="Node" parent="Main Interface"] | |||||
script = ExtResource("6_1or7f") | |||||
[connection signal="narration_end_introduction" from="Messages" to="Main Interface" method="_on_messages_narration_end_introduction"] | [connection signal="narration_end_introduction" from="Messages" to="Main Interface" method="_on_messages_narration_end_introduction"] | ||||
[connection signal="end_introduction" from="Messages/Narration" to="Main Interface" method="_on_narration_end_introduction"] | [connection signal="end_introduction" from="Messages/Narration" to="Main Interface" method="_on_narration_end_introduction"] | ||||
[connection signal="gl1_click" from="Generators/Level 1" to="Messages/Score" method="_on_level_1_gl_1_click"] | [connection signal="gl1_click" from="Generators/Level 1" to="Messages/Score" method="_on_level_1_gl_1_click"] |
extends Node | extends Node | ||||
@onready var l1 = $"Level 1" | @onready var l1 = $"Level 1" | ||||
@onready var timer = $Timer | |||||
@onready var timer = $"Level 1/Timer" | |||||
# Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. |
extends Node | |||||
@onready var timer = $Timer | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
pass # Replace with function body. | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass | |||||
func _on_timer_timeout(): | |||||
pass # Replace with function body. |
extends Button | extends Button | ||||
@export var cost_per_tick: int = -1 | |||||
@onready var main_interface = $"../.." | |||||
# Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. | ||||
func _ready(): | func _ready(): | ||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
func _process(delta): | func _process(delta): | ||||
pass | |||||
text = "Add L1 Analyzer (costs " + str(main_interface.l1_generator_purchase_cost) + ")" | |||||
extends Button | extends Button | ||||
@export var current_cost = 10 | |||||
@onready var main_interface = $"../.." | |||||
# Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. | ||||
func _ready(): | func _ready(): | ||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
func _process(delta): | func _process(delta): | ||||
pass | |||||
text = "Add L1 Generator (costs " + str(main_interface.l1_generator_purchase_cost) + ")" | |||||
# Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. | ||||
func _ready(): | func _ready(): | ||||
pressed.connect($"../..::_on_energy_creator_pressed".bind(energy_created)) | |||||
pass | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
func _process(delta): | func _process(delta): | ||||
pass | pass | ||||
@onready var second_scores = [] | @onready var second_scores = [] | ||||
@export var energy_creator_click_value = 1 | @export var energy_creator_click_value = 1 | ||||
@export var l1_generator_initial_cost = 10 | |||||
@export var l1_generator_purchase_cost = -10 | |||||
@export var l1_generator_click_value = 1 | @export var l1_generator_click_value = 1 | ||||
@export var l1_analyzer_initial_cost = 25 | |||||
@export var l1_analyzer_click_cost = -1 | |||||
@export var l1_generator_mult = 1.15 | |||||
@export var l1_generator_num = 0 | |||||
@export var l1_analyzer_purchase_cost = -25 | |||||
@export var l1_analyzer_click_cost = -2.5 | |||||
@export var l1_analyzer_mult = 1.25 | |||||
@export var l1_analyzer_num = 0 | |||||
signal interface_ready | signal interface_ready | ||||
signal score_update(value) | |||||
signal score_update(value: float) | |||||
# Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. | ||||
func _ready(): | func _ready(): | ||||
# This is set in inspector options, but just in case. | # This is set in inspector options, but just in case. | ||||
messages.narration.json_content = get_json_file_content(messages.narration.lines_file_path) | messages.narration.json_content = get_json_file_content(messages.narration.lines_file_path) | ||||
click_target.buy_l1.visible = false | click_target.buy_l1.visible = false | ||||
click_target.buy_l1.text = "Add L1 Generator (costs " + str(generators.l1.cost) + ")" | |||||
print("Emitting interface_ready signal.") | print("Emitting interface_ready signal.") | ||||
interface_ready.emit() | interface_ready.emit() | ||||
pass | pass | ||||
func update_score(new_score): | func update_score(new_score): | ||||
messages.score.update(new_score) | |||||
score_update.emit(new_score) | |||||
if messages.score.total_score == 1: | if messages.score.total_score == 1: | ||||
await get_tree().create_timer(0.5).timeout | |||||
