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- extends CanvasLayer
-
- signal button_click
- # Local imports
- @onready var click_target = $ClickTarget
-
- # Other scene imports
- @onready var messages = $"../Messages"
- #@onready var narration = $"../Messages/Narration"
- @onready var generators = $"../Generators"
- @onready var analyzers = $"../Analyzers"
-
- # Global variables
- @onready var line_thresholds = [1, 5, 10, 25, 75, 300]
- @onready var next_threshold: int
- @onready var autoclicker_cost: int = 10
- @onready var current_per_second_score: float = 0.0
- @onready var second_scores = []
-
- @export var energy_creator_click_value = 1
- @export var l1_generator_initial_cost = 10
- @export var l1_generator_click_value = 1
- @export var l1_analyzer_initial_cost = 25
- @export var l1_analyzer_click_cost = -1
-
- signal interface_ready
- signal score_update(value)
-
- # Called when the node enters the scene tree for the first time.
- func _ready():
- # SETUP
- # This is set in inspector options, but just in case.
- messages.narration.json_content = get_json_file_content(messages.narration.lines_file_path)
- click_target.buy_l1.visible = false
- click_target.buy_l1.text = "Add L1 Generator (costs " + str(generators.l1.cost) + ")"
- print("Emitting interface_ready signal.")
- interface_ready.emit()
-
-
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta):
- pass
-
- func update_score(new_score):
- messages.score.update(new_score)
- if messages.score.total_score == 1:
- await get_tree().create_timer(0.5).timeout
- messages.message.show_message_by_id(2)
- await get_tree().create_timer(1).timeout
- messages.message.show_message_by_id(3)
- elif messages.score.total_score == 10:
- await get_tree().create_timer(0.5).timeout
- messages.message.show_message_by_id(4)
- await get_tree().create_timer(1).timeout
- messages.message.show_message_by_id(5)
- await get_tree().create_timer(1).timeout
- messages.message.show_message_by_id(6)
- await get_tree().create_timer(1).timeout
- messages.message.show_message_by_id(7)
- await get_tree().create_timer(1).timeout
- messages.message.show_message_by_id(8)
- await get_tree().create_timer(1).timeout
- click_target.buy_l1.visible = true
- messages.message.show_message_by_id(9)
-
-
- func _on_add_item_target_pressed():
- if messages.score.current_score < autoclicker_cost:
- pass
- else:
- generators.l1.click_value += 1
- if not generators.l1.l1_auto_display.visible:
- generators.l1.l1_auto_text.text = generators.l1.text1 + str(generators.l1.click_value) + "x" + generators.l1.text2
- generators.l1.l1_auto_display.show()
- generators.l1.start_clicking()
- messages.message.show_message_by_id(10)
-
- messages.score.update(0 - autoclicker_cost)
- autoclicker_cost = (autoclicker_cost * 1 + (generators.l1.click_value)) * 1.5
- click_target.buy_l1.text = "Buy Autoclicker (costs " + str(autoclicker_cost) + ")"
-
- func _on_sps_timer_timeout():
- if len(messages.score.prev_second_scores) >= 5:
- messages.score.prev_second_scores.pop_at(0)
- messages.score.prev_second_scores.append(messages.score.current_second_score)
- messages.score.current_second_score = 0
- var avg_score: float = messages.score.prev_second_scores.reduce(func(acc, c): return acc + c, 0)
- current_per_second_score = avg_score / len(messages.score.prev_second_scores)
- messages.sps.text = str(current_per_second_score) + " per second"
- messages.sps_timer.start()
-
- func get_text_file_content(file_path):
- var file = FileAccess.open(file_path, FileAccess.READ)
- var content = file.get_as_text()
- return content
-
- func get_json_file_content(file_path):
- var file = FileAccess.open(file_path, FileAccess.READ)
- var content = file.get_as_text()
- var json_content = JSON.parse_string(content)
- return json_content
-
- func _on_message_timer_timeout():
- pass # Replace with function body.
-
- func update_second_score(new_score):
- pass
-
- func _on_narration_end_introduction():
- click_target.energy_creator.visible = true
-
-
- func _on_energy_creator_pressed():
- messages.sps.visible = true
- update_score(energy_creator_click_value)
-
-
- func _on_buy_l_1_generator_pressed():
- update_score(l1_generator_initial_cost)
-
-
-
- func _on_buy_l_1_analyzer_pressed():
- update_score(l1_analyzer_initial_cost)
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