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- # Simulator for Potato, a one-page RPG
-
- See https://twitter.com/deathbybadger/status/1567425842526945280 for details.
-
- **Potato** is a single-player, one-page RPG where you play as a halfling,
- farming and harvesting potatoes while the Dark Lord amasses his forces
- elsewhere in the world.
-
- You have three scores: DESTINY, POTATOES, and ORCS. Each round, you
- roll d6 to determine which type of event you experience: a day in the
- garden, a knock at the door, or a darkening of the world.
-
- For the first two, you then roll a second d6 to determine how your
- scores change; the third event makes it cost more potatoes to get rid
- of orcs. (At the beginning of the game, you can spend 1 potato to
- reduce your ORCS score by 1.) If any score reaches 10, the game ends
- with that score's ending; if DESTINY and ORCS reach 10 in the same
- round, ORCS wins, and if DESTINY and POTATOES reach 10 in the same
- round, you get a multi-win. (ORCS and POTATOES can never reach 10 in
- the same round.)
-
- When the simulator has simulated the requested number of games, it will
- report its results: the number and percentage of wins for each score
- type, and the mean and median number of rounds it took to win a game.
-
- ## How to run it
-
- The simulator requires Python 3.6+, but it doesn't need any third-party
- libraries. To run it, download `potato_game.py`, navigate to the directory
- you downloaded it to, and run `python3 potato_game.py` in the command line.
- This will run the simulator with the default settings: *not* verbose,
- *not* multiwin, *no* potato-spending algorithm, and *10,000* iterations.
-
- To change the simulator's behavior, you can use various option flags
- on the command line. You can use more than one option at once.
-
- ## Game Options
-
- | -v, --verbose Print detailed information about each game. This gets very long; probably don't use it if you're asking for a large number of games!
- |
- | -n, --numruns [N] The number of games to simulate. Default: 10000
- |
- | -m, --multiwin Announce on the console when a game ends in a multi-win. This can lead to a lot of output.
- |
- | -i, --instructions Print these instructions and exit without doing anything else.
-
- ### Mutually Exclusive Options:
-
- | -a, --alt Use Wanderer's algorithm for determining when to spend potatoes to reduce orcs. This spends a potato if ORCS could win this round and POTATOES could not, OR if ORCS is greater than one and a 1d10 comes up less than the ORCS score. It will only spend a potato if there are enough potatoes to spend.
- |
- | -p, --potatoper [N] Use the Potato-Per algorithm for determining when to spend potatoes to reduce orcs. This spends a potato when the ratio of POTATOES to ORCS rises above a certain amount, modified by the POTATOES cost to reduce ORCS by 1. It will only spend a potato if there are enough potatoes to spend.
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