messages.message.show_message_by_id(2) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(3) | |||||
pass | |||||
elif messages.score.total_score == 10: | elif messages.score.total_score == 10: | ||||
await get_tree().create_timer(0.5).timeout | |||||
messages.message.show_message_by_id(4) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(5) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(6) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(7) | |||||
await get_tree().create_timer(1).timeout | |||||
messages.message.show_message_by_id(8) | |||||
await get_tree().create_timer(1).timeout | |||||
click_target.buy_l1.visible = true | |||||
messages.message.show_message_by_id(9) | |||||
func _on_add_item_target_pressed(): | |||||
if messages.score.current_score < autoclicker_cost: | |||||
pass | pass | ||||
else: | |||||
generators.l1.click_value += 1 | |||||
if not generators.l1.l1_auto_display.visible: | |||||
generators.l1.l1_auto_text.text = generators.l1.text1 + str(generators.l1.click_value) + "x" + generators.l1.text2 | |||||
generators.l1.l1_auto_display.show() | |||||
generators.l1.start_clicking() | |||||
messages.message.show_message_by_id(10) | |||||
messages.score.update(0 - autoclicker_cost) | |||||
autoclicker_cost = (autoclicker_cost * 1 + (generators.l1.click_value)) * 1.5 | |||||
click_target.buy_l1.text = "Buy Autoclicker (costs " + str(autoclicker_cost) + ")" | |||||
func _on_sps_timer_timeout(): | |||||
if len(messages.score.prev_second_scores) >= 5: | |||||
messages.score.prev_second_scores.pop_at(0) | |||||
messages.score.prev_second_scores.append(messages.score.current_second_score) | |||||
messages.score.current_second_score = 0 | |||||
var avg_score: float = messages.score.prev_second_scores.reduce(func(acc, c): return acc + c, 0) | |||||
current_per_second_score = avg_score / len(messages.score.prev_second_scores) | |||||
messages.sps.text = str(current_per_second_score) + " per second" | |||||
messages.sps_timer.start() | |||||
func get_text_file_content(file_path): | |||||
var file = FileAccess.open(file_path, FileAccess.READ) | |||||
var content = file.get_as_text() | |||||
return content | |||||
func get_json_file_content(file_path): | |||||
var file = FileAccess.open(file_path, FileAccess.READ) | |||||
var content = file.get_as_text() | |||||
var json_content = JSON.parse_string(content) | |||||
return json_content | |||||
func _on_message_timer_timeout(): | func _on_message_timer_timeout(): | ||||
pass # Replace with function body. | pass # Replace with function body. | ||||
func _on_narration_end_introduction(): | func _on_narration_end_introduction(): | ||||
click_target.energy_creator.visible = true | click_target.energy_creator.visible = true | ||||
func _on_energy_creator_pressed(): | func _on_energy_creator_pressed(): | ||||
messages.sps.visible = true | messages.sps.visible = true | ||||
update_score(energy_creator_click_value) | update_score(energy_creator_click_value) | ||||
func _on_buy_l_1_generator_pressed(): | func _on_buy_l_1_generator_pressed(): | ||||
update_score(l1_generator_initial_cost) | |||||
update_score(l1_generator_purchase_cost) | |||||
l1_generator_purchase_cost *= l1_generator_mult | |||||
func _on_buy_l_1_analyzer_pressed(): | |||||
update_score(l1_analyzer_purchase_cost) | |||||
l1_analyzer_purchase_cost *= l1_analyzer_mult | |||||
# UTILITY FUNCTIONS | |||||
func get_text_file_content(file_path): | |||||
var file = FileAccess.open(file_path, FileAccess.READ) | |||||
var content = file.get_as_text() | |||||
return content | |||||
func _on_buy_l_1_analyzer_pressed(): | |||||
update_score(l1_analyzer_initial_cost) | |||||
func get_json_file_content(file_path): | |||||
var file = FileAccess.open(file_path, FileAccess.READ) | |||||
var content = file.get_as_text() | |||||
var json_content = JSON.parse_string(content) | |||||
return json_content |
func _on_interface_ready(): | func _on_interface_ready(): | ||||
print("Narration received interface_ready signal.") | print("Narration received interface_ready signal.") | ||||
var main_sequence_messages = json_content["main_sequence_messages"] | var main_sequence_messages = json_content["main_sequence_messages"] | ||||
print("Got JSON content keys " + ", ".join(main_sequence_messages.keys())) | print("Got JSON content keys " + ", ".join(main_sequence_messages.keys())) | ||||
for section in main_sequence_messages.keys(): | for section in main_sequence_messages.keys(): | ||||
message_lines[section] = [] | message_lines[section] = [] |
