See https://twitter.com/deathbybadger/status/1567425842526945280 for details.
Potato is a single-player, one-page RPG where you play as a halfling, farming and harvesting potatoes while the Dark Lord amasses his forces elsewhere in the world.
You have three scores: DESTINY, POTATOES, and ORCS. Each round, you roll d6 to determine which type of event you experience: a day in the garden, a knock at the door, or a darkening of the world.
For the first two, you then roll a second d6 to determine how your scores change; the third event makes it cost more potatoes to get rid of orcs. (At the beginning of the game, you can spend 1 potato to reduce your ORCS score by 1.) If any score reaches 10, the game ends with that score’s ending; if DESTINY and ORCS reach 10 in the same round, ORCS wins, and if DESTINY and POTATOES reach 10 in the same round, you get a multi-win. (ORCS and POTATOES can never reach 10 in the same round.)
When the simulator has simulated the requested number of games, it will report its results: the number and percentage of wins for each score type, and the mean and median number of rounds it took to win a game.
The simulator requires Python 3.6+, but it doesn’t need any third-party
libraries. To run it, download potato_game.py
, navigate to the directory
you downloaded it to, and run python3 potato_game.py
in the command line.
This will run the simulator with the default settings: not verbose,
not multiwin, no potato-spending algorithm, and 10,000 iterations.
To change the simulator’s behavior, you can use various option flags on the command line. You can use more than one option at once.
Short | Extended | Description |
---|---|---|
-v | --verbose | Print detailed information about each game. This gets very long; probably don’t use it if you’re asking for a large number of games! |
-n | --numruns N | Simulate N games. Default: 10000 |
-m | --multiwin | Announce on the console when a game ends in a multi-win. This can lead to a lot of output. |
-i | --instructions | Print these instructions and exit without doing anything else. |
Short | Extended | Description |
---|---|---|
-a | --alt | Use Wanderer’s algorithm for determining when to spend potatoes to reduce orcs. This spends a potato if ORCS could win this round and POTATOES could not, OR if ORCS is greater than one and a 1d10 comes up less than the ORCS score. It will only spend a potato if there are enough potatoes to spend. |
-p | --potatoper N | Use the Potato-Per algorithm for determining when to spend potatoes to reduce orcs, using a ratio of N potatoes to 1 orc. This spends a potato when the ratio of POTATOES to ORCS rises above a certain amount, modified by the POTATOES cost to reduce ORCS by 1. It will only spend a potato if there are enough potatoes to spend. |