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- from random import randint, shuffle
-
- class Sibling:
- def __init__(self, state=None):
- self.tragedy = 0
- self.masterpiece = 0
- self.brother = 0
- self.brother_count = 0
- self.brother_ok = True
- self.alive = True
- self.rounds = 0
- self.success = False
- self.state = state
-
- def round_check(self):
- if self.tragedy >= 10:
- self.alive = False
- return False
- self.rounds += 1
- if self.tragedy < 0:
- self.tragedy = 0
- if self.masterpiece < 0:
- self.masterpiece = 0
- if self.brother < 0:
- self.brother = 0
- if self.masterpiece >= 5:
- success = self.publication_attempt()
- if success:
- self.success = True
- return True
- else:
- self.masterpiece = 0
- if self.brother_ok and self.brother >= 5:
- self.brother_count += 1
- if self.brother_count >= 3:
- self.brother_ok = False
- self.brother = 0
- self.masterpiece = 0
-
- def publication_attempt(self):
- if randint(1,6) == 6:
- return True
- self.state.failed_manuscripts += 1
- return False
-
- def __str__(self):
- out_str = f"This sibling lasted {self.rounds} rounds. Their final scores were: Tragedy: {self.tragedy}, Masterpiece: {self.masterpiece}, Brother: {self.brother} (with {self.brother_count} resets)."
- if self.success:
- out_str += " They were successful in publishing their manuscript!"
- return out_str
-
- class Game:
- def __init__(self, siblings=None, common_brother=None, brother_count=None, verbose=None, state=None):
- self.num_siblings = int(siblings) if siblings != None else 3
- self.common_brother = bool(common_brother) if common_brother != None else False
- self.brother_count = int(brother_count) if brother_count != None else self.num_siblings
- self.verbose = bool(verbose) if verbose != None else True
- self.state = state
- self.siblings = []
- for _ in range(self.num_siblings):
- self.siblings.append(Sibling(state=self.state))
- if self.common_brother:
- self.brother_ok = True
- self.per_sibling_brother = []
- for _ in range(self.num_siblings):
- self.per_sibling_brother.append(True)
- self.success = False
-
- def is_brother_ok(self, sibling):
- if self.common_brother and self.brother_ok:
- return True
- elif sibling.brother_ok and not self.common_brother:
- return True
- return False
-
- def bronte_event(self, sibling):
- event_type = randint(1,6)
- if event_type <= 2:
- self.quiet_day(sibling)
- elif event_type <= 5:
- self.walk_moors(sibling)
- else:
- # This is remaining instead of being relegated to git commit history
- # because it's being actively investigated as a way to manipulate
- # success rates.
- # inc_chance = randint(1,6)
- # if inc_chance == 6:
- # sibling.masterpiece += 1
- sibling.masterpiece += 1
-
- def quiet_day(self, sibling):
- day_type = randint(1,6)
- if day_type == 1:
- sibling.tragedy += 1
- if self.is_brother_ok(sibling):
- sibling.brother += 1
- elif day_type == 2:
- sibling.masterpiece -= 1
- elif day_type == 3:
- if self.is_brother_ok(sibling):
- sibling.brother += 3
- elif day_type == 4:
- sibling.masterpiece -= 3
- elif day_type == 5:
- sibling.masterpiece += 2
- elif day_type == 6:
- sibling.tragedy += 1
- if self.is_brother_ok(sibling):
- sibling.brother += 2
-
- def walk_moors(self, sibling):
- walk_type = randint(1,6)
- if walk_type == 1:
- sibling.tragedy += 1
- elif walk_type == 2:
- if self.is_brother_ok(sibling):
- sibling.brother += 2
- elif walk_type == 3:
- sibling.tragedy += 2
- elif walk_type == 4:
- sibling.masterpiece += 1
- elif walk_type == 5:
- if self.is_brother_ok(sibling):
- sibling.brother += 2
- elif walk_type == 6:
- sibling.tragedy += 1
-
- def turn(self, sibling):
- self.bronte_event(sibling)
- check = sibling.round_check()
- if check:
- return True
- return False
-
- def round(self):
- for sibling in self.siblings:
- if sibling.alive:
- break
- else:
- self.vprint("Everyone has died.")
- for sibling in self.siblings:
- self.vprint(sibling)
- self.success = False
- return False
- temp_sibs = self.siblings[:]
- shuffle(temp_sibs)
- for current_sibling in temp_sibs:
- cur_sib_num = self.siblings.index(current_sibling)
- if current_sibling.alive:
- success = self.turn(current_sibling)
- if success:
- self.vprint(f"Sibling #{cur_sib_num+1} has published their masterpiece!")
- for sibling in self.siblings:
- self.vprint(sibling)
- self.success = True
- return False
- if self.common_brother and self.brother_ok and not current_sibling.brother_ok and self.per_sibling_brother[cur_sib_num]:
- self.brother_count -= 1
- self.per_sibling_brother[cur_sib_num] = False
- if self.brother_count <= 0:
- self.brother_ok = False
- return True
-
- def vprint(self, text):
- if self.verbose:
- print(text)
-
- def play_game(self):
- continue_playing = True
- while continue_playing:
- continue_playing = self.round()
- return self.success
-
- class GameState:
- def __init__(self, rounds=None, siblings=None, common_brother=None, brother_count=None, verbose=None):
- self.rounds = int(rounds) if rounds else 10000
- self.successes = 0
- self.failures = 0
- self.failed_manuscripts = 0
- for _ in range(self.rounds):
- game = Game(siblings=siblings, common_brother=common_brother, brother_count=brother_count, verbose=verbose, state=self)
- success = game.play_game()
- if success:
- self.successes += 1
- else:
- self.failures += 1
- out_str = f"Across {self.rounds} families of {siblings} sisters and "
- if common_brother:
- out_str += "one brother"
- else:
- out_str += "as many brothers"
- out_str += f", there were {self.successes} successfully-published masterpieces, and {self.failures} tragic deaths for everybody involved."
- out_str += f" In addition, there were {self.failed_manuscripts} manuscripts submitted that were refused by all publishers."
- print(out_str)
-
- if __name__ == "__main__":
-
- gs = GameState(rounds=100000, siblings=3, common_brother=True, verbose=False)
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