func update_text(score_num): | func update_text(score_num): | ||||
text = "Energy: " + str(current_score) | text = "Energy: " + str(current_score) | ||||
func _on_interface_ready(): | func _on_interface_ready(): | ||||
pass # Replace with function body. | pass # Replace with function body. | ||||
extends Node | |||||
@onready var main_interface = $"../.." | |||||
@onready var flags: Dictionary | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
flags = { | |||||
"total_score": { | |||||
"next": 0, | |||||
"list": [1,10,], | |||||
}, | |||||
"current_score": { | |||||
"next": 0, | |||||
"list": [], | |||||
}, | |||||
"narration_milestones": { | |||||
"next": 0, | |||||
"list": [], | |||||
} | |||||
} | |||||
# Called every frame. 'delta' is the elapsed time since the previous frame. | |||||
func _process(delta): | |||||
pass |
{ | { | ||||
"main_sequence_messages": { | |||||
"introduction": [ | |||||
{ | |||||
"id": 0, | |||||
"text": "Welcome to SPARK, the Species Preservation and Reconstruction Kit.", | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "I'll add a button below this text. Please click it once." | |||||
} | |||||
], | |||||
"get_to_10": [ | |||||
{ | |||||
"id": 0, | |||||
"text": "Well done! You'll notice that your energy total has gone up." | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "Go ahead and click a few more times. Your target energy is 10." | |||||
} | |||||
], | |||||
"explain_mechanism": [ | |||||
{ | |||||
"id": 0, | |||||
"text": "Good work. The SPARK click mechanism works a little like an old engine." | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "You have to crank it a few times to get it started." | |||||
}, | |||||
{ | |||||
"id": 2, | |||||
"text": "Each click provides a little bit of the energy that SPARK needs to operate." | |||||
}, | |||||
{ | |||||
"id": 3, | |||||
"text": "But now that we've got some energy in the bank, we can start the engines up, so to speak." | |||||
}, | |||||
{ | |||||
"id": 4, | |||||
"text": "With the energy your clicks have yielded, you can start up an automated generator." | |||||
}, | |||||
{ | |||||
"id": 5, | |||||
"text": "I've added a button where you can do just that." | |||||
} | |||||
], | |||||
"bought_generator": [ | |||||
{ "id": 0, | |||||
"text": "The generator will yield the equivalent of one click per second." | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "You can use your energy to activate additional generators. Their total output is shown above." | |||||
} | |||||
], | |||||
"afford_analyzer": [ | |||||
{ | |||||
"id": 0, | |||||
"text": "Once you have enough energy stored, you can turn on an analyzer." | |||||
}, | |||||
{ | |||||
"id": 1, | |||||
"text": "Analyzers use energy to scan DNA fragments and work out how they fit together." | |||||
}, | |||||
{ | |||||
"id": 3, | |||||
"text": "And before you ask, we know all of these fragments are less than a myriad old." | |||||
}, | |||||
{ | |||||
"id": 4, | |||||
"text": "They've decayed a bit, but they're still readable." | |||||
} | |||||
"main_sequence_messages": [ | |||||
[ | |||||
"Welcome to SPARK, the Species Preservation and Reconstruction Kit.", | |||||
"I'll add a button below this text. Please click it once." | |||||
], | |||||
[ | |||||
"Well done! You'll notice that your energy total has gone up.", | |||||
"Go ahead and click a few more times. Your target energy is 10." | |||||
], | |||||
[ | |||||
"Good work. The SPARK click mechanism works a little like an old engine.", | |||||
"You have to crank it a few times to get it started.", | |||||
"Each click provides a little bit of the energy that SPARK needs to operate.", | |||||
"But now that we've got some energy in the bank, we can start the engines up, so to speak.", | |||||
"With the energy your clicks have yielded, you can start up an automated generator.", | |||||
"I've added a button where you can do just that." | |||||
], | |||||
[ | |||||
"The generator will yield the equivalent of one click per second.", | |||||
"You can use your energy to activate additional generators. Their total output is shown above." | |||||
], | |||||
[ | |||||
"Once you have enough energy stored, you can turn on an analyzer.", | |||||
"Analyzers use energy to scan DNA fragments and work out how they fit together.", | |||||
"And before you ask, we know all of these fragments are less than a myriad old.", | |||||
"They've decayed a bit, but they're still readable." | |||||
] | ] | ||||
} | |||||
] | |||||
} | } |