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@@ -80,6 +80,9 @@ class Game: |
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elif event_type <= 5: |
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self.walk_moors(sibling) |
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else: |
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# This is remaining instead of being relegated to git commit history |
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# because it's being actively investigated as a way to manipulate |
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# success rates. |
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# inc_chance = randint(1,6) |
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# if inc_chance == 6: |
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# sibling.masterpiece += 1 |
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@@ -191,12 +194,5 @@ class GameState: |
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print(out_str) |
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if __name__ == "__main__": |
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# scores = {"Tragedy": {"Results": 0, "Brother OK": 0}, "Masterpiece": {"Results": 0, "Brother OK": 0}} |
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# for _ in range(100000): |
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# result, brother = play_brontes() |
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# scores[result]["Results"] = scores[result]["Results"] + 1 |
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# if brother: |
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# scores[result]["Brother OK"] = scores[result]["Brother OK"] + 1 |
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gs = GameState(rounds=100000, siblings=3, common_brother=True, verbose=False) |
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# print(scores) |
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gs = GameState(rounds=100000, siblings=3, common_brother=True, verbose=False) |