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- # Simulator for Potato, a one-page RPG
-
- See https://twitter.com/deathbybadger/status/1567425842526945280 for details.
-
- **Potato** is a single-player, one-page RPG where you play as a halfling,
- farming and harvesting potatoes while the Dark Lord amasses his forces
- elsewhere in the world.
-
- You have three scores: DESTINY, POTATOES, and ORCS. Each round, you
- roll d6 to determine which type of event you experience: a day in the
- garden, a knock at the door, or a darkening of the world.
-
- For the first two, you then roll a second d6 to determine how your
- scores change; the third event makes it cost more potatoes to get rid
- of orcs. (At the beginning of the game, you can spend 1 potato to
- reduce your ORCS score by 1.) If any score reaches 10, the game ends
- with that score's ending; if DESTINY and ORCS reach 10 in the same
- round, ORCS wins, and if DESTINY and POTATOES reach 10 in the same
- round, you get a multi-win. (ORCS and POTATOES can never reach 10 in
- the same round.)
-
- When the simulator has simulated the requested number of games, it will
- report its results: the number and percentage of wins for each score
- type, and the mean and median number of rounds it took to win a game.
-
- ## Game Options
-
- -v, \--verbose Print detailed information about each game.
- This gets very long; probably don't use it if
- you're asking for a large number of games!
-
- -n, --numruns [N] The number of games to simulate. Default: 10000
-
- -m, --multiwin Announce on the console when a game ends in a
- multi-win. This can lead to a lot of output.
-
- -i, --instructions Print these instructions.
-
- ### Mutually Exclusive Options:
-
-
- -a, --alt Use Wanderer's algorithm for determining when
- to spend potatoes to reduce orcs. This spends
- a potato if ORCS could win this round and
- POTATOES could not, OR if ORCS is greater than
- one and a 1d10 comes up less than the ORCS
- score. It will only spend a potato if there
- are enough potatoes to spend.
-
- -p, --potatoper [N] Use the Potato-Per algorithm for determining
- when to spend potatoes to reduce orcs. This
- spends a potato when the ratio of POTATOES to
- ORCS rises above a certain amount, modified by
- the POTATOES cost to reduce ORCS by 1. It will
- only spend a potato if there are enough
- potatoes to spend.
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